Ejemplo n.º 1
0
 public void UseBlurChanged(AbstractUI ui, bool enable)
 {
     if (m_isBlurActive && ui.get_gameObject().get_activeInHierarchy() && m_uiToNode.ContainsKey(ui))
     {
         m_updateOrder = true;
     }
 }
Ejemplo n.º 2
0
        public void NotifyUIDepthChanged(AbstractUI ui, StateContext state, int index = -1)
        {
            if (m_uiToNode.TryGetValue(ui, out Node value))
            {
                value.uis.Remove(ui);
                m_uiToNode.Remove(ui);
            }
            else
            {
                ui.canvas.set_worldCamera(m_cameraPrefab);
            }
            Node orCreateNode = GetOrCreateNode(state);

            if (index == -1)
            {
                orCreateNode.uis.Add(ui);
            }
            else
            {
                orCreateNode.uis.Insert(index, ui);
            }
            m_uiToNode.Add(ui, orCreateNode);
            if (ui.get_gameObject().get_activeInHierarchy())
            {
                m_updateOrder = true;
            }
        }
Ejemplo n.º 3
0
        private void SetUINodeOrder(Node node, ref UICamera uiCamera, ref int sortingOrder)
        {
            //IL_0073: Unknown result type (might be due to invalid IL or missing references)
            List <Node> children = node.children;
            int         count    = children.Count;

            for (int i = 0; i < count; i++)
            {
                Node node2 = children[i];
                if (node2.renderBeforeParent)
                {
                    SetUINodeOrder(node2, ref uiCamera, ref sortingOrder);
                }
            }
            List <AbstractUI> uis = node.uis;
            int count2            = uis.Count;

            for (int j = 0; j < count2; j++)
            {
                AbstractUI abstractUI = uis[j];
                if (!abstractUI.get_gameObject().get_activeInHierarchy())
                {
                    continue;
                }
                if ((int)abstractUI.canvas.get_renderMode() == 0)
                {
                    abstractUI.canvas.set_sortingOrder(sortingOrder);
                    sortingOrder++;
                    continue;
                }
                if (m_isBlurActive && abstractUI.useBlur)
                {
                    UICamera child = uiCamera;
                    uiCamera = m_cameraPool.Get();
                    uiCamera.ActiveBlurFor(abstractUI);
                    uiCamera.child = child;
                }
                if (uiCamera == null)
                {
                    uiCamera = m_cameraPool.Get();
                }
                uiCamera.uis.Add(abstractUI);
                abstractUI.canvas.set_worldCamera(uiCamera.camera);
            }
            for (int k = 0; k < count; k++)
            {
                Node node3 = children[k];
                if (!node3.renderBeforeParent)
                {
                    SetUINodeOrder(node3, ref uiCamera, ref sortingOrder);
                }
            }
        }