Ejemplo n.º 1
0
        public PanelDisplay(int width, int height)
        {
            Width  = width;
            Height = height;

            SetStyle(ControlStyles.AllPaintingInWmPaint | ControlStyles.OptimizedDoubleBuffer | ControlStyles.ResizeRedraw | ControlStyles.UserPaint | ControlStyles.Opaque, true);

            //setup the progressbar
            progressBar.Location = new Point(m_LeftPad, Height - 60);
            progressBar.Size     = new Size(Width - m_LeftPad - m_RightPad, 20);
            progressBar.Maximum  = 100;
            progressBar.Value    = 0;
            progressBar.Visible  = false;
            Controls.Add(progressBar);

            //setup the messageBox
            messageBox.Location   = new Point(m_LeftPad, m_HeaderHeight + m_TopPad + 20);
            messageBox.Multiline  = true;
            messageBox.Size       = new Size(Width - m_LeftPad - m_RightPad, 0);
            messageBox.ReadOnly   = true;
            messageBox.ScrollBars = RichTextBoxScrollBars.Vertical;
            messageBox.BackColor  = SystemColors.Window; //white
            messageBox.Visible    = false;
            Controls.Add(messageBox);

            //setup the animation list
            for (int i = 0; i < UpdateItems.Length; i++)
            {
                UpdateItems[i] = new UpdateItem
                {
                    AnimationWidth = 16,
                    Visible        = false,
                    Left           = 45
                };
                Controls.Add(UpdateItems[i].Animation);
                Controls.Add(UpdateItems[i].Label);
            }

            // the single centered animation
            aniWorking = new AnimationControl
            {
                Columns           = 18,
                Rows              = 1,
                AnimationInterval = 46,
                Visible           = false,
                Location          = new Point((Width / 2), (Height / 2)),
                StaticImage       = false,
                BaseImage         = UpdateItem.ProgressImage
            };

            Controls.Add(aniWorking);
        }
Ejemplo n.º 2
0
        public PanelDisplay(int width, int height)
        {
            Width = width;
            Height = height;

            SetStyle(ControlStyles.AllPaintingInWmPaint | ControlStyles.OptimizedDoubleBuffer | ControlStyles.ResizeRedraw | ControlStyles.UserPaint | ControlStyles.Opaque, true);

            //setup the progressbar
            progressBar.Location = new Point(m_LeftPad, Height - 60);
            progressBar.Size = new Size(Width - m_LeftPad - m_RightPad, 20);
            progressBar.Maximum = 100;
            progressBar.Value = 0;
            progressBar.Visible = false;
            Controls.Add(progressBar);

            //setup the messageBox
            messageBox.Location = new Point(m_LeftPad, m_HeaderHeight + m_TopPad + 20);
            messageBox.Multiline = true;
            messageBox.Size = new Size(Width - m_LeftPad - m_RightPad, 0);
            messageBox.ReadOnly = true;
            messageBox.ScrollBars = RichTextBoxScrollBars.Vertical;
            messageBox.BackColor = SystemColors.Window; //white
            messageBox.Visible = false;
            Controls.Add(messageBox);

            //setup the animation list
            for (int i = 0; i < UpdateItems.Length; i++)
            {
                UpdateItems[i] = new UpdateItem
                {
                    AnimationWidth = 16,
                    Visible = false,
                    Left = 45
                };
                Controls.Add(UpdateItems[i].Animation);
                Controls.Add(UpdateItems[i].Label);
            }

            // the single centered animation
            aniWorking = new AnimationControl
            {
                Columns = 18,
                Rows = 1,
                AnimationInterval = 46,
                Visible = false,
                Location = new Point((Width / 2), (Height / 2)),
                StaticImage = false,
                BaseImage = UpdateItem.ProgressImage
            };

            Controls.Add(aniWorking);
        }