Ejemplo n.º 1
0
        void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target)
        {
            switch (connectionId)
            {
            case 1:
                this.window = ((Animation.MainWindow)(target));

            #line 9 "..\..\MainWindow.xaml"
                this.window.KeyDown += new System.Windows.Input.KeyEventHandler(this.mainCanvas_KeyDown);

            #line default
            #line hidden

            #line 9 "..\..\MainWindow.xaml"
                this.window.KeyUp += new System.Windows.Input.KeyEventHandler(this.window_KeyUp);

            #line default
            #line hidden

            #line 9 "..\..\MainWindow.xaml"
                this.window.MouseMove += new System.Windows.Input.MouseEventHandler(this.mainCanvas_MouseMove);

            #line default
            #line hidden

            #line 9 "..\..\MainWindow.xaml"
                this.window.Closing += new System.ComponentModel.CancelEventHandler(this.window_Closing);

            #line default
            #line hidden

            #line 9 "..\..\MainWindow.xaml"
                this.window.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.window_MouseUp);

            #line default
            #line hidden

            #line 9 "..\..\MainWindow.xaml"
                this.window.MouseDown += new System.Windows.Input.MouseButtonEventHandler(this.window_MouseDown);

            #line default
            #line hidden

            #line 9 "..\..\MainWindow.xaml"
                this.window.Loaded += new System.Windows.RoutedEventHandler(this.window_Loaded);

            #line default
            #line hidden

            #line 9 "..\..\MainWindow.xaml"
                this.window.SizeChanged += new System.Windows.SizeChangedEventHandler(this.window_SizeChanged);

            #line default
            #line hidden
                return;

            case 2:

            #line 14 "..\..\MainWindow.xaml"
                ((System.Windows.Controls.DockPanel)(target)).MouseDown += new System.Windows.Input.MouseButtonEventHandler(this.mainCanvas_MouseDown);

            #line default
            #line hidden

            #line 14 "..\..\MainWindow.xaml"
                ((System.Windows.Controls.DockPanel)(target)).MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.mainCanvas_MouseUp);

            #line default
            #line hidden
                return;

            case 3:
                this.tb_score = ((System.Windows.Controls.TextBox)(target));

            #line 17 "..\..\MainWindow.xaml"
                this.tb_score.TextChanged += new System.Windows.Controls.TextChangedEventHandler(this.tb_score_TextChanged);

            #line default
            #line hidden
                return;

            case 4:
                this.btn_menu = ((System.Windows.Controls.Button)(target));

            #line 18 "..\..\MainWindow.xaml"
                this.btn_menu.Click += new System.Windows.RoutedEventHandler(this.btn_menu_Click);

            #line default
            #line hidden
                return;

            case 5:
                this.life = ((System.Windows.Controls.ProgressBar)(target));

            #line 23 "..\..\MainWindow.xaml"
                this.life.ValueChanged += new System.Windows.RoutedPropertyChangedEventHandler <double>(this.life_ValueChanged);

            #line default
            #line hidden
                return;

            case 6:
                this.mainCanvas = ((System.Windows.Controls.Canvas)(target));
                return;

            case 7:
                this.warship = ((System.Windows.Controls.Canvas)(target));
                return;

            case 8:
                this.gun = ((System.Windows.Controls.Image)(target));
                return;

            case 9:
                this.rocket = ((System.Windows.Controls.Image)(target));
                return;

            case 10:
                this.monster = ((System.Windows.Controls.Canvas)(target));
                return;

            case 11:
                this.monsterLife = ((System.Windows.Controls.ProgressBar)(target));

            #line 33 "..\..\MainWindow.xaml"
                this.monsterLife.Loaded += new System.Windows.RoutedEventHandler(this.monsterLife_Loaded);

            #line default
            #line hidden

            #line 33 "..\..\MainWindow.xaml"
                this.monsterLife.ValueChanged += new System.Windows.RoutedPropertyChangedEventHandler <double>(this.monsterLife_ValueChanged);

            #line default
            #line hidden
                return;
            }
            this._contentLoaded = true;
        }