Ejemplo n.º 1
0
        private void InitSocket(Socket s)
        {
            try {
                _socket          = s;
                _socket.Blocking = false;
                _nodelay         = _socket.NoDelay;

                _receiveEvent = new SocketAsyncEventArgs();
                _receiveEvent.SetBuffer(_peekbuff, 0, 1);
                _receiveEvent.SocketFlags = SocketFlags.Peek;
                _receiveEvent.Completed  += (sender, e) => _loop.Post(ReceiveAsyncComplete);

                _sendEvent            = new SocketAsyncEventArgs();
                _sendEvent.Completed += (sender, e) => _loop.Post(SendAsyncComplete);

                _sendAsyncInprogress    = false;
                _receiveAsyncInprogress = false;
                _receiveOffset          = 0;
                _receiveEnd             = 0;
                _receiveStarted         = false;

                _remoteEndpoint = _socket.RemoteEndPoint;
            }
            catch (Exception err) {
                DebugOutput.Error($"Socket init failed: err={err}");
                Disconnect();
            }
        }
Ejemplo n.º 2
0
        public void Listen(EndPoint bindAddress)
        {
            if (_socket != null)
            {
                throw new Exception("Already listening");
            }

            _socket          = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            _socket.Blocking = false;
            _socket.Bind(bindAddress);
            _socket.Listen(_backlog);
            _acceptEventArgs            = new SocketAsyncEventArgs();
            _acceptEventArgs.Completed += (sender, e) => _loop.Post(AcceptComplete, e);

            // Starts accept.
            if (!_socket.AcceptAsync(_acceptEventArgs))
            {
                AcceptComplete(_acceptEventArgs);
            }
        }
Ejemplo n.º 3
0
 protected override void QueueTask(Task task)
 {
     eventLoop.Post(PostCallback, task);
 }