Ejemplo n.º 1
0
        public SpiralSurface(ISurface v)
        {
            v.onsurface +=
               gl =>
               {
                   //var __gl = (ScriptCoreLib.Android.__WebGLRenderingContext)(object)gl;

                   //Log.wtf("AndroidGLSpiralActivity", "onsurface");

                   var buffer = gl.createBuffer();

                   gl.bindBuffer(gl.ARRAY_BUFFER, buffer);

                   gl.bufferData(gl.ARRAY_BUFFER,
                    new Float32Array(
                            -1.0f, -1.0f, 1.0f,
                            -1.0f, -1.0f, 1.0f,
                            1.0f, -1.0f, 1.0f,
                            1.0f, -1.0f, 1.0f
                    ), gl.STATIC_DRAW);


                   // Create Program



                   #region createProgram

                   var program = gl.createProgram(
                       new SpiralVertexShader(),
                       new SpiralFragmentShader()
                   );



                   gl.linkProgram(program);
                   gl.useProgram(program);



                   #endregion

                   var parameters_time = 0L;
                   var parameters_screenWidth = 0;
                   var parameters_screenHeight = 0;
                   var parameters_aspectX = 0.0f;
                   var parameters_aspectY = 1.0f;

                   #region onresize
                   v.onresize +=
                       (width, height) =>
                       {
                           //Log.wtf("AndroidGLSpiralActivity", "onresize");

                           parameters_screenWidth = width;
                           parameters_screenHeight = height;

                           parameters_aspectX = (float)width / (float)height;
                           parameters_aspectY = 1.0f;

                           gl.viewport(0, 0, width, height);
                       };
                   #endregion


                   #region onframe
                   var framecount = 0;
                   v.onframe +=
                       delegate
                       {
                           var time = parameters_time / 1000f;

                           //if (framecount == 0)
                           //    Log.wtf("AndroidGLSpiralActivity", "onframe " + ((object)time).ToString());

                           parameters_time += 100;

                           gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);

                           // Load program into GPU


                           // Get var locations

                           var vertex_position = gl.getAttribLocation(program, "position");

                           // Set values to program variables

                           dynamic program_uniforms = new ShaderProgramUniforms
                           {
                               gl = gl,
                               program = program
                           };

                           var resolution = new __vec2 { x = parameters_screenWidth, y = parameters_screenHeight };
                           var aspect = new __vec2 { x = parameters_aspectX, y = parameters_aspectY };

                           program_uniforms.time = time;
                           program_uniforms.resolution = resolution;
                           program_uniforms.aspect = aspect;

                           // Render geometry

                           gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
                           //opengl.glVertexAttribPointer(vertex_position, 2, (int)gl.FLOAT, false, 0, 0);
                           gl.vertexAttribPointer((uint)vertex_position, 2, gl.FLOAT, false, 0, 0);
                           gl.enableVertexAttribArray((uint)vertex_position);
                           gl.drawArrays(gl.TRIANGLES, 0, 6);
                           gl.disableVertexAttribArray((uint)vertex_position);

                           framecount++;
                       };
                   #endregion

                   //Log.wtf("AndroidGLSpiralActivity", "onsurface done");

               };
        }
Ejemplo n.º 2
0
        public SpiralSurface(ISurface v)
        {
            v.onsurface +=
                gl =>
            {
                //var __gl = (ScriptCoreLib.Android.__WebGLRenderingContext)(object)gl;

                //Log.wtf("AndroidGLSpiralActivity", "onsurface");

                var buffer = gl.createBuffer();

                gl.bindBuffer(gl.ARRAY_BUFFER, buffer);

                gl.bufferData(gl.ARRAY_BUFFER,
                              new Float32Array(
                                  -1.0f, -1.0f, 1.0f,
                                  -1.0f, -1.0f, 1.0f,
                                  1.0f, -1.0f, 1.0f,
                                  1.0f, -1.0f, 1.0f
                                  ), gl.STATIC_DRAW);


                // Create Program



                #region createProgram

                var program = gl.createProgram(
                    new SpiralVertexShader(),
                    new SpiralFragmentShader()
                    );



                gl.linkProgram(program);
                gl.useProgram(program);



                #endregion

                var parameters_time         = 0L;
                var parameters_screenWidth  = 0;
                var parameters_screenHeight = 0;
                var parameters_aspectX      = 0.0f;
                var parameters_aspectY      = 1.0f;

                #region onresize
                v.onresize +=
                    (width, height) =>
                {
                    //Log.wtf("AndroidGLSpiralActivity", "onresize");

                    parameters_screenWidth  = width;
                    parameters_screenHeight = height;

                    parameters_aspectX = (float)width / (float)height;
                    parameters_aspectY = 1.0f;

                    gl.viewport(0, 0, width, height);
                };
                #endregion


                #region onframe
                var framecount = 0;
                v.onframe +=
                    delegate
                {
                    var time = parameters_time / 1000f;

                    //if (framecount == 0)
                    //    Log.wtf("AndroidGLSpiralActivity", "onframe " + ((object)time).ToString());

                    parameters_time += 100;

                    gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);

                    // Load program into GPU


                    // Get var locations

                    var vertex_position = gl.getAttribLocation(program, "position");

                    // Set values to program variables

                    dynamic program_uniforms = new ShaderProgramUniforms
                    {
                        gl      = gl,
                        program = program
                    };

                    var resolution = new __vec2 {
                        x = parameters_screenWidth, y = parameters_screenHeight
                    };
                    var aspect = new __vec2 {
                        x = parameters_aspectX, y = parameters_aspectY
                    };

                    program_uniforms.time       = time;
                    program_uniforms.resolution = resolution;
                    program_uniforms.aspect     = aspect;

                    // Render geometry

                    gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
                    //opengl.glVertexAttribPointer(vertex_position, 2, (int)gl.FLOAT, false, 0, 0);
                    gl.vertexAttribPointer((uint)vertex_position, 2, gl.FLOAT, false, 0, 0);
                    gl.enableVertexAttribArray((uint)vertex_position);
                    gl.drawArrays(gl.TRIANGLES, 0, 6);
                    gl.disableVertexAttribArray((uint)vertex_position);

                    framecount++;
                };
                #endregion

                //Log.wtf("AndroidGLSpiralActivity", "onsurface done");
            };
        }