/// <summary>
        /// Constructs a new representation as a visual ball with a number of string in its center.
        /// </summary>
        /// <param name="currentActivity">The activity on which the ball should be drawn.</param>
        /// <param name="note">The note that should be played correspondingly when visually arriving to the guitar's neck.</param>
        public NoteRepresentation(Activity currentActivity, Note note)
        {
            //Basic values.
            _currentActivity = currentActivity;
            _note = note;

            //The color of the ball.
            BallColor ballColor = (BallColor)note.Position.String; //note.Position.Fret;
            //Which string the number on the ball should represent.
            //GuitarString stringNum = note.Position.String;

            _noteCircle = new TextView(_currentActivity);

            //Select the ball's color.
            switch (ballColor)
            {
                case BallColor.Red:
                    _noteCircle.SetBackgroundResource(Resource.Drawable.ball_red);
                    break;
                case BallColor.Purple:
                    _noteCircle.SetBackgroundResource(Resource.Drawable.ball_purple);
                    break;
                case BallColor.Blue:
                    _noteCircle.SetBackgroundResource(Resource.Drawable.ball_blue);
                    break;
                case BallColor.Green:
                    _noteCircle.SetBackgroundResource(Resource.Drawable.ball_green);
                    break;
                case BallColor.Orange:
                    _noteCircle.SetBackgroundResource(Resource.Drawable.ball_orange);
                    break;
                case BallColor.Aqua:
                    _noteCircle.SetBackgroundResource(Resource.Drawable.ball_aqua);
                    break;
                case BallColor.Yellow:
                    _noteCircle.SetBackgroundResource(Resource.Drawable.ball_yellow);
                    break;
            }

            //Set dimensions.
            _noteCircle.Layout(0, 0, BUTTON_WIDTH, BUTTON_HEIGHT);
            //Center text.
            _noteCircle.Gravity = GravityFlags.Center;
            //Set text.
            //_noteCircle.SetText(((int)stringNum).ToString(), TextView.BufferType.Normal);
            //Refresh view.
            _noteCircle.RequestLayout();

            //Add the newly created note circle to the current activity.
            _currentActivity.AddContentView(_noteCircle, new ViewGroup.LayoutParams(BUTTON_WIDTH, BUTTON_HEIGHT));
        }