Ejemplo n.º 1
0
        private Path CreateMotherMovePath()
        {
            Path path = new Path();

            float CenterX           = mCurrentBounds.CenterX();
            float CenterY           = mCurrentBounds.CenterY();
            float currentPathLength = 0.0f;

            path.MoveTo(CenterX, CenterY);
            //forward top left
            path.QuadTo(CenterX - mMotherOvalHalfWidth * 2.0f, CenterY, CenterX - mMotherOvalHalfWidth * 2.0f, CenterY - mMotherOvalHalfHeight);
            mStageMotherForwardTopLeftLength = GetRestLength(path, currentPathLength);
            currentPathLength += mStageMotherForwardTopLeftLength;

            //backward top left
            path.QuadTo(CenterX - mMotherOvalHalfWidth * 1.0f, CenterY - mMotherOvalHalfHeight, CenterX, CenterY);
            mStageMotherBackwardTopLeftLength = GetRestLength(path, currentPathLength);
            currentPathLength += mStageMotherBackwardTopLeftLength;
            //forward bottom left
            path.QuadTo(CenterX, CenterY + mMotherOvalHalfHeight, CenterX - mMotherOvalHalfWidth / 2, CenterY + mMotherOvalHalfHeight * 1.1f);
            mStageMotherForwardBottomLeftLength = GetRestLength(path, currentPathLength);
            currentPathLength += mStageMotherForwardBottomLeftLength;
            //backward bottom left
            path.QuadTo(CenterX - mMotherOvalHalfWidth / 2, CenterY + mMotherOvalHalfHeight * 0.6f, CenterX, CenterY);
            mStageMotherBackwardBottomLeftLength = GetRestLength(path, currentPathLength);

            return(path);
        }
Ejemplo n.º 2
0
    private void touch_move(float x, float y)
    {
        float dx = Math.Abs(x - mX);
        float dy = Math.Abs(y - mY);

        if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE)
        {
            mPath.QuadTo(mX, mY, (x + mX) / 2, (y + mY) / 2);
            mX = x;
            mY = y;
        }
    }
Ejemplo n.º 3
0
        private Path CreateChildMovePath()
        {
            Path path = new Path();

            float CenterX           = mCurrentBounds.CenterX();
            float CenterY           = mCurrentBounds.CenterY();
            float currentPathLength = 0.0f;

            //start
            path.MoveTo(CenterX, CenterY);
            //pre forward top left
            path.LineTo(CenterX + mMotherOvalHalfWidth * 0.75f, CenterY);
            mStageChildPreForwardTopLeftLength = GetRestLength(path, currentPathLength);
            currentPathLength += mStageChildPreForwardTopLeftLength;
            //forward top left
            path.QuadTo(CenterX - mMotherOvalHalfWidth * 0.5f, CenterY, CenterX - mMotherOvalHalfWidth * 2.0f, CenterY - mMotherOvalHalfHeight);
            mStageChildForwardTopLeftLength = GetRestLength(path, currentPathLength);
            currentPathLength += mStageChildForwardTopLeftLength;
            //pre backward top left
            path.LineTo(CenterX - mMotherOvalHalfWidth * 2.0f + mMotherOvalHalfWidth * 0.2f, CenterY - mMotherOvalHalfHeight);
            path.QuadTo(CenterX - mMotherOvalHalfWidth * 2.5f, CenterY - mMotherOvalHalfHeight * 2, CenterX - mMotherOvalHalfWidth * 1.5f, CenterY - mMotherOvalHalfHeight * 2.25f);
            mStageChildPreBackwardTopLeftLength = GetRestLength(path, currentPathLength);
            currentPathLength += mStageChildPreBackwardTopLeftLength;
            //backward top left
            path.QuadTo(CenterX - mMotherOvalHalfWidth * 0.2f, CenterY - mMotherOvalHalfHeight * 2.25f, CenterX, CenterY);
            mStageChildBackwardTopLeftLength = GetRestLength(path, currentPathLength);
            currentPathLength += mStageChildBackwardTopLeftLength;
            //forward bottom left
            path.CubicTo(CenterX, CenterY + mMotherOvalHalfHeight, CenterX - mMotherOvalHalfWidth, CenterY + mMotherOvalHalfHeight * 2.5f, CenterX - mMotherOvalHalfWidth * 1.5f, CenterY + mMotherOvalHalfHeight * 2.5f);
            mStageChildForwardBottomLeftLength = GetRestLength(path, currentPathLength);
            currentPathLength += mStageChildForwardBottomLeftLength;
            //backward bottom left
            path.CubicTo(CenterX - mMotherOvalHalfWidth * 2.0f, CenterY + mMotherOvalHalfHeight * 2.5f, CenterX - mMotherOvalHalfWidth * 3.0f, CenterY + mMotherOvalHalfHeight * 0.8f, CenterX, CenterY);
            mStageChildBackwardBottomLeftLength = GetRestLength(path, currentPathLength);

            return(path);
        }
Ejemplo n.º 4
0
        private Path CreateRightEyeCircle(RectF arcBounds, float offsetY)
        {
            Path path = new Path();

            //the center of the right eye
            float rightEyeCenterX = arcBounds.CenterX() + mEyeInterval / 2.0f + mEyeCircleRadius;
            float rightEyeCenterY = arcBounds.CenterY() + offsetY;
            //the bounds of left eye
            RectF leftEyeBounds = new RectF(rightEyeCenterX - mEyeCircleRadius, rightEyeCenterY - mEyeCircleRadius, rightEyeCenterX + mEyeCircleRadius, rightEyeCenterY + mEyeCircleRadius);

            path.AddArc(leftEyeBounds, 180, -(DEGREE_180 + 15));
            //the above radian of of the eye
            path.QuadTo(leftEyeBounds.Right - mAboveRadianEyeOffsetX, leftEyeBounds.Top + mEyeCircleRadius * 0.2f, leftEyeBounds.Right - mAboveRadianEyeOffsetX / 4.0f, leftEyeBounds.Top - mEyeCircleRadius * 0.15f);

            return(path);
        }
Ejemplo n.º 5
0
        private void TouchMove(float x, float y)
        {
            var dx = (float)Math.Abs(x - _currentTouch.X);
            var dy = (float)Math.Abs(y - _currentTouch.Y);

            // add movement to stroke if outside the area of tolerence (a square with side length of TouchTolerance * 2, centered at currentTouch)
            if (!(dx >= TouchTolerance) && !(dy >= TouchTolerance))
            {
                return;
            }

            if (_currentStroke.IsEmpty)
            {
                _currentStroke.MoveTo((float)_currentTouch.X, (float)_currentTouch.Y);
            }

            _currentStroke.QuadTo((float)_currentTouch.X,
                                  (float)_currentTouch.Y,
                                  (float)(x + _currentTouch.X) / 2,
                                  (float)(y + _currentTouch.Y) / 2);
        }
        protected override void OnDraw(Canvas canvas)
        {
            var rect = new Rect();

            this.GetDrawingRect(rect);

            var path = new Android.Graphics.Path();


            var lastPoint = new PointF();

            foreach (var command in PathDataParser.Parse(Element.Data))
            {
                switch (command.Type)
                {
                case PathDataParser.CommandType.MoveTo:
                    lastPoint = new PointF(command.Arguments[0], command.Arguments[1]);
                    path.MoveTo(lastPoint.X, lastPoint.Y);
                    break;

                case PathDataParser.CommandType.LineTo:
                    lastPoint = new PointF(command.Arguments[0], command.Arguments[1]);
                    path.LineTo(lastPoint.X, lastPoint.Y);
                    break;

                case PathDataParser.CommandType.LineHor:
                    lastPoint = new PointF(command.Arguments[0], lastPoint.Y);
                    path.LineTo(lastPoint.X, lastPoint.Y);
                    break;

                case PathDataParser.CommandType.LineVer:
                    lastPoint = new PointF(lastPoint.X, command.Arguments[0]);
                    path.LineTo(lastPoint.X, lastPoint.Y);
                    break;

                case PathDataParser.CommandType.RelativeLineHor:
                    lastPoint = new PointF(command.Arguments[0] + lastPoint.X, lastPoint.Y);
                    path.LineTo(lastPoint.X, lastPoint.Y);
                    break;

                case PathDataParser.CommandType.RelativeLineVer:
                    lastPoint = new PointF(lastPoint.X, lastPoint.Y + command.Arguments[0]);
                    path.LineTo(lastPoint.X, lastPoint.Y);
                    break;

                case PathDataParser.CommandType.RelativeLineTo:
                    lastPoint = new PointF(lastPoint.X + command.Arguments[0], lastPoint.Y + command.Arguments[1]);
                    path.LineTo(lastPoint.X, lastPoint.Y);
                    break;

                case PathDataParser.CommandType.RelativeMoveTo:
                    lastPoint = new PointF(lastPoint.X + command.Arguments[0], lastPoint.Y + command.Arguments[1]);
                    path.MoveTo(lastPoint.X, lastPoint.Y);
                    break;

                case PathDataParser.CommandType.QBezier:
                    path.QuadTo(command.Arguments[0], command.Arguments[1],
                                command.Arguments[2], command.Arguments[3]);
                    lastPoint = new PointF(command.Arguments[2], command.Arguments[3]);
                    break;

                case PathDataParser.CommandType.Bezier:
                    path.CubicTo(
                        command.Arguments[0], command.Arguments[1],
                        command.Arguments[2], command.Arguments[3],
                        command.Arguments[4], command.Arguments[5]);
                    lastPoint = new PointF(command.Arguments[4], command.Arguments[5]);
                    break;

                case PathDataParser.CommandType.RelativeBezier:
                    var p1 = new PointF(lastPoint.X + command.Arguments[0], lastPoint.Y + command.Arguments[1]);
                    var p2 = new PointF(p1.X + command.Arguments[2], p1.Y + command.Arguments[3]);
                    lastPoint = new PointF(p2.X + command.Arguments[4], p2.Y + command.Arguments[5]);
                    path.CubicTo(p1.X, p1.Y, p2.X, p2.Y, lastPoint.X, lastPoint.Y);
                    break;

                case PathDataParser.CommandType.Close:
                    path.Close();
                    break;
                }
            }

            var paint = new Paint(PaintFlags.AntiAlias);

            paint.StrokeWidth = Element.StrokeThickness;
            paint.StrokeMiter = 10f;
            canvas.Save();
            paint.SetStyle(Paint.Style.Stroke);
            paint.Color = Element.Stroke.ToAndroid();
            canvas.DrawPath(path, paint);
            canvas.Restore();
        }
Ejemplo n.º 7
0
        public static APath ToAPath(this Geometry geometry, Context context)
        {
            APath path = new APath();

            float density = context.Resources.DisplayMetrics.Density;

            if (geometry is LineGeometry)
            {
                LineGeometry lineGeometry = geometry as LineGeometry;

                path.MoveTo(
                    density * (float)lineGeometry.StartPoint.X,
                    density * (float)lineGeometry.StartPoint.Y);

                path.LineTo(
                    density * (float)lineGeometry.EndPoint.X,
                    density * (float)lineGeometry.EndPoint.Y);
            }
            else if (geometry is RectangleGeometry)
            {
                FormsRectangle rect = (geometry as RectangleGeometry).Rect;

                path.AddRect(
                    density * (float)rect.Left,
                    density * (float)rect.Top,
                    density * (float)rect.Right,
                    density * (float)rect.Bottom,
                    APath.Direction.Cw);
            }
            else if (geometry is EllipseGeometry)
            {
                EllipseGeometry ellipseGeometry = geometry as EllipseGeometry;

                path.AddOval(new RectF(
                                 density * (float)(ellipseGeometry.Center.X - ellipseGeometry.RadiusX),
                                 density * (float)(ellipseGeometry.Center.Y - ellipseGeometry.RadiusY),
                                 density * (float)(ellipseGeometry.Center.X + ellipseGeometry.RadiusX),
                                 density * (float)(ellipseGeometry.Center.Y + ellipseGeometry.RadiusY)),
                             APath.Direction.Cw);
            }
            else if (geometry is GeometryGroup)
            {
                GeometryGroup geometryGroup = geometry as GeometryGroup;

                path.SetFillType(geometryGroup.FillRule == FillRule.Nonzero ? APath.FillType.Winding : APath.FillType.EvenOdd);

                foreach (Geometry child in geometryGroup.Children)
                {
                    APath childPath = child.ToAPath(context);
                    path.AddPath(childPath);
                }
            }
            else if (geometry is PathGeometry)
            {
                PathGeometry pathGeometry = geometry as PathGeometry;

                path.SetFillType(pathGeometry.FillRule == FillRule.Nonzero ? APath.FillType.Winding : APath.FillType.EvenOdd);

                foreach (PathFigure pathFigure in pathGeometry.Figures)
                {
                    path.MoveTo(
                        density * (float)pathFigure.StartPoint.X,
                        density * (float)pathFigure.StartPoint.Y);

                    Point lastPoint = pathFigure.StartPoint;

                    foreach (PathSegment pathSegment in pathFigure.Segments)
                    {
                        // LineSegment
                        if (pathSegment is LineSegment)
                        {
                            LineSegment lineSegment = pathSegment as LineSegment;

                            path.LineTo(
                                density * (float)lineSegment.Point.X,
                                density * (float)lineSegment.Point.Y);
                            lastPoint = lineSegment.Point;
                        }
                        // PolylineSegment
                        else if (pathSegment is PolyLineSegment)
                        {
                            PolyLineSegment polylineSegment = pathSegment as PolyLineSegment;
                            PointCollection points          = polylineSegment.Points;

                            for (int i = 0; i < points.Count; i++)
                            {
                                path.LineTo(
                                    density * (float)points[i].X,
                                    density * (float)points[i].Y);
                            }
                            lastPoint = points[points.Count - 1];
                        }
                        // BezierSegment
                        else if (pathSegment is BezierSegment)
                        {
                            BezierSegment bezierSegment = pathSegment as BezierSegment;

                            path.CubicTo(
                                density * (float)bezierSegment.Point1.X, density * (float)bezierSegment.Point1.Y,
                                density * (float)bezierSegment.Point2.X, density * (float)bezierSegment.Point2.Y,
                                density * (float)bezierSegment.Point3.X, density * (float)bezierSegment.Point3.Y);

                            lastPoint = bezierSegment.Point3;
                        }
                        // PolyBezierSegment
                        else if (pathSegment is PolyBezierSegment)
                        {
                            PolyBezierSegment polyBezierSegment = pathSegment as PolyBezierSegment;
                            PointCollection   points            = polyBezierSegment.Points;

                            if (points.Count >= 3)
                            {
                                for (int i = 0; i < points.Count; i += 3)
                                {
                                    path.CubicTo(
                                        density * (float)points[i + 0].X, density * (float)points[i + 0].Y,
                                        density * (float)points[i + 1].X, density * (float)points[i + 1].Y,
                                        density * (float)points[i + 2].X, density * (float)points[i + 2].Y);
                                }
                            }

                            lastPoint = points[points.Count - 1];
                        }
                        // QuadraticBezierSegment
                        else if (pathSegment is QuadraticBezierSegment)
                        {
                            QuadraticBezierSegment bezierSegment = pathSegment as QuadraticBezierSegment;

                            path.QuadTo(
                                density * (float)bezierSegment.Point1.X, density * (float)bezierSegment.Point1.Y,
                                density * (float)bezierSegment.Point2.X, density * (float)bezierSegment.Point2.Y);

                            lastPoint = bezierSegment.Point2;
                        }
                        // PolyQuadraticBezierSegment
                        else if (pathSegment is PolyQuadraticBezierSegment)
                        {
                            PolyQuadraticBezierSegment polyBezierSegment = pathSegment as PolyQuadraticBezierSegment;
                            PointCollection            points            = polyBezierSegment.Points;

                            if (points.Count >= 2)
                            {
                                for (int i = 0; i < points.Count; i += 2)
                                {
                                    path.QuadTo(
                                        density * (float)points[i + 0].X, density * (float)points[i + 0].Y,
                                        density * (float)points[i + 1].X, density * (float)points[i + 1].Y);
                                }
                            }

                            lastPoint = points[points.Count - 1];
                        }
                        // ArcSegment
                        else if (pathSegment is ArcSegment)
                        {
                            ArcSegment arcSegment = pathSegment as ArcSegment;

                            List <Point> points = new List <Point>();

                            GeometryHelper.FlattenArc(
                                points,
                                lastPoint,
                                arcSegment.Point,
                                arcSegment.Size.Width,
                                arcSegment.Size.Height,
                                arcSegment.RotationAngle,
                                arcSegment.IsLargeArc,
                                arcSegment.SweepDirection == SweepDirection.CounterClockwise,
                                1);

                            for (int i = 0; i < points.Count; i++)
                            {
                                path.LineTo(
                                    density * (float)points[i].X,
                                    density * (float)points[i].Y);
                            }

                            if (points.Count > 0)
                            {
                                lastPoint = points[points.Count - 1];
                            }
                        }
                    }

                    if (pathFigure.IsClosed)
                    {
                        path.Close();
                    }
                }
            }

            return(path);
        }
		public static Bitmap ToTransformedCorners(Bitmap source, double topLeftCornerSize, double topRightCornerSize, double bottomLeftCornerSize, double bottomRightCornerSize, 
			CornerTransformType cornersTransformType, double cropWidthRatio, double cropHeightRatio)
		{
			double sourceWidth = source.Width;
			double sourceHeight = source.Height;

			double desiredWidth = sourceWidth;
			double desiredHeight = sourceHeight;

			double desiredRatio = cropWidthRatio / cropHeightRatio;
			double currentRatio = sourceWidth / sourceHeight;

			if (currentRatio > desiredRatio)
			{
				desiredWidth = (cropWidthRatio * sourceHeight / cropHeightRatio);
			}
			else if (currentRatio < desiredRatio)
			{
				desiredHeight = (cropHeightRatio * sourceWidth / cropWidthRatio);
			}

			topLeftCornerSize = topLeftCornerSize * (desiredWidth + desiredHeight) / 2 / 100;
			topRightCornerSize = topRightCornerSize * (desiredWidth + desiredHeight) / 2 / 100;
			bottomLeftCornerSize = bottomLeftCornerSize * (desiredWidth + desiredHeight) / 2 / 100;
			bottomRightCornerSize = bottomRightCornerSize * (desiredWidth + desiredHeight) / 2 / 100;

			float cropX = (float)((sourceWidth - desiredWidth) / 2);
			float cropY = (float)((sourceHeight - desiredHeight) / 2);

			Bitmap bitmap = Bitmap.CreateBitmap((int)desiredWidth, (int)desiredHeight, Bitmap.Config.Argb8888);

			using (Canvas canvas = new Canvas(bitmap))
			using (Paint paint = new Paint())
			using (BitmapShader shader = new BitmapShader(source, Shader.TileMode.Clamp, Shader.TileMode.Clamp))
			using (Matrix matrix = new Matrix())
			using (var path = new Path())
			{
				if (cropX != 0 || cropY != 0)
				{
					matrix.SetTranslate(-cropX, -cropY);
					shader.SetLocalMatrix(matrix);
				}

				paint.SetShader(shader);
				paint.AntiAlias = true;

				// TopLeft
				if (cornersTransformType.HasFlag(CornerTransformType.TopLeftCut)) 
				{
					path.MoveTo(0, (float)topLeftCornerSize);
					path.LineTo((float)topLeftCornerSize, 0);
				}
				else if (cornersTransformType.HasFlag(CornerTransformType.TopLeftRounded)) 
				{
					path.MoveTo(0, (float)topLeftCornerSize);
					path.QuadTo(0, 0, (float)topLeftCornerSize, 0);
				}
				else
				{
					path.MoveTo(0, 0);
				}

				// TopRight
				if (cornersTransformType.HasFlag(CornerTransformType.TopRightCut)) 
				{
					path.LineTo((float)(desiredWidth - topRightCornerSize), 0);
					path.LineTo((float)desiredWidth, (float)topRightCornerSize);
				}
				else if (cornersTransformType.HasFlag(CornerTransformType.TopRightRounded))
				{
					path.LineTo((float)(desiredWidth - topRightCornerSize), 0);
					path.QuadTo((float)desiredWidth, 0, (float)desiredWidth, (float)topRightCornerSize);
				}
				else
				{
					path.LineTo((float)desiredWidth ,0);
				}

				// BottomRight
				if (cornersTransformType.HasFlag(CornerTransformType.BottomRightCut)) 
				{
					path.LineTo((float)desiredWidth, (float)(desiredHeight - bottomRightCornerSize));
					path.LineTo((float)(desiredWidth - bottomRightCornerSize), (float)desiredHeight);
				}
				else if (cornersTransformType.HasFlag(CornerTransformType.BottomRightRounded))
				{
					path.LineTo((float)desiredWidth, (float)(desiredHeight - bottomRightCornerSize));
					path.QuadTo((float)desiredWidth, (float)desiredHeight, (float)(desiredWidth - bottomRightCornerSize), (float)desiredHeight);
				}
				else
				{
					path.LineTo((float)desiredWidth, (float)desiredHeight);
				}

				// BottomLeft
				if (cornersTransformType.HasFlag(CornerTransformType.BottomLeftCut)) 
				{
					path.LineTo((float)bottomLeftCornerSize, (float)desiredHeight);
					path.LineTo(0, (float)(desiredHeight - bottomLeftCornerSize));
				}
				else if (cornersTransformType.HasFlag(CornerTransformType.BottomLeftRounded)) 
				{
					path.LineTo((float)bottomLeftCornerSize, (float)desiredHeight);
					path.QuadTo(0, (float)desiredHeight, 0, (float)(desiredHeight - bottomLeftCornerSize));
				}
				else
				{
					path.LineTo(0, (float)desiredHeight);
				}

				path.Close();
				canvas.DrawPath(path, paint);

				return bitmap;				
			}
		}
Ejemplo n.º 9
0
        ObjectAnimator PrepareAnimation(View view, int multiplier)
        {
            var path = new Path();

            var metrics = Resources.DisplayMetrics;
            var tx = multiplier * (metrics.WidthPixels - view.PaddingRight);
            var ty = -TypedValue.ApplyDimension(ComplexUnitType.Dip, 64, metrics);

            path.MoveTo(tx, ty);
            path.QuadTo(2 * tx / 3, 0, 0, 0);
            view.TranslationX = tx;
            view.TranslationY = ty;

            var anim = ObjectAnimator.OfFloat(view, "translationX", "translationY", path);
            anim.SetDuration(600);
            anim.SetInterpolator(AnimationUtils.LoadInterpolator(this, Android.Resource.Interpolator.FastOutSlowIn));
            return anim;
        }
Ejemplo n.º 10
0
        public static APath AsAndroidPath(this PathF path)
        {
            var nativePath = new APath();

            int pointIndex        = 0;
            int arcAngleIndex     = 0;
            int arcClockwiseIndex = 0;

            foreach (var operation in path.PathOperations)
            {
                if (operation == PathOperation.MoveTo)
                {
                    var point = path[pointIndex++];
                    nativePath.MoveTo(point.X, point.Y);
                }
                else if (operation == PathOperation.Line)
                {
                    var point = path[pointIndex++];
                    nativePath.LineTo(point.X, point.Y);
                }

                else if (operation == PathOperation.Quad)
                {
                    var controlPoint = path[pointIndex++];
                    var point        = path[pointIndex++];
                    nativePath.QuadTo(controlPoint.X, controlPoint.Y, point.X, point.Y);
                }
                else if (operation == PathOperation.Cubic)
                {
                    var controlPoint1 = path[pointIndex++];
                    var controlPoint2 = path[pointIndex++];
                    var point         = path[pointIndex++];
                    nativePath.CubicTo(controlPoint1.X, controlPoint1.Y, controlPoint2.X, controlPoint2.Y, point.X,
                                       point.Y);
                }
                else if (operation == PathOperation.Arc)
                {
                    var topLeft     = path[pointIndex++];
                    var bottomRight = path[pointIndex++];
                    var startAngle  = path.GetArcAngle(arcAngleIndex++);
                    var endAngle    = path.GetArcAngle(arcAngleIndex++);
                    var clockwise   = path.IsArcClockwise(arcClockwiseIndex++);

                    while (startAngle < 0)
                    {
                        startAngle += 360;
                    }

                    while (endAngle < 0)
                    {
                        endAngle += 360;
                    }

                    var rect  = new RectF(topLeft.X, topLeft.Y, bottomRight.X, bottomRight.Y);
                    var sweep = GraphicsOperations.GetSweep(startAngle, endAngle, clockwise);

                    startAngle *= -1;
                    if (!clockwise)
                    {
                        sweep *= -1;
                    }

                    nativePath.ArcTo(rect, startAngle, sweep);
                }
                else if (operation == PathOperation.Close)
                {
                    nativePath.Close();
                }
            }

            return(nativePath);
        }
        protected override void OnDraw(Canvas canvas)
        {
            base.OnDraw(canvas);
            switch(mShape)
            {
                case Shape.TRIANGLE:
                    {
                        if (mIsLoading)
                        {
                            mAnimPercent += 0.1611113f;
                            Path path = new Path();
                            path.MoveTo(RelativeXFromView(0.5f),
                                RelativeYFromView(0.5f));

                            if (mAnimPercent >= 1)
                            {
                                mShape = Shape.CIRCLE;
                                mIsLoading = false;
                                mAnimPercent = 1;
                            }
                            float controlX = mControlX - RelativeXFromView(mAnimPercent * triangle2Circle) * genhao3;
                            float controlY = mControlY - RelativeYFromView(mAnimPercent * triangle2Circle);
                            path.QuadTo(RelativeXFromView(1) - controlX, controlY, RelativeXFromView(0.5f + genhao3 / 4),
                                RelativeYFromView(0.75f));
                            path.QuadTo(RelativeXFromView(0.5f), RelativeYFromView(0.75f + 2 * mAnimPercent * triangle2Circle),
                                RelativeXFromView(0.5f - genhao3 / 4), RelativeYFromView(0.75f));
                            path.QuadTo(controlX, controlY, RelativeXFromView(0.5f), RelativeYFromView(0f));
                            path.Close();
                            canvas.DrawPath(path, mPaint);
                            Invalidate();
                        }
                        else
                        {
                            Path path = new Path();
                            mPaint.Color = Resources.GetColor(Resource.Color.triangle);
                            path.MoveTo(RelativeXFromView(0.5f), RelativeYFromView(0f));
                            path.LineTo(RelativeXFromView(1), RelativeYFromView(genhao3 / 2f));
                            path.LineTo(RelativeXFromView(0), RelativeYFromView(genhao3 / 2f));

                            mControlX = RelativeXFromView(0.5f - genhao3 / 8f);
                            mControlY = RelativeYFromView(3 / 8f);
                            mAnimPercent = 0;
                            path.Close();
                            canvas.DrawPath(path, mPaint);
                        }
                    }
                    break;
                case Shape.CIRCLE:
                    {
                        if(mIsLoading)
                        {
                            float magicNumber = mMagicNumber + mAnimPercent;
                            mAnimPercent += 0.12f;
                            if(magicNumber + mAnimPercent > 1.9f)
                            {
                                mShape = Shape.RECT;
                                mIsLoading = false;
                            }
                            Path path = new Path();
                            path.MoveTo(RelativeXFromView(0.5f), RelativeYFromView(0f));
                            path.CubicTo(RelativeXFromView(0.5f + magicNumber / 2), RelativeYFromView(0f),
                                RelativeXFromView(1), RelativeYFromView(0.5f - magicNumber / 2),
                                RelativeXFromView(1f), RelativeYFromView(0.5f));
                            path.CubicTo(RelativeXFromView(1), RelativeXFromView(0.5f + magicNumber / 2),
                                RelativeXFromView(0.5f + mMagicNumber / 2), RelativeYFromView(1f),
                                RelativeXFromView(0.5f), RelativeYFromView(1f));
                            path.CubicTo(RelativeXFromView(0.5f - magicNumber / 2), RelativeXFromView(1f),
                                RelativeXFromView(0), RelativeYFromView(0.5f + magicNumber / 2),
                                RelativeXFromView(0f), RelativeYFromView(0.5f));
                            path.CubicTo(RelativeXFromView(0f), RelativeXFromView(0.5f - magicNumber / 2),
                                RelativeXFromView(0.5f - magicNumber / 2), RelativeYFromView(0),
                                RelativeXFromView(0.5f), RelativeYFromView(0f));
                            path.Close();
                            canvas.DrawPath(path, mPaint);
                            Invalidate();
                        }
                        else
                        {
                            mPaint.Color = Resources.GetColor(Resource.Color.circle);
                            Path path = new Path();
                            float magicNumber = mMagicNumber;
                            path.MoveTo(RelativeXFromView(0.5f), RelativeYFromView(0f));
                            path.CubicTo(RelativeXFromView(0.5f + magicNumber / 2), 0,
                                    RelativeXFromView(1), RelativeYFromView(magicNumber / 2),
                                    RelativeXFromView(1f), RelativeYFromView(0.5f));
                            path.CubicTo(
                                    RelativeXFromView(1), RelativeXFromView(0.5f + magicNumber / 2),
                                    RelativeXFromView(0.5f + magicNumber / 2), RelativeYFromView(1f),
                                    RelativeXFromView(0.5f), RelativeYFromView(1f));
                            path.CubicTo(RelativeXFromView(0.5f - magicNumber / 2), RelativeXFromView(1f),
                                    RelativeXFromView(0), RelativeYFromView(0.5f + magicNumber / 2),
                                    RelativeXFromView(0f), RelativeYFromView(0.5f));
                            path.CubicTo(RelativeXFromView(0f), RelativeXFromView(0.5f - magicNumber / 2),
                                    RelativeXFromView(0.5f - magicNumber / 2), RelativeYFromView(0),
                                    RelativeXFromView(0.5f), RelativeYFromView(0f));
                            mAnimPercent = 0;
                            path.Close();
                            canvas.DrawPath(path, mPaint);
                        }
                    }
                    break;
                case Shape.RECT:
                    {
                        if(mIsLoading)
                        {
                            mAnimPercent += 0.15f;
                            if(mAnimPercent >= 1)
                            {
                                mShape = Shape.TRIANGLE;
                                mIsLoading = false;
                                mAnimPercent = 1;
                            }
                            Path path = new Path();
                            path.MoveTo(RelativeXFromView(0.5f * mAnimPercent), 0);
                            path.LineTo(RelativeYFromView(1 - 0.5f * mAnimPercent), 0);
                            float distanceX = (mControlX) * mAnimPercent;
                            float distanceY = (RelativeYFromView(1f) - mControlY) * mAnimPercent;
                            path.LineTo(RelativeXFromView(1f) - distanceX, RelativeYFromView(1f) - distanceY);
                            path.LineTo(RelativeXFromView(0f) + distanceX, RelativeYFromView(1f) - distanceY);
                            path.Close();
                            canvas.DrawPath(path, mPaint);
                            Invalidate();
                        }
                        else
                        {
                            mPaint.Color = Resources.GetColor(Resource.Color.rect);
                            mControlX = RelativeXFromView(0.5f - genhao3 / 4);
                            mControlY = RelativeYFromView(0.75f);
                            Path path = new Path();
                            path.MoveTo(RelativeXFromView(0f), RelativeYFromView(0f));
                            path.LineTo(RelativeXFromView(1f), RelativeYFromView(0f));
                            path.LineTo(RelativeXFromView(1f), RelativeYFromView(1f));
                            path.LineTo(RelativeXFromView(0f), RelativeYFromView(1f));
                            path.Close();
                            mAnimPercent = 0;
                            canvas.DrawPath(path, mPaint);
                        }
                    }
                    break;
            }
        }
Ejemplo n.º 12
0
        public object ConvertToNative(Geometry geometry)
        {
            // TODO: Can we keep this object around and reset it?
            droidGraphics.Path path = new droidGraphics.Path();
            // TODO: Might we also save a non-transformed path and a transformed path? -- No, that fails for GeometryGroup

            // Determine what type of Geometry we're dealing with
            if (geometry is LineGeometry)
            {
                LineGeometry lineGeometry = geometry as LineGeometry;

                path.MoveTo(PixelsPerDip * (float)lineGeometry.StartPoint.X,
                            PixelsPerDip * (float)lineGeometry.StartPoint.Y);

                path.LineTo(PixelsPerDip * (float)lineGeometry.EndPoint.X,
                            PixelsPerDip * (float)lineGeometry.EndPoint.Y);
            }

            else if (geometry is RectangleGeometry)
            {
                Rect rect = (geometry as RectangleGeometry).Rect;

                path.AddRect(PixelsPerDip * (float)rect.Left,
                             PixelsPerDip * (float)rect.Top,
                             PixelsPerDip * (float)rect.Right,
                             PixelsPerDip * (float)rect.Bottom,
                             droidGraphics.Path.Direction.Cw);              // TODO: Check for compatibility!
            }

            else if (geometry is EllipseGeometry)
            {
                EllipseGeometry ellipseGeometry = geometry as EllipseGeometry;

                path.AddOval(new droidGraphics.RectF(
                                 PixelsPerDip * (float)(ellipseGeometry.Center.X - ellipseGeometry.RadiusX),
                                 PixelsPerDip * (float)(ellipseGeometry.Center.Y - ellipseGeometry.RadiusY),
                                 PixelsPerDip * (float)(ellipseGeometry.Center.X + ellipseGeometry.RadiusX),
                                 PixelsPerDip * (float)(ellipseGeometry.Center.Y + ellipseGeometry.RadiusY)),
                             droidGraphics.Path.Direction.Cw);              // TODO: Check for compatibility!
            }

            else if (geometry is GeometryGroup)
            {
                GeometryGroup geometryGroup = geometry as GeometryGroup;
                SetFillRule(path, geometryGroup.FillRule);

                foreach (Geometry child in geometryGroup.Children)
                {
                    droidGraphics.Path childPath = ConvertToNative(child) as droidGraphics.Path;
                    path.AddPath(childPath);
                }
            }

            else if (geometry is PathGeometry)
            {
                PathGeometry pathGeometry = geometry as PathGeometry;

                SetFillRule(path, pathGeometry.FillRule);

                foreach (PathFigure pathFigure in pathGeometry.Figures)
                {
                    path.MoveTo(PixelsPerDip * (float)pathFigure.StartPoint.X,
                                PixelsPerDip * (float)pathFigure.StartPoint.Y);
                    Point lastPoint = pathFigure.StartPoint;

                    foreach (PathSegment pathSegment in pathFigure.Segments)
                    {
                        // LineSegment
                        if (pathSegment is LineSegment)
                        {
                            LineSegment lineSegment = pathSegment as LineSegment;

                            path.LineTo(PixelsPerDip * (float)lineSegment.Point.X,
                                        PixelsPerDip * (float)lineSegment.Point.Y);
                            lastPoint = lineSegment.Point;
                        }

                        // PolylineSegment
                        else if (pathSegment is PolyLineSegment)
                        {
                            PolyLineSegment polylineSegment = pathSegment as PolyLineSegment;
                            PointCollection points          = polylineSegment.Points;

                            for (int i = 0; i < points.Count; i++)
                            {
                                path.LineTo(PixelsPerDip * (float)points[i].X,
                                            PixelsPerDip * (float)points[i].Y);
                            }
                            lastPoint = points[points.Count - 1];
                        }

                        // BezierSegment
                        else if (pathSegment is BezierSegment)
                        {
                            BezierSegment bezierSegment = pathSegment as BezierSegment;

                            path.CubicTo(PixelsPerDip * (float)bezierSegment.Point1.X, PixelsPerDip * (float)bezierSegment.Point1.Y,
                                         PixelsPerDip * (float)bezierSegment.Point2.X, PixelsPerDip * (float)bezierSegment.Point2.Y,
                                         PixelsPerDip * (float)bezierSegment.Point3.X, PixelsPerDip * (float)bezierSegment.Point3.Y);

                            lastPoint = bezierSegment.Point3;
                        }

                        // PolyBezierSegment
                        else if (pathSegment is PolyBezierSegment)
                        {
                            PolyBezierSegment polyBezierSegment = pathSegment as PolyBezierSegment;
                            PointCollection   points            = polyBezierSegment.Points;

                            for (int i = 0; i < points.Count; i += 3)
                            {
                                path.CubicTo(PixelsPerDip * (float)points[i + 0].X, PixelsPerDip * (float)points[i + 0].Y,
                                             PixelsPerDip * (float)points[i + 1].X, PixelsPerDip * (float)points[i + 1].Y,
                                             PixelsPerDip * (float)points[i + 2].X, PixelsPerDip * (float)points[i + 2].Y);
                            }
                            lastPoint = points[points.Count - 1];
                        }

                        // QuadraticBezierSegment
                        else if (pathSegment is QuadraticBezierSegment)
                        {
                            QuadraticBezierSegment bezierSegment = pathSegment as QuadraticBezierSegment;

                            path.QuadTo(PixelsPerDip * (float)bezierSegment.Point1.X, PixelsPerDip * (float)bezierSegment.Point1.Y,
                                        PixelsPerDip * (float)bezierSegment.Point2.X, PixelsPerDip * (float)bezierSegment.Point2.Y);

                            lastPoint = bezierSegment.Point2;
                        }

                        // PolyQuadraticBezierSegment
                        else if (pathSegment is PolyQuadraticBezierSegment)
                        {
                            PolyQuadraticBezierSegment polyBezierSegment = pathSegment as PolyQuadraticBezierSegment;
                            PointCollection            points            = polyBezierSegment.Points;

                            for (int i = 0; i < points.Count; i += 2)
                            {
                                path.QuadTo(PixelsPerDip * (float)points[i + 0].X, PixelsPerDip * (float)points[i + 0].Y,
                                            PixelsPerDip * (float)points[i + 1].X, PixelsPerDip * (float)points[i + 1].Y);
                            }
                            lastPoint = points[points.Count - 1];
                        }

                        // ArcSegment
                        else if (pathSegment is ArcSegment)
                        {
                            ArcSegment arcSegment = pathSegment as ArcSegment;

                            List <Point> points = new List <Point>();
                            Xamarin.Forms.Shapes.Shapes.FlattenArc(points,
                                                                   lastPoint,
                                                                   arcSegment.Point,
                                                                   arcSegment.Size.Width,
                                                                   arcSegment.Size.Height,
                                                                   arcSegment.RotationAngle,
                                                                   arcSegment.IsLargeArc,
                                                                   arcSegment.SweepDirection == SweepDirection.Counterclockwise,
                                                                   1);

                            for (int i = 0; i < points.Count; i++)
                            {
                                path.LineTo(PixelsPerDip * (float)points[i].X,
                                            PixelsPerDip * (float)points[i].Y);
                            }
                            lastPoint = points[points.Count - 1];
                        }
                    }

                    if (pathFigure.IsClosed)
                    {
                        path.Close();
                    }
                }
            }

            // Apply transform
            if (geometry.Transform != null)
            {
                path.Transform((droidGraphics.Matrix)geometry.Transform.GetNativeObject());
            }

            return(path);
        }