Ejemplo n.º 1
0
        /// <summary>
        /// Merges regions in the current list of memory regions using a fast stack based algorithm O(nlogn + n).
        /// </summary>
        private void MergeAndSortRegions()
        {
            if (this.SnapshotRegions.IsNullOrEmpty())
            {
                return;
            }

            // First, sort by start address
            IList <SnapshotRegion> sortedRegions = this.SnapshotRegions.OrderBy(x => x.BaseAddress.ToUInt64()).ToList();

            // Create and initialize the stack with the first region
            Stack <SnapshotRegion> combinedRegions = new Stack <SnapshotRegion>();

            combinedRegions.Push(sortedRegions[0]);

            // Build the remaining regions
            for (Int32 index = combinedRegions.Count; index < sortedRegions.Count; index++)
            {
                SnapshotRegion top = combinedRegions.Peek();

                if (top.EndAddress.ToUInt64() < sortedRegions[index].BaseAddress.ToUInt64())
                {
                    // If the interval does not overlap, put it on the top of the stack
                    combinedRegions.Push(sortedRegions[index]);
                }
                else if (top.EndAddress.ToUInt64() == sortedRegions[index].BaseAddress.ToUInt64())
                {
                    // The regions are adjacent; merge them
                    top.RegionSize = sortedRegions[index].EndAddress.Subtract(top.BaseAddress).ToInt32();

                    // Combine values and labels
                    top.SetElementLabels(top.GetElementLabels()?.Concat(sortedRegions[index].GetElementLabels()));
                    top.SetCurrentValues(top.GetCurrentValues()?.Concat(sortedRegions[index].GetCurrentValues()));
                    top.SetPreviousValues(top.GetPreviousValues()?.Concat(sortedRegions[index].GetPreviousValues()));
                }
                else if (top.EndAddress.ToUInt64() <= sortedRegions[index].EndAddress.ToUInt64())
                {
                    // The regions overlap
                    top.RegionSize = sortedRegions[index].EndAddress.Subtract(top.BaseAddress).ToInt32();

                    Int32 overlapSize = unchecked ((Int32)(sortedRegions[index].EndAddress.ToUInt64() - top.EndAddress.ToUInt64()));

                    // Overlap has conflicting values, so we prioritize the top region and trim the current region
                    sortedRegions[index].SetElementLabels(sortedRegions[index].GetElementLabels()?.SubArray(overlapSize, sortedRegions[index].RegionSize - overlapSize));
                    sortedRegions[index].SetCurrentValues(sortedRegions[index].GetCurrentValues()?.SubArray(overlapSize, sortedRegions[index].RegionSize - overlapSize));
                    sortedRegions[index].SetPreviousValues(sortedRegions[index].GetPreviousValues()?.SubArray(overlapSize, sortedRegions[index].RegionSize - overlapSize));

                    // Combine values and labels
                    top.SetElementLabels(top.GetElementLabels()?.Concat(sortedRegions[index].GetElementLabels()));
                    top.SetCurrentValues(top.GetCurrentValues()?.Concat(sortedRegions[index].GetCurrentValues()));
                    top.SetPreviousValues(top.GetPreviousValues()?.Concat(sortedRegions[index].GetPreviousValues()));
                }
            }

            this.SnapshotRegions = combinedRegions.ToList().OrderBy(x => x.BaseAddress.ToUInt64()).ToList();
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Gets the regions in this snapshot with a valid bit set.
        /// </summary>
        /// <returns>The regions in this snapshot with a valid bit set.</returns>
        public IEnumerable <SnapshotRegion> GetValidRegions()
        {
            List <SnapshotRegion> validRegions = new List <SnapshotRegion>();

            if (this.ValidBits == null)
            {
                return(validRegions);
            }

            for (Int32 startIndex = 0; startIndex < this.ValidBits.Length; startIndex += this.Alignment)
            {
                if (!this.ValidBits[startIndex])
                {
                    continue;
                }

                // Get the length of this valid segment
                Int32 validRegionSize = 0;
                do
                {
                    // We only care if the aligned elements are valid
                    validRegionSize += this.Alignment;
                }while (startIndex + validRegionSize < this.ValidBits.Length && this.ValidBits[startIndex + validRegionSize]);

                // Create new subregion from this valid region
                SnapshotRegion subRegion = new SnapshotRegion(this.BaseAddress + startIndex, validRegionSize);

                // Ensure region size is worth keeping. This can happen if we grab a misaligned segment
                if (subRegion.RegionSize < Conversions.GetTypeSize(this.ElementType))
                {
                    continue;
                }

                // Copy the current values and labels.
                subRegion.SetCurrentValues(this.CurrentValues.LargestSubArray(startIndex, subRegion.RegionSize));
                subRegion.SetPreviousValues(this.PreviousValues.LargestSubArray(startIndex, subRegion.RegionSize));
                subRegion.SetElementLabels(this.ElementLabels.LargestSubArray(startIndex, subRegion.RegionSize));

                validRegions.Add(subRegion);
                startIndex += validRegionSize;
            }

            this.ValidBits = null;
            return(validRegions);
        }
Ejemplo n.º 3
0
        /// <summary>
        /// Masks the given memory regions against the given memory regions, keeping the common elements of the two in O(n).
        /// </summary>
        /// <param name="groundTruth">The snapshot regions to mask the target regions against.</param>
        public void MaskRegions(IEnumerable <NormalizedRegion> groundTruth)
        {
            List <SnapshotRegion> resultRegions = new List <SnapshotRegion>();

            groundTruth = this.MergeAndSortRegions(groundTruth);

            // if (this.SnapshotRegions == null || groundTruth == null || this.SnapshotRegions.Count <= 0 || groundTruth.Count() <= 0)
            {
                // this.SnapshotRegions = resultRegions;
                // return;
            }

            this.MergeAndSortRegions();

            // TODO: Resolve the masking issues below:
            return;

            // Initialize stacks with regions and masking regions
            Queue <SnapshotRegion>   candidateRegions = new Queue <SnapshotRegion>();
            Queue <NormalizedRegion> maskingRegions   = new Queue <NormalizedRegion>();

            // Build candidate region queue from target region array
            foreach (SnapshotRegion region in this.SnapshotRegions.OrderBy(x => x.BaseAddress.ToUInt64()))
            {
                candidateRegions.Enqueue(region);
            }

            // Build masking region queue from snapshot
            foreach (NormalizedRegion maskRegion in groundTruth.OrderBy(x => x.BaseAddress.ToUInt64()))
            {
                maskingRegions.Enqueue(maskRegion);
            }

            if (candidateRegions.Count <= 0 || maskingRegions.Count <= 0)
            {
                this.SnapshotRegions = resultRegions;
                return;
            }

            SnapshotRegion   currentRegion;
            NormalizedRegion currentMask = maskingRegions.Dequeue();

            while (candidateRegions.Count > 0)
            {
                // Grab next region
                currentRegion = candidateRegions.Dequeue();

                // Grab the next mask following the current region
                while (currentMask.EndAddress.ToUInt64() < currentRegion.BaseAddress.ToUInt64() && maskingRegions.Count > 0)
                {
                    currentMask = maskingRegions.Dequeue();
                }

                // Check for mask completely removing this region
                if (currentMask.EndAddress.ToUInt64() < currentRegion.BaseAddress.ToUInt64() || currentMask.BaseAddress.ToUInt64() > currentRegion.EndAddress.ToUInt64())
                {
                    continue;
                }

                // Mask completely overlaps, just use the original region
                if (currentMask.BaseAddress == currentRegion.BaseAddress && currentMask.EndAddress == currentRegion.EndAddress)
                {
                    resultRegions.Add(currentRegion);
                    continue;
                }

                // Mask is within bounds; Grab the masked portion of this region
                Int32 baseOffset = currentMask.BaseAddress.ToUInt64() <= currentRegion.BaseAddress.ToUInt64() ? 0 : currentMask.BaseAddress.Subtract(currentRegion.BaseAddress).ToInt32();

                SnapshotRegion newRegion = new SnapshotRegion(currentRegion as NormalizedRegion);
                newRegion.BaseAddress = currentRegion.BaseAddress + baseOffset;
                newRegion.BaseAddress = Math.Min(currentMask.EndAddress.ToUInt64(), currentRegion.EndAddress.ToUInt64()).ToIntPtr();
                newRegion.SetCurrentValues(currentRegion.GetCurrentValues().LargestSubArray(baseOffset, newRegion.RegionSize));
                newRegion.SetPreviousValues(currentRegion.GetPreviousValues().LargestSubArray(baseOffset, newRegion.RegionSize));
                newRegion.SetElementLabels(currentRegion.GetElementLabels().LargestSubArray(baseOffset, newRegion.RegionSize));
                newRegion.ElementType = currentRegion.ElementType;
                newRegion.Alignment   = currentRegion.Alignment;
                resultRegions.Add(newRegion);
            }

            this.SnapshotRegions = resultRegions;
        }