Ejemplo n.º 1
0
        public static TemplateShaderInfo CreateShaderData(string body)
        {
            int nameBegin = body.IndexOf(TemplatesManager.TemplateShaderNameBeginTag);

            if (nameBegin < 0)
            {
                // Not a template
                return(null);
            }

            TemplateShaderInfo shaderData = null;
            //SHADER
            MatchCollection shaderMatch = Regex.Matches(body, "\\bShader\\b");

            if (shaderMatch.Count > 0)
            {
                //SUBSHADER
                MatchCollection subShaderMatch  = Regex.Matches(body, TemplatesManager.TemplateMPSubShaderTag);
                int             subShaderAmount = subShaderMatch.Count;
                if (subShaderAmount > 0)
                {
                    shaderData      = new TemplateShaderInfo();
                    shaderData.Body = body;
                    int length = subShaderMatch[0].Index - shaderMatch[0].Groups[0].Index;
                    shaderData.Properties       = body.Substring(shaderMatch[0].Index, length);
                    shaderData.PropertyStartIdx = body.IndexOf(TemplatesManager.TemplatePropertyTag);

                    for (int subShaderIdx = 0; subShaderIdx < subShaderAmount; subShaderIdx++)
                    {
                        TemplateSubShaderInfo subShaderData = new TemplateSubShaderInfo();
                        int subshaderBeginIndex             = subShaderMatch[subShaderIdx].Index;
                        int subShaderEndIndex = (subShaderIdx == (subShaderAmount - 1)) ? body.Length - 1 : subShaderMatch[subShaderIdx + 1].Index;
                        subShaderData.Data     = body.Substring(subshaderBeginIndex, subShaderEndIndex - subshaderBeginIndex);
                        subShaderData.StartIdx = subshaderBeginIndex;

                        //PASS
                        MatchCollection passMatch = Regex.Matches(subShaderData.Data, TemplatesManager.TemplateMPPassTag);
                        int             passCount = passMatch.Count;
                        if (passCount > 0)
                        {
                            subShaderData.Modules = subShaderData.Data.Substring(0, passMatch[0].Index);
                            for (int passIdx = 0; passIdx < passCount; passIdx++)
                            {
                                int passBeginIndex        = passMatch[passIdx].Index;
                                int passEndIdx            = (passIdx == (passCount - 1)) ? subShaderData.Data.Length - 1 : passMatch[passIdx + 1].Index;
                                TemplatePassInfo passData = new TemplatePassInfo();
                                passData.Data           = subShaderData.Data.Substring(passBeginIndex, passEndIdx - passBeginIndex);
                                passData.GlobalStartIdx = subshaderBeginIndex + passBeginIndex;
                                passData.LocalStartIdx  = passBeginIndex;
                                subShaderData.Passes.Add(passData);
                            }
                            shaderData.SubShaders.Add(subShaderData);
                        }
                    }
                }
            }
            return(shaderData);
        }
Ejemplo n.º 2
0
        public TemplatePass(TemplateSubShader subShader, int subshaderIdx, int passIdx, TemplateIdManager idManager, string uniquePrefix, int offsetIdx, TemplatePassInfo passInfo, ref Dictionary <string, TemplateShaderPropertyData> duplicatesHelper)
        {
            m_idx = passIdx;

            m_uniquePrefix = uniquePrefix;
            idManager.RegisterPassId(passInfo.Data);
            m_isMainPass = passInfo.Data.Contains(TemplatesManager.TemplateMainPassTag);
            if (!m_isMainPass)
            {
                string id      = string.Empty;
                int    idIndex = 0;
                m_isInvisible = TemplateHelperFunctions.FetchInvisibleInfo(passInfo.Data, ref m_invisibleOptions, ref id, ref idIndex);
                if (m_isInvisible)
                {
                    idManager.RegisterId(idIndex, uniquePrefix + id, id, true);
                }
            }

            FetchPassName(offsetIdx, passInfo.Data);
            if (m_passNameContainer.Index > -1)
            {
                idManager.RegisterId(m_passNameContainer.Index, uniquePrefix + m_passNameContainer.Id, m_passNameContainer.Id);
            }
            else
            {
                m_passNameContainer.Data = string.Format(DefaultPassNameStr, subshaderIdx, passIdx);
            }

#if CUSTOM_OPTIONS_AVAILABLE
            m_customOptionsContainer = TemplateOptionsToolsHelper.GenerateOptionsContainer(false, passInfo.Data);
            if (m_customOptionsContainer.Enabled)
            {
                idManager.RegisterId(m_customOptionsContainer.Index, uniquePrefix + m_customOptionsContainer.Body, m_customOptionsContainer.Body, true);
            }
            //m_customOptionsContainer.CopyPortOptionsFrom( subShader.CustomOptionsContainer, m_passNameContainer.Data );
#endif
            m_modules = new TemplateModulesData(m_customOptionsContainer, idManager, m_templateProperties, uniquePrefix + "Module", offsetIdx, passInfo.Data, false);

            if (!m_modules.PassTag.IsValid)
            {
                m_modules.PassTag.StartIdx = passInfo.GlobalStartIdx;
                m_templateProperties.AddId(passInfo.Data, m_modules.PassTag.Id, passInfo.LocalStartIdx, false);
                //m_modules.PassTag.StartIdx -= m_templateProperties.PropertyDict[ m_modules.PassTag.Id ].Indentation.Length;
                //m_templateProperties.PropertyDict[ m_modules.PassTag.Id ].UseIndentationAtStart = false;
                idManager.RegisterId(m_modules.PassTag.StartIdx, m_modules.UniquePrefix + m_modules.PassTag.Id, string.Empty);
            }
            m_modules.SetPassUniqueNameIfUndefined(m_passNameContainer.Data);

            m_modules.SRPType = subShader.Modules.SRPType;
            if (m_modules.SRPType == TemplateSRPType.HD)
            {
                m_modules.SRPIsPBR = passInfo.Data.Contains(TemplateHelperFunctions.HDPBRTag);
            }

            Dictionary <string, TemplateShaderPropertyData> ownDuplicatesDict = new Dictionary <string, TemplateShaderPropertyData>(duplicatesHelper);
            TemplateHelperFunctions.CreateShaderGlobalsList(passInfo.Data, ref m_availableShaderGlobals, ref ownDuplicatesDict);

            // Vertex and Interpolator data
            FetchVertexAndInterpData(subShader.Modules, offsetIdx, passInfo.Data);
            if (m_vertexDataContainer != null)
            {
                idManager.RegisterId(m_vertexDataContainer.VertexDataStartIdx, uniquePrefix + m_vertexDataContainer.VertexDataId, m_vertexDataContainer.VertexDataId);
            }

            if (m_interpolatorDataContainer != null)
            {
                idManager.RegisterId(m_interpolatorDataContainer.InterpDataStartIdx, uniquePrefix + m_interpolatorDataContainer.InterpDataId, m_interpolatorDataContainer.InterpDataId);
            }

            //Fetch function code areas
            FetchCodeAreas(offsetIdx, TemplatesManager.TemplateVertexCodeBeginArea, MasterNodePortCategory.Vertex, passInfo.Data);
            if (m_vertexFunctionData != null)
            {
                idManager.RegisterId(m_vertexFunctionData.Position, uniquePrefix + m_vertexFunctionData.Id, m_vertexFunctionData.Id);
            }

            FetchCodeAreas(offsetIdx, TemplatesManager.TemplateFragmentCodeBeginArea, MasterNodePortCategory.Fragment, passInfo.Data);
            if (m_fragmentFunctionData != null)
            {
                idManager.RegisterId(m_fragmentFunctionData.Position, uniquePrefix + m_fragmentFunctionData.Id, m_fragmentFunctionData.Id);
            }

            //Fetching inputs, must be do
            if (m_fragmentFunctionData != null)
            {
                FetchInputs(offsetIdx, MasterNodePortCategory.Fragment, passInfo.Data);
            }

            if (m_vertexFunctionData != null)
            {
                FetchInputs(offsetIdx, MasterNodePortCategory.Vertex, passInfo.Data);
            }

            //Fetch local variables must be done after fetching code areas as it needs them to see is variable is on vertex or fragment
            TemplateHelperFunctions.FetchLocalVars(passInfo.Data, ref m_localVarsList, m_vertexFunctionData, m_fragmentFunctionData);

            int localVarCount = m_localVarsList.Count;
            if (localVarCount > 0)
            {
                idManager.RegisterTag(TemplatesManager.TemplateLocalVarTag);
                for (int i = 0; i < localVarCount; i++)
                {
                    if (m_localVarsList[i].IsSpecialVar)
                    {
                        idManager.RegisterTag(m_localVarsList[i].Id);
                    }
                }
            }

            int inputsCount = m_inputDataList.Count;
            for (int i = 0; i < inputsCount; i++)
            {
                if (m_inputDataList[i] != null)
                {
                    idManager.RegisterId(m_inputDataList[i].TagGlobalStartIdx, uniquePrefix + m_inputDataList[i].TagId, m_inputDataList[i].TagId);
                }
            }

            //int passEndIndex = passInfo.Data.LastIndexOf( "}" );
            //if( passEndIndex > 0 )
            //{
            //	int identationIndex = -1;
            //	for( int i = passEndIndex; i >= 0; i-- )
            //	{
            //		if( passInfo.Data[ i ] == TemplatesManager.TemplateNewLine )
            //		{
            //			identationIndex = i + 1;
            //			break;
            //		}

            //		if( i == 0 )
            //		{
            //			identationIndex = 0;
            //		}
            //	}

            //	if( identationIndex > -1 )
            //	{
            //		int length = passEndIndex - identationIndex;
            //		string indentation = ( length > 0 ) ? passInfo.Data.Substring( identationIndex, length ) : string.Empty;
            //		TemplateProperty templateProperty = new TemplateProperty( TemplatesManager.TemplateEndPassTag, indentation, false );
            //		m_templateProperties.AddId( templateProperty );
            //		idManager.RegisterId( offsetIdx + passEndIndex, uniquePrefix + TemplatesManager.TemplateEndPassTag, string.Empty );
            //	}
            //}

            ownDuplicatesDict.Clear();
            ownDuplicatesDict = null;
        }
Ejemplo n.º 3
0
        public TemplatePass(int subshaderIdx, int passIdx, TemplateIdManager idManager, string uniquePrefix, int offsetIdx, TemplatePassInfo passInfo, ref Dictionary <string, TemplateShaderPropertyData> duplicatesHelper)
        {
            m_idx = passIdx;

            m_uniquePrefix = uniquePrefix;

            m_isMainPass = passInfo.Data.Contains(TemplatesManager.TemplateMainPassTag);
            if (!m_isMainPass)
            {
                m_isInvisible = passInfo.Data.Contains(TemplatesManager.TemplateExcludeFromGraphTag);
            }

            FetchPassName(offsetIdx, passInfo.Data);
            if (m_passNameContainer.Index > -1)
            {
                idManager.RegisterId(m_passNameContainer.Index, uniquePrefix + m_passNameContainer.Id, m_passNameContainer.Id);
            }
            else
            {
                m_passNameContainer.Data = string.Format(DefaultPassNameStr, subshaderIdx, passIdx);
            }

            m_modules = new TemplateModulesData(idManager, m_templateProperties, uniquePrefix + "Module", offsetIdx, passInfo.Data, false);

            Dictionary <string, TemplateShaderPropertyData> ownDuplicatesDict = new Dictionary <string, TemplateShaderPropertyData>(duplicatesHelper);

            TemplateHelperFunctions.CreateShaderGlobalsList(passInfo.Data, ref m_availableShaderGlobals, ref ownDuplicatesDict);

            // Vertex and Interpolator data
            FetchVertexAndInterpData(offsetIdx, passInfo.Data);
            if (m_vertexDataContainer != null)
            {
                idManager.RegisterId(m_vertexDataContainer.VertexDataStartIdx, uniquePrefix + m_vertexDataContainer.VertexDataId, m_vertexDataContainer.VertexDataId);
            }

            if (m_interpolatorDataContainer != null)
            {
                idManager.RegisterId(m_interpolatorDataContainer.InterpDataStartIdx, uniquePrefix + m_interpolatorDataContainer.InterpDataId, m_interpolatorDataContainer.InterpDataId);
            }

            //Fetch function code areas
            FetchCodeAreas(offsetIdx, TemplatesManager.TemplateVertexCodeBeginArea, MasterNodePortCategory.Vertex, passInfo.Data);
            if (m_vertexFunctionData != null)
            {
                idManager.RegisterId(m_vertexFunctionData.Position, uniquePrefix + m_vertexFunctionData.Id, m_vertexFunctionData.Id);
            }

            FetchCodeAreas(offsetIdx, TemplatesManager.TemplateFragmentCodeBeginArea, MasterNodePortCategory.Fragment, passInfo.Data);
            if (m_fragmentFunctionData != null)
            {
                idManager.RegisterId(m_fragmentFunctionData.Position, uniquePrefix + m_fragmentFunctionData.Id, m_fragmentFunctionData.Id);
            }

            //Fetching inputs, must be do
            if (m_fragmentFunctionData != null)
            {
                FetchInputs(offsetIdx, MasterNodePortCategory.Fragment, passInfo.Data);
            }

            if (m_vertexFunctionData != null)
            {
                FetchInputs(offsetIdx, MasterNodePortCategory.Vertex, passInfo.Data);
            }

            //Fetch local variables must be done after fetching code areas as it needs them to see is variable is on vertex or fragment
            TemplateHelperFunctions.FetchLocalVars(passInfo.Data, ref m_localVarsList, m_vertexFunctionData, m_fragmentFunctionData);

            int localVarCount = m_localVarsList.Count;

            if (localVarCount > 0)
            {
                idManager.RegisterTag(TemplatesManager.TemplateLocalVarTag);
                for (int i = 0; i < localVarCount; i++)
                {
                    if (m_localVarsList[i].IsSpecialVar)
                    {
                        idManager.RegisterTag(m_localVarsList[i].Id);
                    }
                }
            }

            int inputsCount = m_inputDataList.Count;

            for (int i = 0; i < inputsCount; i++)
            {
                if (m_inputDataList[i] != null)
                {
                    idManager.RegisterId(m_inputDataList[i].TagGlobalStartIdx, uniquePrefix + m_inputDataList[i].TagId, m_inputDataList[i].TagId);
                }
            }

            ownDuplicatesDict.Clear();
            ownDuplicatesDict = null;
        }
Ejemplo n.º 4
0
		public static TemplateShaderInfo CreateShaderData( string body )
		{
			int nameBegin = body.IndexOf( TemplatesManager.TemplateShaderNameBeginTag ):
			if( nameBegin < 0 )
			{
				// Not a template
				return null:
			}

			TemplateShaderInfo shaderData = null:
			//SHADER
			MatchCollection shaderMatch = Regex.Matches( body, "\\bShader\\b" ):
			if( shaderMatch.Count > 0 )
			{
				//SUBSHADER
				MatchCollection subShaderMatch = Regex.Matches( body, TemplatesManager.TemplateMPSubShaderTag ):
				int subShaderAmount = subShaderMatch.Count:
				if( subShaderAmount > 0 )
				{
					shaderData = new TemplateShaderInfo():
					shaderData.Body = body:
					int length = subShaderMatch[ 0 ].Index - shaderMatch[ 0 ].Groups[ 0 ].Index:
					shaderData.Properties = body.Substring( shaderMatch[ 0 ].Index, length ):
					shaderData.PropertyStartIdx = body.IndexOf( TemplatesManager.TemplatePropertyTag ):

					for( int subShaderIdx = 0: subShaderIdx < subShaderAmount: subShaderIdx++ )
					{
						TemplateSubShaderInfo subShaderData = new TemplateSubShaderInfo():
						int subshaderBeginIndex = subShaderMatch[ subShaderIdx ].Index:
						int subShaderEndIndex = ( subShaderIdx == ( subShaderAmount - 1 ) ) ? body.Length - 1 : subShaderMatch[ subShaderIdx + 1 ].Index:
						subShaderData.Data = body.Substring( subshaderBeginIndex, subShaderEndIndex - subshaderBeginIndex ):
						subShaderData.StartIdx = subshaderBeginIndex:

						//PASS
						MatchCollection passMatch = Regex.Matches( subShaderData.Data, TemplatesManager.TemplatePassTagPattern ):
						if( passMatch.Count == 0 )
						{
							passMatch = Regex.Matches( subShaderData.Data, TemplatesManager.TemplateMPPassTag ):
						}

						int passCount = passMatch.Count:
						if( passCount > 0 )
						{
							int lastPassIndex = subShaderData.Data.LastIndexOf( TemplatesManager.TemplatePassesEndTag ):
							if( lastPassIndex < 0 )
							{
								lastPassIndex = subShaderData.Data.Length - 1:
							}

							subShaderData.Modules = subShaderData.Data.Substring( 0, passMatch[ 0 ].Index ):
							for( int passIdx = 0: passIdx < passCount: passIdx++ )
							{
								int passBeginIndex = passMatch[ passIdx ].Index:
								int passEndIdx = ( passIdx == ( passCount - 1 ) ) ? lastPassIndex : passMatch[ passIdx + 1 ].Index:
								TemplatePassInfo passData = new TemplatePassInfo():
								passData.Data = subShaderData.Data.Substring( passBeginIndex, passEndIdx - passBeginIndex ):
								passData.GlobalStartIdx = subshaderBeginIndex + passBeginIndex:
								passData.LocalStartIdx = passBeginIndex:
								subShaderData.Passes.Add( passData ):
							}
							shaderData.SubShaders.Add( subShaderData ):
						}
					}
				}
			}
			return shaderData:
		}