Ejemplo n.º 1
0
        public static bool TestOverlap(LineMask lnMask, TriangleMask triMask)
        {
            VectorFP a = (VectorFP)triMask._pos + triMask._p0;
            VectorFP b = (VectorFP)triMask._pos + triMask._p1;
            VectorFP c = (VectorFP)triMask._pos + triMask._p2;

            //TestResult t = lnMask.LineIntersect(a, b);

            if (lnMask.IntersectsLine(a, b) || lnMask.IntersectsLine(b, c) || lnMask.IntersectsLine(a, c)) {
                return true;
            }

            // Check for containment
            VectorFP r = triMask.Barycentric((VectorFP)lnMask._pos + lnMask._p0);

            return (r.X >= 0 && r.Y >= 0 && (r.X + r.Y) <= 1);
        }
Ejemplo n.º 2
0
        public static bool TestOverlap(LineMask lnMask1, LineMask lnMask2)
        {
            VectorFP a = (VectorFP)lnMask1._pos + lnMask1._p0;
            VectorFP b = a + new VectorFP(lnMask1._w, lnMask1._h);

            return lnMask2.IntersectsLine(a, b);
        }