public object Execute(ExecutorContext context) { var cmdletContext = context as CmdletContext; // create request var request = new Amazon.GameLift.Model.UpdateFleetCapacityRequest(); if (cmdletContext.DesiredInstance != null) { request.DesiredInstances = cmdletContext.DesiredInstance.Value; } if (cmdletContext.FleetId != null) { request.FleetId = cmdletContext.FleetId; } if (cmdletContext.Location != null) { request.Location = cmdletContext.Location; } if (cmdletContext.MaxSize != null) { request.MaxSize = cmdletContext.MaxSize.Value; } if (cmdletContext.MinSize != null) { request.MinSize = cmdletContext.MinSize.Value; } CmdletOutput output; // issue call var client = Client ?? CreateClient(_CurrentCredentials, _RegionEndpoint); try { var response = CallAWSServiceOperation(client, request); object pipelineOutput = null; pipelineOutput = cmdletContext.Select(response, this); output = new CmdletOutput { PipelineOutput = pipelineOutput, ServiceResponse = response }; } catch (Exception e) { output = new CmdletOutput { ErrorResponse = e }; } return(output); }
private Amazon.GameLift.Model.UpdateFleetCapacityResponse CallAWSServiceOperation(IAmazonGameLift client, Amazon.GameLift.Model.UpdateFleetCapacityRequest request) { Utils.Common.WriteVerboseEndpointMessage(this, client.Config, "Amazon GameLift Service", "UpdateFleetCapacity"); try { #if DESKTOP return(client.UpdateFleetCapacity(request)); #elif CORECLR return(client.UpdateFleetCapacityAsync(request).GetAwaiter().GetResult()); #else #error "Unknown build edition" #endif } catch (AmazonServiceException exc) { var webException = exc.InnerException as System.Net.WebException; if (webException != null) { throw new Exception(Utils.Common.FormatNameResolutionFailureMessage(client.Config, webException.Message), webException); } throw; } }
/// <summary> /// Initiates the asynchronous execution of the UpdateFleetCapacity operation. /// </summary> /// /// <param name="request">Container for the necessary parameters to execute the UpdateFleetCapacity operation on AmazonGameLiftClient.</param> /// <param name="callback">An AsyncCallback delegate that is invoked when the operation completes.</param> /// <param name="state">A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback /// procedure using the AsyncState property.</param> /// /// <returns>An IAsyncResult that can be used to poll or wait for results, or both; this value is also needed when invoking EndUpdateFleetCapacity /// operation.</returns> public IAsyncResult BeginUpdateFleetCapacity(UpdateFleetCapacityRequest request, AsyncCallback callback, object state) { var marshaller = new UpdateFleetCapacityRequestMarshaller(); var unmarshaller = UpdateFleetCapacityResponseUnmarshaller.Instance; return BeginInvoke<UpdateFleetCapacityRequest>(request, marshaller, unmarshaller, callback, state); }
/// <summary> /// Updates capacity settings for a fleet. Use this action to specify the number of EC2 /// instances (hosts) you want this fleet to contain. Before calling this action, you /// may want to call <a>DescribeEC2InstanceLimits</a> to get the maximum capacity based /// on the fleet's EC2 instance type. /// /// /// <para> /// To update fleet capacity, specify the fleet ID and the desired number of instances. /// If successful, Amazon GameLift starts or terminates instances so that the fleet's /// active instance count matches the desired instance count. You can view a fleet's current /// capacity information by calling <a>DescribeFleetCapacity</a>. If the desired instance /// count is higher than the instance type's limit, the "Limit Exceeded" exception will /// occur. /// </para> /// </summary> /// <param name="request">Container for the necessary parameters to execute the UpdateFleetCapacity service method.</param> /// /// <returns>The response from the UpdateFleetCapacity service method, as returned by GameLift.</returns> /// <exception cref="Amazon.GameLift.Model.ConflictException"> /// The requested operation would cause a conflict with the current state of a service /// resource associated with the request. Please resolve the conflict before retrying /// this request. /// </exception> /// <exception cref="Amazon.GameLift.Model.InternalServiceException"> /// The service encountered an unrecoverable internal failure while processing the request. /// Such requests can be retried by clients, either immediately or after a back-off period. /// </exception> /// <exception cref="Amazon.GameLift.Model.InvalidFleetStatusException"> /// The requested operation would cause a conflict with the current state of a resource /// associated with the request and/or the fleet. Please resolve the conflict before retrying. /// </exception> /// <exception cref="Amazon.GameLift.Model.InvalidRequestException"> /// One or more parameters specified as part of the request are invalid. Please correct /// the invalid parameters before retrying. /// </exception> /// <exception cref="Amazon.GameLift.Model.LimitExceededException"> /// The requested operation would cause the resource to exceed the allowed service limit. /// Please resolve the issue before retrying. /// </exception> /// <exception cref="Amazon.GameLift.Model.NotFoundException"> /// A service resource associated with the request could not be found. Such requests should /// not be retried by clients. /// </exception> /// <exception cref="Amazon.GameLift.Model.UnauthorizedException"> /// The client failed authentication. Such requests should not be retried without valid /// authentication credentials. /// </exception> public UpdateFleetCapacityResponse UpdateFleetCapacity(UpdateFleetCapacityRequest request) { var marshaller = new UpdateFleetCapacityRequestMarshaller(); var unmarshaller = UpdateFleetCapacityResponseUnmarshaller.Instance; return Invoke<UpdateFleetCapacityRequest,UpdateFleetCapacityResponse>(request, marshaller, unmarshaller); }
/// <summary> /// Initiates the asynchronous execution of the UpdateFleetCapacity operation. /// </summary> /// /// <param name="request">Container for the necessary parameters to execute the UpdateFleetCapacity operation.</param> /// <param name="cancellationToken"> /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. /// </param> /// <returns>The task object representing the asynchronous operation.</returns> public Task<UpdateFleetCapacityResponse> UpdateFleetCapacityAsync(UpdateFleetCapacityRequest request, System.Threading.CancellationToken cancellationToken = default(CancellationToken)) { var marshaller = new UpdateFleetCapacityRequestMarshaller(); var unmarshaller = UpdateFleetCapacityResponseUnmarshaller.Instance; return InvokeAsync<UpdateFleetCapacityRequest,UpdateFleetCapacityResponse>(request, marshaller, unmarshaller, cancellationToken); }