Ejemplo n.º 1
0
        public static void Load(string filePath, DropMacroCollection <Item> dropMacros, Content content)
        {
            var parser = new ItemDropParser(content);

            foreach (PropertyBag storeProperty in PropertyBag.FromFile(filePath))
            {
                int depth = storeProperty.GetOrDefault("depth", 0);

                // parse the drops
                PropertyBag  dropProp = storeProperty["drops"];
                IDrop <Item> drop     = parser.ParseMacro(dropProp, dropMacros);

                content.Stores.Add(new StoreType(content, storeProperty.Name, depth, drop));
            }

            Console.WriteLine("Loaded " + content.Stores.Count + " stores");
        }
Ejemplo n.º 2
0
        private static Race LoadRace(PropertyBag raceProp, DropMacroCollection <Item> dropMacros, Content content,
                                     out int depth, out int rarity)
        {
            Character character = new Character('*', TermColor.Purple);

            PropertyBag art;

            if (raceProp.TryGetValue("art", out art))
            {
                //### bob: old style color and glyph combined
                character = Character.Parse(art.Value);
            }
            else
            {
                // separate glyph and color
                character = new Character(
                    Character.ParseGlyph(raceProp["glyph"].Value),
                    TermColors.FromName(raceProp["color"].Value));
            }

            // depth
            depth = raceProp["depth"].ToInt32();

            // speed
            int speed = raceProp.GetOrDefault("speed", 0) + Energy.NormalSpeed;

            // health
            Roller health = Roller.Parse(raceProp["health"].Value);

            // rarity
            rarity = raceProp.GetOrDefault("rarity", 1);

            // create the race
            Race race = new Race(content, raceProp.Name, depth, character, speed, health);

            // attacks
            PropertyBag attacks;

            if (raceProp.TryGetValue("attacks", out attacks))
            {
                foreach (PropertyBag attackProp in attacks)
                {
                    string[] attackParts = attackProp.Value.Split(' ');

                    // create the attack
                    Roller damage = Roller.Parse(attackParts[0]);

                    FlagCollection flags   = new FlagCollection();
                    Element        element = Element.Anima;

                    // add the flags or element
                    for (int i = 1; i < attackParts.Length; i++)
                    {
                        try
                        {
                            // see if the part is an element
                            element = (Element)Enum.Parse(typeof(Element), attackParts[i], true);
                        }
                        catch (ArgumentException)
                        {
                            // must be a flag
                            flags.Add(attackParts[i]);
                        }
                    }

                    //### bob: need to support different effect types
                    Attack attack = new Attack(damage, 0, 1.0f, element, attackProp.Name, EffectType.Hit, flags);

                    race.Attacks.Add(attack);
                }
            }

            // moves
            PropertyBag moves;

            if (raceProp.TryGetValue("moves", out moves))
            {
                foreach (PropertyBag moveProp in moves)
                {
                    string moveName = moveProp.Name;

                    // if an explicit move field is provided, then the prop name is not the name of the move itself
                    PropertyBag explicitMove;
                    if (moveProp.TryGetValue("move", out explicitMove))
                    {
                        moveName = explicitMove.Value;
                    }

                    // parse the specific move info
                    MoveInfo info = ParseMove(moveProp);

                    Move move;

                    // construct the move
                    switch (moveName)
                    {
                    case "haste self": move = new HasteSelfMove(); break;

                    case "ball self": move = new BallSelfMove(); break;

                    case "cone": move = new ElementConeMove(); break;

                    case "breathe": move = new BreatheMove(); break;

                    case "bolt": move = new BoltMove(); break;

                    case "message": move = new MessageMove(); break;

                    case "breed": move = new BreedMove(); break;

                    default:
                        throw new Exception("Unknown move \"" + moveName + "\".");
                    }

                    move.BindInfo(info);

                    race.Moves.Add(move);
                }
            }

            // flags
            foreach (PropertyBag childProp in raceProp)
            {
                if (childProp.Name.StartsWith("+ "))
                {
                    string flag = childProp.Name.Substring(2).Trim();

                    // handle the flags
                    switch (flag)
                    {
                    case "groups":              race.SetGroupSize(GroupSize.Group); break;

                    case "packs":               race.SetGroupSize(GroupSize.Pack); break;

                    case "swarms":              race.SetGroupSize(GroupSize.Swarm); break;

                    case "hordes":              race.SetGroupSize(GroupSize.Horde); break;

                    case "very-bright":         race.SetLightRadius(2); break;

                    case "bright":              race.SetLightRadius(1); break;

                    case "glows":               race.SetLightRadius(0); break;

                    case "unmoving":            race.SetPursue(Pursue.Unmoving); break;

                    case "slightly-erratic":    race.SetPursue(Pursue.SlightlyErratically); break;

                    case "erratic":             race.SetPursue(Pursue.Erratically); break;

                    case "very-erratic":        race.SetPursue(Pursue.VeryErratically); break;

                    case "unique":              race.SetFlag(RaceFlags.Unique); break;

                    case "boss":                race.SetFlag(RaceFlags.Boss); break;

                    case "opens-doors":         race.SetFlag(RaceFlags.OpensDoors); break;

                    default: Console.WriteLine("Unknown flag \"{0}\"", flag); break;
                    }
                }
            }

            // resists
            PropertyBag resists;

            if (raceProp.TryGetValue("resists", out resists))
            {
                ParseResists(resists.Value, race);
            }

            // drops
            PropertyBag drops;

            if (raceProp.TryGetValue("drops", out drops))
            {
                var          parser = new ItemDropParser(content);
                IDrop <Item> drop   = parser.ParseDefinition(drops, dropMacros);
                race.SetDrop(drop);
            }

            // description
            PropertyBag description;

            if (raceProp.TryGetValue("description", out description))
            {
                race.SetDescription(description.Value);
            }

            // groups
            PropertyBag groups;

            if (raceProp.TryGetValue("groups", out groups))
            {
                race.SetGroups(groups.Value.Split(' '));
            }

            return(race);
        }
Ejemplo n.º 3
0
        public static DropMacroCollection <Item> LoadItemDrops(string dirPath, Content content)
        {
            var parser = new ItemDropParser(content);

            return(LoadDrops <Item>(dirPath, parser));
        }