AddNote() public method

public AddNote ( Note note ) : void
note Note
return void
Ejemplo n.º 1
0
        public Beat Clone()
        {
            var beat = new Beat();

            for (int i = 0, j = WhammyBarPoints.Count; i < j; i++)
            {
                beat.WhammyBarPoints.Add(WhammyBarPoints[i].Clone());
            }
            for (int i = 0, j = Notes.Count; i < j; i++)
            {
                beat.AddNote(Notes[i].Clone());
            }
            CopyTo(this, beat);
            for (int i = 0, j = Automations.Count; i < j; i++)
            {
                beat.Automations.Add(Automations[i].Clone());
            }
            return(beat);
        }
Ejemplo n.º 2
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        internal Beat Clone()
        {
            var beat = new Beat();
            var id   = beat.Id;

            for (int i = 0, j = WhammyBarPoints.Count; i < j; i++)
            {
                beat.AddWhammyBarPoint(WhammyBarPoints[i].Clone());
            }
            for (int i = 0, j = Notes.Count; i < j; i++)
            {
                beat.AddNote(Notes[i].Clone());
            }
            CopyTo(this, beat);
            for (int i = 0, j = Automations.Count; i < j; i++)
            {
                beat.Automations.Add(Automations[i].Clone());
            }
            beat.Id = id;
            return(beat);
        }
Ejemplo n.º 3
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        private void Note(Beat beat)
        {
            // fret.string
            var syData = _syData.ToString().ToLower();
            if (_sy != AlphaTexSymbols.Number && !(_sy == AlphaTexSymbols.String
                && (syData == "x" || syData == "-")))
            {
                Error("note-fret", AlphaTexSymbols.Number);
            }

            var isDead = syData == "x";
            var isTie = syData == "-";
            int fret = (int)(isDead || isTie ? 0 : _syData);
            NewSy(); // Fret done

            if (_sy != AlphaTexSymbols.Dot)
            {
                Error("note", AlphaTexSymbols.Dot);
            }
            NewSy(); // dot done

            if (_sy != AlphaTexSymbols.Number)
            {
                Error("note-string", AlphaTexSymbols.Number);
            }
            int @string = (int)_syData;
            if (@string < 1 || @string > _track.Tuning.Length)
            {
                Error("note-string", AlphaTexSymbols.Number, false);
            }
            NewSy(); // string done

            // read effects
            var note = new Note();
            beat.AddNote(note);
            note.String = _track.Tuning.Length - (@string - 1);
            note.IsDead = isDead;
            note.IsTieDestination = isTie;
            if (!isTie)
            {
                note.Fret = fret;
            }

            NoteEffects(note);

        }
Ejemplo n.º 4
0
 public Beat Clone()
 {
     var beat = new Beat();
     for (int i = 0, j = WhammyBarPoints.Count; i < j; i++)
     {
         beat.WhammyBarPoints.Add(WhammyBarPoints[i].Clone());
     }
     for (int i = 0, j = Notes.Count; i < j; i++)
     {
         beat.AddNote(Notes[i].Clone());
     }
     CopyTo(this, beat);
     for (int i = 0, j = Automations.Count; i < j; i++)
     {
         beat.Automations.Add(Automations[i].Clone());
     }
     return beat;
 }
Ejemplo n.º 5
0
        public void SetNotes(GeneticMIDI.Representation.Track track)
        {
            if (track.Length < 1)
                return;

            var mel = track.GetMelodySequence();

            //return;

            score = new Score();

            Track t = new Track();

            MasterBar mb = new MasterBar();
            score.AddMasterBar(mb);
            mb.KeySignature = 2;

            Bar b = new Bar();
            t.AddBar(b);
            score.AddTrack(t);

            Voice v = new Voice();
            b.AddVoice(v);

            t.Name = track.Instrument.ToString().Replace("_", " ");

            //t.IsPercussion = true;
            if(t.IsPercussion)
            {

                b.Clef = Clef.Neutral;
            }

            int i = 0;

            int qn_per_bar = 4;

            int durs = 0;
            int avg_octave = mel.CalculateAverageOctave();
            int dist4 = 4 - avg_octave;
            foreach (var n in mel.Notes)
            {
                Beat be = new Beat();
                be.Index = i++;

                GeneticMIDI.Representation.Durations dur;
                int remainder;

                n.GetClosestLowerDurationAndRemainder(out dur, out remainder);

                int dots = n.GetNumberOfDots();

                durs += n.Duration;

                /*        if(durs >= qn_per_bar * (int)GeneticMIDI.Representation.Durations.qn)
                        {
                            durs = 0;
                            b = new Bar();
                            t.AddBar(b);
                            v.Bar = b;
                            b.Finish();
                        }*/

                switch (((GeneticMIDI.Representation.Durations)n.Duration))
                {
                    case GeneticMIDI.Representation.Durations.bn:
                        be.Duration = AlphaTab.Model.Duration.Whole;
                        dots = 2;
                        break;
                    case GeneticMIDI.Representation.Durations.en:
                        be.Duration = AlphaTab.Model.Duration.Eighth;
                        break;
                    case GeneticMIDI.Representation.Durations.hn:
                        be.Duration = AlphaTab.Model.Duration.Half;
                        break;
                    case GeneticMIDI.Representation.Durations.qn:
                        be.Duration = AlphaTab.Model.Duration.Quarter;
                        break;
                    case GeneticMIDI.Representation.Durations.sn:
                        be.Duration = AlphaTab.Model.Duration.Sixteenth;
                        break;
                    case GeneticMIDI.Representation.Durations.tn:
                        be.Duration = AlphaTab.Model.Duration.ThirtySecond;
                        break;
                    case GeneticMIDI.Representation.Durations.wn:
                        be.Duration = AlphaTab.Model.Duration.Whole;
                        break;
                    default:
                        break;
                }
                be.Dots = dots;

                Note note = new Note();

                if (!n.IsRest())
                {
                    note.Tone = n.NotePitch;
                    note.Octave = n.Octave + dist4;

                    be.AddNote(note);
                    be.IsEmpty = false;
                }

                if (n.IsRest() && n.Duration < 2)
                {

                }
                else
                    v.AddBeat(be);

                be.RefreshNotes();

            }

            v.Bar = b;

            v.Finish();

            b.Finish();

            t.Finish();

            score.Finish();

            //TablatureControl

            _renderer.Render(t);
            return;

            /*TablatureControl.Track = t;
            TablatureControl.InvalidateVisual();
            TablatureControl.InvalidateTrack();        */
        }
Ejemplo n.º 6
0
        public Score JsObjectToScore(Score score)
        {
            var score2 = new Score();

            Score.CopyTo(score, score2);

            #region MasterBars

            for (var i = 0; i < score.MasterBars.Count; i++)
            {
                var masterBar  = score.MasterBars[i];
                var masterBar2 = new MasterBar();
                MasterBar.CopyTo(masterBar, masterBar2);
                if (masterBar.TempoAutomation != null)
                {
                    masterBar2.TempoAutomation = new Automation();
                    Automation.CopyTo(masterBar.TempoAutomation, masterBar2.TempoAutomation);
                }
                if (masterBar.VolumeAutomation != null)
                {
                    masterBar2.VolumeAutomation = new Automation();
                    Automation.CopyTo(masterBar.VolumeAutomation, masterBar2.VolumeAutomation);
                }
                if (masterBar.Section != null)
                {
                    masterBar2.Section = new Section();
                    Section.CopyTo(masterBar.Section, masterBar2.Section);
                }
                score2.AddMasterBar(masterBar2);
            }

            #endregion

            #region Tracks

            for (int t = 0; t < score.Tracks.Count; t++)
            {
                var track  = score.Tracks[t];
                var track2 = new Track(track.Staves.Count);
                Track.CopyTo(track, track2);
                score2.AddTrack(track2);

                PlaybackInformation.CopyTo(track.PlaybackInfo, track2.PlaybackInfo);

                foreach (var key in track.Chords.Keys)
                {
                    var chord  = track.Chords[key];
                    var chord2 = new Chord();
                    Chord.CopyTo(chord, chord2);
                    track2.Chords[key] = chord2;
                }

                #region Staves

                for (var s = 0; s < track.Staves.Count; s++)
                {
                    var staff = track.Staves[s];
                    #region Bars

                    for (int b = 0; b < staff.Bars.Count; b++)
                    {
                        var bar  = staff.Bars[b];
                        var bar2 = new Bar();
                        Bar.CopyTo(bar, bar2);
                        track2.AddBarToStaff(s, bar2);

                        #region Voices

                        for (int v = 0; v < bar.Voices.Count; v++)
                        {
                            var voice  = bar.Voices[v];
                            var voice2 = new Voice();
                            Voice.CopyTo(voice, voice2);
                            bar2.AddVoice(voice2);

                            #region Beats

                            for (int bb = 0; bb < voice.Beats.Count; bb++)
                            {
                                var beat  = voice.Beats[bb];
                                var beat2 = new Beat();
                                Beat.CopyTo(beat, beat2);
                                voice2.AddBeat(beat2);

                                for (int a = 0; a < beat.Automations.Count; a++)
                                {
                                    var automation = new Automation();
                                    Automation.CopyTo(beat.Automations[a], automation);
                                    beat2.Automations.Add(automation);
                                }

                                for (int i = 0; i < beat.WhammyBarPoints.Count; i++)
                                {
                                    var point = new BendPoint();
                                    BendPoint.CopyTo(beat.WhammyBarPoints[i], point);
                                    beat2.WhammyBarPoints.Add(point);
                                }

                                #region Notes

                                for (int n = 0; n < beat.Notes.Count; n++)
                                {
                                    var note  = beat.Notes[n];
                                    var note2 = new Note();
                                    Note.CopyTo(note, note2);
                                    beat2.AddNote(note2);

                                    for (int i = 0; i < note.BendPoints.Count; i++)
                                    {
                                        var point = new BendPoint();
                                        BendPoint.CopyTo(note.BendPoints[i], point);
                                        note2.AddBendPoint(point);
                                    }
                                }

                                #endregion
                            }

                            #endregion
                        }

                        #endregion
                    }

                    #endregion
                }
                #endregion
            }

            #endregion

            score2.Finish();
            return(score2);
        }
Ejemplo n.º 7
0
        public void ReadNote(Track track, Bar bar, Voice voice, Beat beat, int stringIndex)
        {
            var newNote = new Note();
            newNote.String = track.Tuning.Length - stringIndex;

            var flags = Data.ReadByte();
            if ((flags & 0x02) != 0)
            {
                newNote.Accentuated = AccentuationType.Heavy;
            }
            else if ((flags & 0x40) != 0)
            {
                newNote.Accentuated = AccentuationType.Normal;
            }

            newNote.IsGhost = ((flags & 0x04) != 0);
            if ((flags & 0x20) != 0)
            {
                var noteType = Data.ReadByte();
                if (noteType == 3)
                {
                    newNote.IsDead = true;
                }
                else if (noteType == 2)
                {
                    newNote.IsTieDestination = true;
                }
            }

            if ((flags & 0x01) != 0 && _versionNumber < 500)
            {
                Data.ReadByte(); // duration
                Data.ReadByte();  // tuplet
            }

            if ((flags & 0x10) != 0)
            {
                var dynamicNumber = Data.ReadSignedByte();
                newNote.Dynamic = ToDynamicValue(dynamicNumber);
                beat.Dynamic = newNote.Dynamic;
            }

            if ((flags & 0x20) != 0)
            {
                newNote.Fret = Data.ReadSignedByte();
            }

            if ((flags & 0x80) != 0)
            {
                newNote.LeftHandFinger = (Fingers)Data.ReadSignedByte();
                newNote.RightHandFinger = (Fingers)Data.ReadSignedByte();
                newNote.IsFingering = true;
            }

            if (_versionNumber >= 500)
            {
                if ((flags & 0x01) != 0)
                {
                    newNote.DurationPercent = ReadDouble();
                }
                var flags2 = Data.ReadByte();
                newNote.AccidentalMode = (flags2 & 0x02) != 0
                    ? NoteAccidentalMode.SwapAccidentals
                    : NoteAccidentalMode.Default;
            }

            beat.AddNote(newNote);
            if ((flags & 0x08) != 0)
            {
                ReadNoteEffects(track, voice, beat, newNote);
            }
        }
Ejemplo n.º 8
0
        public void ReadGrace(Voice voice, Note note)
        {
            var graceBeat = new Beat();
            var graceNote = new Note();
            graceNote.String = note.String;
            graceNote.Fret = Data.ReadSignedByte();
            graceBeat.Duration = Duration.ThirtySecond;
            graceBeat.Dynamic = ToDynamicValue(Data.ReadSignedByte());
            var transition = Data.ReadSignedByte();
            switch (transition)
            {
                case 0: // none
                    break;
                case 1:
                    graceNote.SlideType = SlideType.Legato;
                    graceNote.SlideTarget = note;
                    break;
                case 2: // bend
                    break;
                case 3: // hammer
                    graceNote.IsHammerPullOrigin = true;
                    break;
            }
            graceNote.Dynamic = graceBeat.Dynamic;
            Data.Skip(1); // duration

            if (_versionNumber < 500)
            {
                graceBeat.GraceType = GraceType.BeforeBeat;
            }
            else
            {
                var flags = Data.ReadByte();
                graceNote.IsDead = (flags & 0x01) != 0;
                graceBeat.GraceType = (flags & 0x02) != 0 ? GraceType.OnBeat : GraceType.BeforeBeat;
            }

            graceBeat.AddNote(graceNote);
            voice.AddGraceBeat(graceBeat);
        }
Ejemplo n.º 9
0
        public Score JsObjectToScore(Score score)
        {
            var score2 = new Score();
            Score.CopyTo(score, score2);

            #region MasterBars

            for (var i = 0;i < score.MasterBars.Count; i++)
            {
                var masterBar = score.MasterBars[i];
                var masterBar2 = new MasterBar();
                MasterBar.CopyTo(masterBar, masterBar2);
                if (masterBar.TempoAutomation != null)
                {
                    masterBar2.TempoAutomation = new Automation();
                    Automation.CopyTo(masterBar.TempoAutomation, masterBar2.TempoAutomation);
                }
                if (masterBar.VolumeAutomation != null)
                {
                    masterBar2.VolumeAutomation = new Automation();
                    Automation.CopyTo(masterBar.VolumeAutomation, masterBar2.VolumeAutomation);
                }
                if (masterBar.Section != null)
                {
                    masterBar2.Section = new Section();
                    Section.CopyTo(masterBar.Section, masterBar2.Section);
                }
                score2.AddMasterBar(masterBar2);
            }

            #endregion

            #region Tracks

            for (int t = 0; t < score.Tracks.Count; t++)
            {
                var track = score.Tracks[t];
                var track2 = new Track();
                Track.CopyTo(track, track2);
                score2.AddTrack(track2);

                PlaybackInformation.CopyTo(track.PlaybackInfo, track2.PlaybackInfo);

                foreach (var key in track.Chords.Keys)
                {
                    var chord = track.Chords[key];
                    var chord2 = new Chord();
                    Chord.CopyTo(chord, chord2);
                    track2.Chords[key] = chord2;
                }

                #region Bars

                for (int b = 0; b < track.Bars.Count; b++)
                {
                    var bar = track.Bars[b];
                    var bar2 = new Bar();
                    Bar.CopyTo(bar, bar2);
                    track2.AddBar(bar2);

                    #region Voices

                    for (int v = 0; v < bar.Voices.Count; v++)
                    {
                        var voice = bar.Voices[v];
                        var voice2 = new Voice();
                        Voice.CopyTo(voice, voice2);
                        bar2.AddVoice(voice2);

                        #region Beats

                        for (int bb = 0; bb < voice.Beats.Count; bb++)
                        {
                            var beat = voice.Beats[bb];
                            var beat2 = new Beat();
                            Beat.CopyTo(beat, beat2);
                            voice2.AddBeat(beat2);

                            for (int a = 0; a < beat.Automations.Count; a++)
                            {
                                var automation = new Automation();
                                Automation.CopyTo(beat.Automations[a], automation);
                                beat2.Automations.Add(automation);
                            }
                            
                            for (int i = 0; i < beat.WhammyBarPoints.Count; i++)
                            {
                                var point = new BendPoint();
                                BendPoint.CopyTo(beat.WhammyBarPoints[i], point);
                                beat2.WhammyBarPoints.Add(point);
                            }
                            
                            #region Notes

                            for (int n = 0; n < beat.Notes.Count; n++)
                            {
                                var note = beat.Notes[n];
                                var note2 = new Note();
                                Note.CopyTo(note, note2);
                                beat2.AddNote(note2);

                                for (int i = 0; i < note.BendPoints.Count; i++)
                                {
                                    var point = new BendPoint();
                                    BendPoint.CopyTo(note.BendPoints[i], point);
                                    note2.AddBendPoint(point);
                                }
                            }

                            #endregion
                        }

                        #endregion
                    }

                    #endregion
                }
                
                #endregion
            }

            #endregion

            score2.Finish();
            return score2;
        }
        private static void AddBeatAndNoteToVoice(Voice voice, SongNote2014 note, Duration duration, Single durationTime)
        {
            var beat = new Beat();
            beat.Duration = duration;
            voice.AddBeat(beat);
            if (note != null)
            {
                var destNote = NoteFromNote(note, durationTime);
                beat.AddNote(destNote);

                if (note.HammerOn == 1 && _prevConvertedNote != null)
                {
                    _prevConvertedNote.IsHammerPullOrigin = true;
                    //_prevConvertedNote.slideTarget = destNote;
                    //_prevConvertedNote.slideType = SlideType.Shift;
                    destNote.IsHammerPullOrigin = false;
                    destNote.IsGhost = true;
                    //_prevConvertedNote.hammerPullOrigin = destNote;// _prevConvertedNote;
                    destNote.HammerPullOrigin = _prevConvertedNote;
                }
                _prevConvertedNote = destNote;
            }
        }
        private static void AddBeatWithChordToVoice(Voice voice, SongChord2014 sourceChord, Duration duration, Single durationTime)
        {
            var beat = new Beat();
            beat.Duration = duration;
            voice.AddBeat(beat);
            beat.ChordId = sourceChord.ChordId.ToString();
            AlphaTab.Model.Chord chord = null;
            try
            {
                chord = beat.Chord;
            }
            catch (KeyNotFoundException)
            {
            }

            //Will be non-null if predefined chord exist (and predefined chord should exist if ChordId is present in ChordTemplates)
            if (chord == null)
            {
                beat.ChordId = null;
                //chord = new global::alphatab.model.Chord();
                //voice.bar.track.chords.set(beat.chordId, chord);

                //Set notes in beat from this chord
                if (sourceChord.ChordNotes != null)
                {
                    foreach (var sourceNote in sourceChord.ChordNotes)
                    {
                        var note1 = NoteFromNote(sourceNote, durationTime);
                        beat.AddNote(note1);
                    }
                }
            }
            else
            {
                //Set notes in beat from predefined chord
                for (int i = 0; i < chord.Strings.Count; i++)
                {
                    var tmpstrFret = chord.Strings[i];
                    if (tmpstrFret > -1)
                    {
                        var note1 = new Note();
                        note1.Fret = tmpstrFret;
                        note1.String = i + 1;
                        beat.AddNote(note1);
                    }
                }
            }
        }
Ejemplo n.º 12
0
        /// <summary>
        /// Converts the given JavaScript object into a score object.
        /// </summary>
        /// <param name="jsObject">The javascript object created via <see cref="ScoreToJsObject"/></param>
        /// <param name="settings">The settings to use during conversion.</param>
        /// <returns>The converted score object.</returns>
        public static Score JsObjectToScore(object jsObject, Settings settings = null)
        {
            Score score  = jsObject.As <Score>();
            var   score2 = new Score();

            Score.CopyTo(score, score2);
            RenderStylesheet.CopyTo(score.Stylesheet, score2.Stylesheet);

            #region MasterBars

            for (var i = 0; i < score.MasterBars.Count; i++)
            {
                var masterBar  = score.MasterBars[i];
                var masterBar2 = new MasterBar();
                MasterBar.CopyTo(masterBar, masterBar2);
                if (masterBar.TempoAutomation != null)
                {
                    masterBar2.TempoAutomation = new Automation();
                    Automation.CopyTo(masterBar.TempoAutomation, masterBar2.TempoAutomation);
                }
                if (masterBar.Section != null)
                {
                    masterBar2.Section = new Section();
                    Section.CopyTo(masterBar.Section, masterBar2.Section);
                }

                foreach (var offset in masterBar.Fermata)
                {
                    var fermata  = masterBar.Fermata[offset];
                    var fermata2 = new Fermata();
                    Fermata.CopyTo(fermata, fermata2);
                    masterBar2.AddFermata(offset, fermata2);
                }


                score2.AddMasterBar(masterBar2);
            }

            #endregion

            #region Tracks

            for (int t = 0; t < score.Tracks.Count; t++)
            {
                var track  = score.Tracks[t];
                var track2 = new Track(track.Staves.Count);
                Track.CopyTo(track, track2);
                score2.AddTrack(track2);

                PlaybackInformation.CopyTo(track.PlaybackInfo, track2.PlaybackInfo);


                #region Staves

                for (var s = 0; s < track.Staves.Count; s++)
                {
                    var staff  = track.Staves[s];
                    var staff2 = track2.Staves[s];
                    Staff.CopyTo(staff, staff2);


                    foreach (var key in staff.Chords)
                    {
                        var chord  = staff.Chords[key];
                        var chord2 = new Chord();
                        Chord.CopyTo(chord, chord2);
                        staff2.Chords[key] = chord2;
                    }
                    #region Bars

                    for (int b = 0; b < staff.Bars.Count; b++)
                    {
                        var bar  = staff.Bars[b];
                        var bar2 = new Bar();
                        Bar.CopyTo(bar, bar2);
                        staff2.AddBar(bar2);

                        #region Voices

                        for (int v = 0; v < bar.Voices.Count; v++)
                        {
                            var voice  = bar.Voices[v];
                            var voice2 = new Voice();
                            Voice.CopyTo(voice, voice2);
                            bar2.AddVoice(voice2);

                            #region Beats

                            for (int bb = 0; bb < voice.Beats.Count; bb++)
                            {
                                var beat  = voice.Beats[bb];
                                var beat2 = new Beat();
                                Beat.CopyTo(beat, beat2);
                                voice2.AddBeat(beat2);

                                for (int a = 0; a < beat.Automations.Count; a++)
                                {
                                    var automation = new Automation();
                                    Automation.CopyTo(beat.Automations[a], automation);
                                    beat2.Automations.Add(automation);
                                }

                                for (int i = 0; i < beat.WhammyBarPoints.Count; i++)
                                {
                                    var point = new BendPoint();
                                    BendPoint.CopyTo(beat.WhammyBarPoints[i], point);
                                    beat2.AddWhammyBarPoint(point);
                                }

                                #region Notes

                                for (int n = 0; n < beat.Notes.Count; n++)
                                {
                                    var note  = beat.Notes[n];
                                    var note2 = new Note();
                                    Note.CopyTo(note, note2);
                                    beat2.AddNote(note2);

                                    for (int i = 0; i < note.BendPoints.Count; i++)
                                    {
                                        var point = new BendPoint();
                                        BendPoint.CopyTo(note.BendPoints[i], point);
                                        note2.AddBendPoint(point);
                                    }
                                }

                                #endregion
                            }

                            #endregion
                        }

                        #endregion
                    }

                    #endregion
                }
                #endregion
            }

            #endregion

            score2.Finish(settings);
            return(score2);
        }
Ejemplo n.º 13
0
        private void Button_Click(object sender, RoutedEventArgs e)
        {
            var comp = GeneticMIDI.Representation.Composition.LoadFromMIDI(@"C:\Users\1gn1t0r\Documents\git\GeneticMIDI\GeneticMIDI\bin\Debug\test\harry.mid");
            var mel = comp.Tracks[0].GetMainSequence() as GeneticMIDI.Representation.MelodySequence;
            Score score = new Score();
            Track t = new Track();

            var pc = t.IsPercussion;

            MasterBar mb = new MasterBar();
            score.AddMasterBar(mb);
            mb.KeySignature = 2;

            Bar b = new Bar();
            t.AddBar(b);
            score.AddTrack(t);

            Voice v = new Voice();
            b.AddVoice(v);

            int i = 0;

            int qn_per_bar = 4;

            int durs = 0;
            int avg_octave = mel.CalculateAverageOctave();
            int dist4 = 4 - avg_octave;
            foreach(var n in mel.Notes)
            {
                Beat be = new Beat();
                be.Index = i++;

                GeneticMIDI.Representation.Durations dur;
                int remainder;

                n.GetClosestLowerDurationAndRemainder(out dur, out remainder);

                int dots = n.GetNumberOfDots();

                durs += n.Duration;

            /*        if(durs >= qn_per_bar * (int)GeneticMIDI.Representation.Durations.qn)
                {
                    durs = 0;
                    b = new Bar();
                    t.AddBar(b);
                    v.Bar = b;
                    b.Finish();
                }*/

                switch (((GeneticMIDI.Representation.Durations)n.Duration))
                {
                    case GeneticMIDI.Representation.Durations.bn:
                        be.Duration = Model.Duration.Whole;
                        dots = 2;
                        break;
                    case GeneticMIDI.Representation.Durations.en:
                        be.Duration = Model.Duration.Eighth;
                        break;
                    case GeneticMIDI.Representation.Durations.hn:
                        be.Duration = Model.Duration.Half;
                        break;
                    case GeneticMIDI.Representation.Durations.qn:
                        be.Duration = Model.Duration.Quarter;
                        break;
                    case GeneticMIDI.Representation.Durations.sn:
                        be.Duration = Model.Duration.Sixteenth;
                        break;
                    case GeneticMIDI.Representation.Durations.tn:
                        be.Duration = Model.Duration.ThirtySecond;
                        break;
                    case GeneticMIDI.Representation.Durations.wn:
                        be.Duration = Model.Duration.Whole;
                        break;
                    default:
                        break;
                }
                be.Dots = dots;

                Note note = new Note();
                if (!n.IsRest())
                {
                    note.Tone = n.NotePitch;
                    note.Octave = n.Octave + dist4;
                    be.AddNote(note);
                    be.IsEmpty = false;

                }

                if(n.IsRest() && n.Duration < 2)
                {

                }
                else
                    v.AddBeat(be);

                be.RefreshNotes();

            }

            v.Bar = b;

            v.Finish();

            b.Finish();

            t.Finish();

            score.Finish();

            viewModel.Score = score;
            viewModel.CurrentTrackIndex = 0;
        }