Ejemplo n.º 1
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 public static void Play(this AudioObject ao, Transform targetToFollow, out MultiAudioSource audioSource)
 {
     audioSource = MultiAudioManager.PlayAudioObject(ao, targetToFollow);
 }
Ejemplo n.º 2
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 public static void Play(this AudioObject ao, int channel, Transform targetToFollow)
 {
     MultiAudioManager.PlayAudioObject(ao, channel, targetToFollow);
 }
Ejemplo n.º 3
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        //

        public static void Play(this AudioObject ao, Vector3 position, out MultiAudioSource audioSource)
        {
            audioSource = MultiAudioManager.PlayAudioObject(ao, position);
        }
Ejemplo n.º 4
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        public static void PlayIgnoringPause(this AudioObject ao, Vector3 position)
        {
            MultiAudioSource source = MultiAudioManager.PlayAudioObject(ao, position);

            source.IgnoreListenerPause = true;
        }
Ejemplo n.º 5
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        public static void PlayIgnoringPause(this AudioObject ao, Transform trf)
        {
            MultiAudioSource source = MultiAudioManager.PlayAudioObject(ao, trf);

            source.IgnoreListenerPause = true;
        }
Ejemplo n.º 6
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 public static void PlayWithDifferentPitch(this AudioObject ao, int channel, Transform targetToFollow, float pitchMultiplier)
 {
     MultiAudioManager.PlayAudioObject(ao, channel, targetToFollow).PitchOverride = ao.pitch * pitchMultiplier;
 }
Ejemplo n.º 7
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 public static void PlayWithDifferentPitch(this AudioObject ao, int channel, Vector3 position, float pitchMultiplier)
 {
     MultiAudioManager.PlayAudioObject(ao, channel, position).PitchOverride = ao.pitch * pitchMultiplier;
 }
Ejemplo n.º 8
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        public static void Play(this AudioObject ao, int channel, Vector3 position, MultiAudioManager.UpdateModes updateMode)
        {
            MultiAudioSource _source = MultiAudioManager.PlayAudioObject(ao, channel, position);

            _source.PlayUpdateMode = updateMode;
        }
Ejemplo n.º 9
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        public static void Play(this AudioObject ao, Transform targetToFollow, MultiAudioManager.UpdateModes updateMode)
        {
            MultiAudioSource _source = MultiAudioManager.PlayAudioObject(ao, targetToFollow);

            _source.PlayUpdateMode = updateMode;
        }
Ejemplo n.º 10
0
 public static void Play(this AudioObject ao, int channel, Vector3 position)
 {
     MultiAudioManager.PlayAudioObject(ao, channel, position);
 }