/// <summary> /// Set a uniform vec3 in the shader. /// Uses a cached float[] to reduce memory usage. /// </summary> /// <param name="location">The location of the uniform in the shader.</param> /// <param name="param">The Vector2f to load into the shader uniform.</param> public static void Uniform3(int location, Color3 data) { vector3Float[0] = data.R; vector3Float[1] = data.G; vector3Float[2] = data.B; GL.Uniform3fv(location, 1, vector3Float); }
/// <summary> /// Set a uniform vec3 in the shader. /// Uses a cached float[] to reduce memory usage. /// </summary> /// <param name="location">The location of the uniform in the shader.</param> /// <param name="param">The Vector2f to load into the shader uniform.</param> public static void Uniform3(int location, Vector3f data) { vector3Float[0] = data.X; vector3Float[1] = data.Y; vector3Float[2] = data.Z; GL.Uniform3fv(location, 1, vector3Float); }