/// <summary>
        /// 单源最短路径会把一个点到其它所有点的最短路径算出来
        /// </summary>
        /// <typeparam name="T"></typeparam>
        /// <param name="graph"></param>
        /// <param name="source"></param>
        /// <param name="weightFuc"></param>
        /// <returns></returns>
        public static void Dijkstra <T>(
            this AdjacencyListGraph <T> graph,
            AdjacencyVertex <T> source,
            Func <AdjacencyListGraph <T>, AdjacencyVertex <T>, AdjacencyVertex <T>, int> weightFuc
            ) where T : IEquatable <T>
        {
            graph.InitializeSingleSource(source);

            var calcVertexs = new List <AdjacencyVertex <T> >();

            var vertexs = graph.GetVertexs().ToList();

            //不想再增加AdjacencyVertex对象的负担了

            var queue = new ExtentionBinanyHeap <AdjacencyVertex <T> >
                        (
                vertexs,
                (first, second) =>
            {
                return(first.WeightBound < second.WeightBound);
            }
                        );

            //  while (!queue.IsEmpty) 竟然把while写成if有才
            while (!queue.IsEmpty)
            {
                var min = queue.Extract();

                Console.WriteLine("calcVertex");
                Console.WriteLine(min);

                calcVertexs.Add(min);

                var edges = graph.GetVertexEdge(min);
                foreach (var edge in edges)
                {
                    var oldWeight = edge.End.WeightBound;
                    Relax(graph, edge.Start, edge.End, weightFuc);

                    //没有索引位置一下让我傻逼了!网上找了一下也是有调整的。
                    if (oldWeight != edge.End.WeightBound)
                    {
                        queue.UpdateKey(edge.End, edge.End);
                    }
                }
            }
        }
        /// <summary>
        /// 怎么输出最小生成树?
        /// 很神奇的是这个贪心算法是对的
        /// </summary>
        /// <typeparam name="T"></typeparam>
        /// <param name="graph"></param>
        /// <param name="root"></param>
        /// <param name="weightFunc"></param>
        public static IList <AdjacencyEdge <T> > GetMininumSpanningTreePrim <T>(
            this AdjacencyListGraph <T> graph,
            AdjacencyVertex <T> root,
            Func <AdjacencyEdge <T>, int> weightFunc
            ) where T : IEquatable <T>
        {
            var vertexs = graph.GetVertexs().ToList();

            //TempStorage顶点到到某一顶点相连的最小权值。
            foreach (var vertex in vertexs)
            {
                vertex.TempStorage = int.MaxValue;
                vertex.Predecessor = null;
            }
            root.TempStorage = 0;


            var result = new List <AdjacencyEdge <T> >();

            var queue = new ExtentionBinanyHeap <AdjacencyVertex <T> >(vertexs, (f, s) => f.TempStorage < s.TempStorage);

            while (!queue.IsEmpty)
            {
                var min = queue.Extract();
                if (min != root)
                {
                    result.Add(graph.GetEdge(min.Predecessor, min));
                }

                var edges = graph.GetVertexEdge(min);
                foreach (var edge in edges)
                {
                    var weight = weightFunc(edge);
                    //TODO: 还有一个包含判断
                    if (edge.End.BelongedHeap == queue && weight < edge.End.TempStorage)
                    {
                        edge.End.Predecessor = min;
                        edge.End.TempStorage = weight;
                        queue.UpdateKey(edge.End, edge.End);
                    }
                }
            }

            return(result);
        }