Ejemplo n.º 1
0
        private FlyingObject BulletToDodge()
        {
            Size    size           = source.Size;
            Point2D sourcePosition = source.Position;

            return(objectsToDodge
                   .OfType <Bullet>()
                   .Where(bullet => bullet.HorizontalSpeed > 0 &&
                          bullet.Position.X - Bullet.Size.Width / 2 < sourcePosition.X + size.Width / 2)
                   .OrderByDescending(x => x.Position.X)
                   .FirstOrDefault(bullet =>
                                   bullet.Position.Y + Bullet.Size.Height / 2 > sourcePosition.Y - size.Height / 2 &&
                                   bullet.Position.Y - Bullet.Size.Height / 2 < sourcePosition.Y + size.Height / 2 &&
                                   IntersectionController.DistanceBetween(bullet, source) < fieldOfView));
        }
Ejemplo n.º 2
0
 private void CheckIntersections()
 {
     foreach (var source in flyingObjects)
     {
         if (IntersectionController.DoesTouchGround(source))
         {
             source.HealthPoints = 0;
         }
         foreach (var target in flyingObjects)
         {
             if (source.Equals(target))
             {
                 continue;
             }
             if (IntersectionController.DoCirclesIntersect(source, target))
             {
                 //DeadObjects.Add(ship);
                 IntersectionController.DamageOnIntersection(source, target);
             }
         }
     }
 }