// Update is called once per frame void Update() { if (!Chargement_jeu.waiting) { m_TimeSinceLastTick += Time.deltaTime; if (InferenceEngine.tour == "Ours") { if (m_TimeSinceLastTick * 10000 > m_RuleBaseTick && this.gameObject.GetComponent <Element>().camp == "Ours") { m_RuleBase.DebugMessage("Tick Rulebase"); Tick(); this.gameObject.GetComponent <Element>().aJoue = true; m_TimeSinceLastTick = 0; } } else { if (m_TimeSinceLastTick * 10000 > m_RuleBaseTick && this.gameObject.GetComponent <Element>().camp == "Poulpe") { m_RuleBase.DebugMessage("Tick Rulebase"); Tick(); this.gameObject.GetComponent <Element>().aJoue = true; m_TimeSinceLastTick = 0; } else { m_RuleBase.DebugMessage("Tick error"); } } } }
// Update is called once per frame void Update() { m_TimeSinceLastTick += Time.deltaTime; if (m_TimeSinceLastTick * 1000 > m_RuleBaseTick) { m_RuleBase.DebugMessage("Tick Rulebase"); Tick(); m_TimeSinceLastTick = 0; } }