private void ReceiveEvent() { //Log.Info("Receive Event: " + eventArgs.BytesTransferred + "," + dataOffset + "," + dataLength + "," + inHeader); if (usingSocketTimeout) { eventReceived = true; } if (eventArgs.BytesTransferred <= 0) { ConnectionFailed(new AerospikeException.Connection("Connection closed")); return; } dataOffset += eventArgs.BytesTransferred; if (dataOffset < dataLength) { eventArgs.SetBuffer(dataOffset, dataLength - dataOffset); Receive(); return; } dataOffset = segment.offset; if (inHeader) { int length = (int)(ByteUtil.BytesToLong(dataBuffer, dataOffset) & 0xFFFFFFFFFFFFL); if (length <= 0) { ReceiveBegin(); return; } inHeader = false; if (length > segment.size) { ResizeBuffer(length); dataBuffer = segment.buffer; dataOffset = segment.offset; } eventArgs.SetBuffer(dataBuffer, dataOffset, length); dataLength = dataOffset + length; Receive(); } else { if (inAuthenticate) { inAuthenticate = false; inHeader = true; int resultCode = dataBuffer[dataOffset + 1]; if (resultCode != 0) { // Authentication failed. Session token probably expired. // Signal tend thread to perform node login, so future // transactions do not fail. node.SignalLogin(); // This is a rare event because the client tracks session // expiration and will relogin before session expiration. // Do not try to login on same socket because login can take // a long time and thousands of simultaneous logins could // overwhelm server. throw new AerospikeException(resultCode); } ConnectionReady(); return; } ParseCommand(); } }
internal void ReceiveEvent() { if (eventArgs.BytesTransferred <= 0) { Fail("Connection closed"); return; } dataOffset += eventArgs.BytesTransferred; if (dataOffset < dataLength) { eventArgs.SetBuffer(dataOffset, dataLength - dataOffset); Receive(); return; } dataOffset = 0; if (inHeader) { long proto = ByteUtil.BytesToLong(dataBuffer, dataOffset); int length = (int)(proto & 0xFFFFFFFFFFFFL); if (length <= 0) { ReceiveBegin(); return; } inHeader = false; if (length > dataBuffer.Length) { Fail("Invalid auth response"); return; } eventArgs.SetBuffer(dataOffset, length); dataLength = dataOffset + length; Receive(); } else { int resultCode = dataBuffer[dataOffset + 1]; if (resultCode != 0 && resultCode != ResultCode.SECURITY_NOT_ENABLED) { // Authentication failed. Session token probably expired. // Signal tend thread to perform node login, so future // transactions do not fail. node.SignalLogin(); // This is a rare event because the client tracks session // expiration and will relogin before session expiration. // Do not try to login on same socket because login can take // a long time and thousands of simultaneous logins could // overwhelm server. Fail("Failed to authenticate: " + resultCode); return; } ConnectionReady(); } }
private void ReceiveEvent() { //Log.Info("Receive Event: " + eventArgs.BytesTransferred + "," + dataOffset + "," + dataLength + "," + inHeader); if (socketWatch != null) { eventReceived = true; } if (eventArgs.BytesTransferred <= 0) { ConnectionFailed(new AerospikeException.Connection("Connection closed")); return; } dataOffset += eventArgs.BytesTransferred; if (dataOffset < dataLength) { eventArgs.SetBuffer(dataOffset, dataLength - dataOffset); Receive(); return; } dataOffset = segment.offset; if (inHeader) { long proto = ByteUtil.BytesToLong(dataBuffer, dataOffset); int length = (int)(proto & 0xFFFFFFFFFFFFL); if (length <= 0) { ReceiveBegin(); return; } compressed = ((proto >> 48) & 0xFF) == (long)Command.MSG_TYPE_COMPRESSED; inHeader = false; if (length > segment.size) { ResizeBuffer(length); dataBuffer = segment.buffer; dataOffset = segment.offset; } eventArgs.SetBuffer(dataBuffer, dataOffset, length); dataLength = dataOffset + length; Receive(); } else { if (inAuthenticate) { inAuthenticate = false; inHeader = true; int resultCode = dataBuffer[dataOffset + 1]; if (resultCode != 0 && resultCode != ResultCode.SECURITY_NOT_ENABLED) { // Authentication failed. Session token probably expired. // Signal tend thread to perform node login, so future // transactions do not fail. node.SignalLogin(); // This is a rare event because the client tracks session // expiration and will relogin before session expiration. // Do not try to login on same socket because login can take // a long time and thousands of simultaneous logins could // overwhelm server. throw new AerospikeException(resultCode); } ConnectionReady(); return; } conn.UpdateLastUsed(); if (compressed) { int usize = (int)ByteUtil.BytesToLong(dataBuffer, dataOffset); dataOffset += 8; byte[] ubuf = new byte[usize]; ByteUtil.Decompress(dataBuffer, dataOffset, dataLength, ubuf, usize); dataBuffer = ubuf; dataOffset = 8; dataLength = usize; } ParseCommand(); } }