Ejemplo n.º 1
0
        public virtual void Start()
        {
            enemy = GetComponent<Enemy>();

            patrol = new PatrolState(this); // create the state
            attack = new AttackState(this);
            die = new DieState(this);

            //set the patrol points
            foreach (string name in PatrolPointNames)
            {
                GameObject point = GameObject.Find(name);
                if (point != null)
                {
                    Transform t = point.GetComponent<Transform>();
                    patrol.PatrolPoints.Add(t);
                }
            }
            States.Add(patrol); // add to the list
            States.Add(attack);
            States.Add(die);

            ChangeState(patrol.GetKey()); // set the first state to patrol
        }
Ejemplo n.º 2
0
 void Start()
 {
     controller = GetComponentInParent<EnemyController>();
     trans = GetComponent<Transform>().parent.GetComponent<Transform>();
     enemy = GetComponentInParent<Enemy>();
 }