Ejemplo n.º 1
0
        public int DetermineWaterVolumeWhenSpringRunsDry(string filePath)
        {
            Geology geology = CreateStrata(filePath);

            var springX = 500;
            var springY = 0;

            // fill with water
            GoDown(springX, springY, geology);

            // count spaces with water
            var waterVolume = 0;

            for (int y = geology.MinY; y < geology.Strata.GetLength(1); y++)
            {
                for (int x = 0; x < geology.Strata.GetLength(0); x++)
                {
                    if (geology.Strata[x, y] == 'W')
                    {
                        waterVolume++;
                    }
                }
            }

            return(waterVolume);
        }
Ejemplo n.º 2
0
        private void GoDown(int x, int y, Geology geology)
        {
            geology.Strata[x, y] = '|';
            while (geology.Strata[x, y + 1] != '#' && geology.Strata[x, y + 1] != 'W')
            {
                y++;
                if (y > geology.MaxY)
                {
                    return;
                }
                geology.Strata[x, y] = '|';
            }
            ;

            do
            {
                bool goDownLeft  = false;
                bool goDownRight = false;

                // find boundaries
                int minX;
                for (minX = x; minX >= 0; minX--)
                {
                    if (SpaceTaken(minX, y + 1, geology.Strata) == false)
                    {
                        goDownLeft = true;
                        break;
                    }

                    geology.Strata[minX, y] = '|';

                    if (SpaceTaken(minX - 1, y, geology.Strata))
                    {
                        break;
                    }
                }

                int maxX;
                for (maxX = x; maxX < geology.Strata.GetLength(0); maxX++)
                {
                    if (SpaceTaken(maxX, y + 1, geology.Strata) == false)
                    {
                        goDownRight = true;

                        break;
                    }

                    geology.Strata[maxX, y] = '|';

                    if (SpaceTaken(maxX + 1, y, geology.Strata))
                    {
                        break;
                    }
                }

                // handle water falling
                if (goDownLeft)
                {
                    if (geology.Strata[minX, y] != '|')
                    {
                        GoDown(minX, y, geology);
                    }
                }

                if (goDownRight)
                {
                    if (geology.Strata[maxX, y] != '|')
                    {
                        GoDown(maxX, y, geology);
                    }
                }

                if (goDownLeft || goDownRight)
                {
                    return;
                }

                // fill row
                for (int a = minX; a < maxX + 1; a++)
                {
                    geology.Strata[a, y] = 'W';
                }

                y--;
            }while (true);
        }