Ejemplo n.º 1
0
        // OnDie
        protected virtual void OnDie()
        {
            if (regeneration)
            {
                StopCoroutine("StartRegeneration");
            }

            Vector3 nativePos = transform.position;

            nativePos.y += .15f;

            System.Action callSpawning = () =>
            {
                foreach (GameObject deathObj in deathObjects)
                {
                    if (deathObj != null)
                    {
                        (Instantiate(deathObj, nativePos, Random.rotation) as GameObject)
                        .MoveToCache()
                        .Send("SetOwner", lastDamage.owner)
                        .Send("OnSpawn");
                    }
                }

                foreach (Pickup drop in deathDrops)
                {
                    if (drop != null)
                    {
                        Vector3 randomPos = nativePos;
                        randomPos.y += Random.value;
                        randomPos.x += Random.Range(-1, 1f);
                        randomPos.z += Random.Range(-1, 1f);

                        drop.SpawnCopy(randomPos, Random.rotation)
                        .MoveToCache()
                        .Send("OnSpawn");

                        if (dropOnlyOnePickup)
                        {
                            break;
                        }
                    }
                }
            };

            OnDead.Invoke();

            if (spawnObjectsDelay > 0)
            {
                this.RunAction(callSpawning, spawnObjectsDelay);
            }
            else
            {
                callSpawning.Invoke();
            }

            Respawner.StartRespawn(gameObject, destroyBodyDelay);
        }
Ejemplo n.º 2
0
        // Destroy It
        private void DestroyIt(bool playSound = true)
        {
            if (playSound)
            {
                Utils.Audio.PlayClipAtPoint(pickupSound, m_Transform.position);
            }

            Respawner.StartRespawn(gameObject);
        }