private void Remove(DictionaryModification <TKey, TValue> modification)
            {
                TValue removedValue;

                if (_dictionary._state.TryGetValue(modification.Key, out removedValue))
                {
                    _dictionary._state.Remove(modification.Key);
                    _dictionary._subject.OnNext(DictionaryNotification.Removed(modification.Key, removedValue));
                }
                // Design decision: We don't signal 'removed' for a value that didn't exist.
            }
Ejemplo n.º 2
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            private void Remove(DictionaryModification <TKey, TValue> modification)
            {
                TValue removedValue;

                if (_dictionary._state.TryGetValue(modification.Key, out removedValue))
                {
                    _dictionary._state.Remove(modification.Key);
                    // TODO Should we signal 'removed' for a value that didn't exist..?
                    _dictionary._subject.OnNext(DictionaryNotification.Removed(modification.Key, removedValue));
                }
            }