Ejemplo n.º 1
0
        /// <summary>
        /// Show header, initialize virtualMemory, bubble sort poems by incremented segments and log number of exchanges used by each sort
        /// </summary>
        public void BubbleSortAndLog()
        {
            // Shows a header in the console similar to the comment at the top of this file
            Common_Code.ShowHeader();

            // Initializes all virtualMemory locations to -99
            Common_Code.VirtualMemoryInit();

            // Reads all three of the poems (TCOTLB.txt, RC.txt, GEAH.txt) in textDir (C:\devel\TFiles\)
            Week_2_Class.PoemReader();

            // Search virtualMemory for the text of the poems and put it in an array
            int[] allPoems = GetPoemsInVirtualMemory();

            int totalPoemsLength = allPoems.Length;

            // Variable to track the number of exchanges used in a sort
            int exchanges;

            // Sort a segment of allPoems of size 10
            exchanges = BubbleSortSegment(allPoems, 10);

            // Write the log from the size 10 sort
            WriteEfficiencyLog(10, exchanges, Common_Code.bubbleSort);

            // Sort and log segments of the array starting at 100 and incrementing by 100 every time (100, 200, 300, etc) up to 2000
            for (int i = 100; i <= 2000; i += 100)
            {
                exchanges = BubbleSortSegment(allPoems, i);
                WriteEfficiencyLog(i, exchanges, Common_Code.bubbleSort);
            }

            bool keepSorting = Common_Code.YesNo("Keep sorting segments from size 2000 to 5927 (may take a few minutes)");

            if (keepSorting)
            {
                // Sort and log segments of the array starting at 2000 and incrementing by 100 every time (2000, 2100, 2200, etc) up to 5900
                for (int i = 2000; i <= totalPoemsLength; i += 100)
                {
                    exchanges = BubbleSortSegment(allPoems, i);
                    WriteEfficiencyLog(i, exchanges, Common_Code.bubbleSort);
                }

                // Sort the entire array
                exchanges = BubbleSort(allPoems);

                // Write the log for the full sort
                WriteEfficiencyLog(totalPoemsLength, exchanges, Common_Code.bubbleSort);
            }

            // Write all locations in the sortable source array to log file for debugging
            Common_Code.IntArrayLog(allPoems, "AllPoems");

            // Write all locations in virtual memory to log file for debugging
            Common_Code.VirtualMemoryLog(10, true);
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Perform sorts (bucket, frequency, bubble) on a page of randomized integers in virtual memory and log their efficiency.
        /// </summary>
        public static void SortComparisons()
        {
            Common_Code.ShowHeader();

            Common_Code.VirtualMemoryInit();

            int pageToTwoDBucketSort = 200;
            int pageToFrequencySort  = 205;
            int pageToBubbleSort     = 210;

            // Use the default 0 and 1,500,000 as min and max to populate the pages with random numbers.
            // Not counting this towards the logCounter value since it's not part of the sorts being performed.
            PopulatePage(pageToTwoDBucketSort, minValue, maxValue);
            PopulatePage(pageToFrequencySort, minValue, maxValue);
            PopulatePage(pageToBubbleSort, minValue, maxValue);

            // Increment this value by 1 every time a variable (other than the logCount variable itself) changes.
            // Includes variable changes in iterators (e.g. for (int i = 0; i < 100; i++) should increase logCount by 1 for each iteration, for a total of 100).
            // Does not include variable declaration/initialization.
            int logCount = 0;

            // FindMinAndMax() Reassigns minValue and maxValue to whatever the lowest and highest numbers that were generated are (respectively).
            // Tracks how many iterations it takes (17 * 80 = 1360) to find the min and max values so it can be added to logCount.
            // Also, not every sort uses minValue and maxValue - only Frequency Sort and Bucket Sort, so I'm only increasing logCount by this for those sorts.
            int findMinAndMax = FindMinAndMax(pageToTwoDBucketSort);

            #region Sorts
            #region 2-Dimensional Bucket Sort
            // Set logCount to findMinAndMax since BucketSort uses them
            logCount += findMinAndMax;

            // Get the number of times to log based on operations performed during the bucket sort (i.e. total variable assignments it took to sort).
            logCount += TwoDBucketSortPage(pageToTwoDBucketSort);

            Week_10_Class.WriteEfficiencyLog(pageSize, logCount, Common_Code.arrayBucketSort);

            Console.WriteLine("After bucket sort on page {0}, is it sorted?: {1}", pageToTwoDBucketSort, IsPageSorted(pageToTwoDBucketSort));
            Common_Code.DisplayFooter();
            #endregion

            #region Frequency Sort
            // Reset logCount to findMinAndMax for frequency sort.
            logCount = findMinAndMax;

            logCount += FrequencySortPage(pageToFrequencySort);

            Week_10_Class.WriteEfficiencyLog(pageSize, logCount, Common_Code.frequencySort);

            Console.WriteLine("After frequency sort on page {0}, is it sorted?: {1}", pageToFrequencySort, IsPageSorted(pageToFrequencySort));
            Common_Code.DisplayFooter();
            #endregion

            #region Bubble Sort
            // Reset logCount to 0 for bubble sort.
            logCount = 0;

            // Get number of times to log based on bubble sort operations.
            logCount += LazyBubbleSortPage(pageToBubbleSort);

            Week_10_Class.WriteEfficiencyLog(pageSize, logCount, Common_Code.bubbleSort);

            Console.WriteLine("After bubble sort on page {0}, is it sorted?: {1}", pageToBubbleSort, IsPageSorted(pageToBubbleSort));
            Common_Code.DisplayFooter();
            #endregion
            #endregion

            // Writes locations in virtual memory to a log, excluding -99 (virtualNull), so the sorts can be manually checked for correctness.
            Common_Code.VirtualMemoryLog(12, false);
        }