public FlyingWheelProjectile(int x, int y, int xVel, int yVel) { Texture = Main.DefaultTexture; CollRectangle = new Rectangle(x, y, 16, 16); Velocity = new Vector2(xVel, yVel); Light = new DynamicPointLight(this, 1, true, Color.MediumPurple, 1); GameWorld.Instance.LightEngine.AddDynamicLight(Light); }
public Gem(int centerX, int centerY, byte id) { _gemId = id; Texture = GameWorld.SpriteSheet; CollRectangle = new Rectangle(centerX, centerY, 16, 16); SourceRectangle = GetSourceRectangle(); Velocity = new Vector2(GameWorld.RandGen.Next(-100, 100) / 10f, -GameWorld.RandGen.Next(100, 180) / 10f); Light = new Lights.DynamicPointLight(this, .5f, false, GetGemColor(), .8f); GameWorld.Instance.LightEngine.AddDynamicLight(Light); PickUpSound = new Misc.SoundFx("Sounds/Items/gold" + GameWorld.RandGen.Next(0, 5)); OnPlayerPickUp += Gem_OnPlayerPickUp; CurrentCollisionType = CollisionType.Bouncy; }
public TrailParticle(Entity source, Color color) { Texture = GameWorld.ParticleSpriteSheet; CollRectangle = new Rectangle(source.GetCollRectangle().Center.X, source.GetCollRectangle().Center.Y, 8, 8); SourceRectangle = new Rectangle(8, 0, 8, 8); int buffer = 1; Velocity.X = GameWorld.RandGen.Next((int)-source.GetVelocity().X - buffer, (int)-source.GetVelocity().X + buffer + 1) * (float)GameWorld.RandGen.NextDouble(); Velocity.Y = GameWorld.RandGen.Next((int)-source.GetVelocity().Y - buffer, (int)-source.GetVelocity().Y + buffer + 1); Position = new Vector2(CollRectangle.X, CollRectangle.Y); Opacity = .5f; light = new Lights.DynamicPointLight(this, .5f, false, color, 1); GameWorld.Instance.LightEngine.AddDynamicLight(light); }
public SparkParticle(Entity source, Color color) { SourceRectangle = new Rectangle(272, 96, 8, 8); Texture = GameWorld.SpriteSheet; CollRectangle = new Rectangle(source.GetCollRectangle().X - 4, source.GetCollRectangle().Y + 4, 8, 8); Velocity.X = GameWorld.RandGen.Next(-6, 7); Position = new Vector2(CollRectangle.X, CollRectangle.Y); Opacity = .7f; light = new DynamicPointLight(this, .05f, false, color, .5f); GameWorld.Instance.LightEngine.AddDynamicLight(light); }
public EntityFlameParticle(Entity source, Color color) { SourceRectangle = new Rectangle(32 * 8, 12 * 8, 8, 8); Texture = GameWorld.SpriteSheet; int randX = (int)(GameWorld.RandGen.Next(0, source.GetCollRectangle().Width) * GameWorld.RandGen.NextDouble()); int randY = (int)(GameWorld.RandGen.Next(0, source.GetCollRectangle().Height) * GameWorld.RandGen.NextDouble()); CollRectangle = new Rectangle(source.GetCollRectangle().X + randX - 4, source.GetCollRectangle().Y + randY - 4, 8, 8); Position = new Vector2(CollRectangle.X, CollRectangle.Y); Opacity = .5f; Velocity.X = (float)(GameWorld.RandGen.Next(-1, 2) * GameWorld.RandGen.NextDouble()); Velocity.Y = -3f; light = new DynamicPointLight(this, .5f, false, color, .5f); GameWorld.Instance.LightEngine.AddDynamicLight(light); }
public MachineGunParticle(Entity source, int xCoor) { SourceRectangle = new Rectangle(264, 96, 8, 8); Texture = GameWorld.SpriteSheet; CollRectangle = new Rectangle(source.GetCollRectangle().X + xCoor - 4, source.GetCollRectangle().Y + 4, 8, 8); Position = new Vector2(CollRectangle.X, CollRectangle.Y); Opacity = 1f; Velocity.Y = -8f; _hitSound = new SoundFx("Sounds/Machine Gun/bulletHit",this); light = new DynamicPointLight(this, .05f, false, Color.White, .5f); GameWorld.Instance.LightEngine.AddDynamicLight(light); }
public ExplosionParticle(int x, int y, Color color, float intensity) { CollRectangle = new Rectangle(x - 4, y - 4, 8, 8); Position = new Vector2(CollRectangle.X, CollRectangle.Y); Opacity = 1; SourceRectangle = new Rectangle(32 * 8, 12 * 8, 8, 8); Texture = GameWorld.SpriteSheet; light = new DynamicPointLight(this, intensity, false, color, intensity); GameWorld.Instance.LightEngine.AddDynamicLight(light); }