Ejemplo n.º 1
0
 /// <summary>
 /// Generates the board's tiles according to its width and height.
 /// </summary>
 public static void Initialize()
 {
     Tile tile;
     for (var x = 0; x < WIDTH; x++)
     {
         for (var y = 0; y < HEIGHT; y++)
         {
             tile = new Tile(new BoardPoint(x, y));
             Tiles[x, y] = tile;
         }
     }
 }
Ejemplo n.º 2
0
 public void AddTiles(Tile tile)
 {
     Debug.Assert(!Tiles.Contains(tile), "Duplicate Tile in TileGroup");
     tile.Hotel = this.Hotel;
     Tiles.Add(tile);
     if (!Board.PointGroupDictionary.ContainsKey(tile.Point))
         Board.PointGroupDictionary.Add(tile.Point, this);
     else if (Board.PointGroupDictionary[tile.Point] != this)
     {
         Board.PointGroupDictionary.Remove(tile.Point);
         Board.PointGroupDictionary.Add(tile.Point, this);
     }
         Debug.Assert(Board.PointGroupDictionary[tile.Point] == this,
             "Board Dictionary has wrong value for this tile.");
     Debug.Assert(tile.Occupied == true, "Unoccupied Tiles in Tile Group");
 }
Ejemplo n.º 3
0
 public TileGroup(Tile tile)
 {
     Board.TileGroups.Add(this);
     AddTiles(tile);
 }