Ejemplo n.º 1
0
        public SPWorld(MasterRenderer renderer)
            : base(renderer)
        {
            WorldDescription desc = LoadFromFile(Program.GetConfigString("Singleplayer/world"));

            spawnPos = new Vector3(100, 400, 100);

            var commandposts = desc.GetObjectsByTag("CommandPost");

            foreach (WorldObjectDescription ob in commandposts)
            {
                Vector3     position    = ob.GetVector3("Position");
                Team        team        = (Team)(ob.GetField <byte>("Team") ?? 0);
                CommandPost commandPost = new CommandPost(position, team);
                AddGameObject(commandPost);

                if (team == Team.A)
                {
                    spawnPos = position;
                }
            }

            var intels = desc.GetObjectsByTag("Intel");

            foreach (WorldObjectDescription ob in intels)
            {
                Vector3 position    = ob.GetVector3("Position");
                Team    team        = (Team)(ob.GetField <byte>("Team") ?? 0);
                Intel   editorIntel = new Intel(position, team);
                AddGameObject(editorIntel);
            }

            Player = new SPPlayer(Renderer, this, Camera.Active, spawnPos, Team.A);
            AddGameObject(Player);
            hud        = new HUD(Renderer);
            hud.Player = Player;
            hud.ShowCharacterInformation = true;
            hud.Enable();

            Player.AttachCamera();
        }
Ejemplo n.º 2
0
        public override void Update(float deltaTime)
        {
            if (Player != null)
            {
                Player.CharacterController.IsStatic = !Terrain.Ready;
                hud.Update(deltaTime);

                if (Player.Health <= 0)
                {
                    // Respawn player
                    RemoveGameObject(Player);
                    Player.Dispose();

                    Player = new SPPlayer(Renderer, this, Camera.Active, spawnPos, Team.A);
                    AddGameObject(Player);

                    hud.Player = Player;

                    Player.AttachCamera();
                }
            }

            base.Update(deltaTime);
        }