/// <summary> /// Event handler for when the Number of Players menu entry is selected. /// </summary> void playersMenuEntrySelected(object sender, PlayerIndexEventArgs e) { currentNoPlayers = (currentNoPlayers + 1) % players.Length; SetMenuEntryText(); }
/// <summary> /// Event handler for when the Board Type menu entry is selected. /// </summary> void boardTypeMenuEntrySelected(object sender, PlayerIndexEventArgs e) { currentBoardType = (currentBoardType + 1) % boardType.Length; SetMenuEntryText(); }