private void CreateRandomScene()
        {
            SceneObjectsContainer.Children.Clear();

            for (int i = 0; i < 10; i++)
            {
                var boxModel = new Ab3d.Visuals.BoxVisual3D()
                {
                    CenterPosition = new Point3D(_rnd.NextDouble() * 400 - 200, _rnd.NextDouble() * 40 - 20, _rnd.NextDouble() * 400 - 200),
                    Size           = new Size3D(50, 20, 50),
                    Material       = _normalMaterial
                };

                SceneObjectsContainer.Children.Add(boxModel);


                // Use EventManager from Ab3d.PowerToys to add support for click event on the box model
                var visualEventSource3D = new Ab3d.Utilities.VisualEventSource3D(boxModel);
                visualEventSource3D.MouseClick += delegate(object sender, MouseButton3DEventArgs e)
                {
                    var selectedBoxModel = e.HitObject as Ab3d.Visuals.BoxVisual3D;
                    SelectObject(selectedBoxModel);
                };

                _eventManager.RegisterEventSource3D(visualEventSource3D);


                // Automatically select first box
                if (_selectedBoxModel == null)
                {
                    SelectObject(boxModel);
                }
            }
        }
Ejemplo n.º 2
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        private void CreateRandomScene()
        {
            SceneObjectsContainer.Children.Clear();

            for (int i = 0; i < 10; i++)
            {
                // Create simple box that user will be able to rotate
                // In order to support rotation, we need to create the box at (0,0,0)
                // and then after performing rotation, translate the object to its final location.
                // If we would create the object at its final rotation (basically applying translation before rotation),
                // then the box would not be rotated around its center but around the coordinate axes center.
                var boxModel = new Ab3d.UIElements.BoxUIElement3D()
                {
                    CenterPosition = new Point3D(0, 0, 0),
                    Size           = new Size3D(50, 20, 50),
                    Material       = _normalMaterial
                };


                // Create a StandardTransform3D
                // StandardTransform3D is a class that generates a MatrixTransform3D based on the translate, rotate and scale transform.
                // Note that because it is not possible to derive from WPF's Transform3D, the StandardTransform3D is a standalone class
                // that provides its own MatrixTransform3D object that can be assigned to the 3D model.
                // Its static SetStandardTransform3D and GetStandardTransform3D use a custom StandardTransform3DProperty
                // to "attach" the StandardTransform3D object to Model3D or Visual3D. But this does not automatically set the
                // object's transformation.
                var standardTransform3D = new StandardTransform3D()
                {
                    TranslateX = _rnd.NextDouble() * 400 - 200,
                    TranslateY = _rnd.NextDouble() * 40 - 20,
                    TranslateZ = _rnd.NextDouble() * 400 - 200,
                };

                // SetStandardTransform3D method will set the StandardTransform3DProperty to the standardTransform3D
                // The updateTransform3D argument will also set the boxModel.Transform to standardTransform3D.Transform
                StandardTransform3D.SetStandardTransform3D(boxModel, standardTransform3D, updateTransform3D: true);


                SceneObjectsContainer.Children.Add(boxModel);


                // Use EventManager from Ab3d.PowerToys to add support for click event on the box model
                var visualEventSource3D = new Ab3d.Utilities.VisualEventSource3D(boxModel);
                visualEventSource3D.MouseClick += delegate(object sender, MouseButton3DEventArgs e)
                {
                    var selectedBoxModel = e.HitObject as Ab3d.UIElements.BoxUIElement3D;
                    SelectObject(selectedBoxModel);
                };

                _eventManager.RegisterEventSource3D(visualEventSource3D);


                // Automatically select first box
                if (_selectedBoxModel == null)
                {
                    boxModel.Refresh(); // Force creating the model
                    SelectObject(boxModel);
                }
            }
        }
Ejemplo n.º 3
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        void DXEventManager3DWrapperSample_Loaded(object sender, RoutedEventArgs e)
        {
            //_eventManager = new Ab3d.Utilities.EventManager3D(Viewport3D1);
            //_eventManager.CustomEventsSourceElement = ViewportBorder;

            _eventManager = new DXEventManager3DWrapper(MainDXViewportView);


            // Exclude TransparentPlaneVisual3D from hit testing
            _eventManager.RegisterExcludedVisual3D(TransparentPlaneVisual3D);


            var multiEventSource3D = new Ab3d.Utilities.MultiVisualEventSource3D();

            multiEventSource3D.TargetVisuals3D = new Visual3D[] { LowerBoxVisual3D, PassageBoxVisual3D, UpperBoxVisual3D };
            multiEventSource3D.IsDragSurface   = true;

            _eventManager.RegisterEventSource3D(multiEventSource3D);


            var eventSource3D = new Ab3d.Utilities.VisualEventSource3D();

            eventSource3D.TargetVisual3D = MovableBoxVisual3D;
            eventSource3D.Name           = "Movable";
            eventSource3D.MouseEnter    += new Ab3d.Common.EventManager3D.Mouse3DEventHandler(eventSource3D_MouseEnter);
            eventSource3D.MouseLeave    += new Ab3d.Common.EventManager3D.Mouse3DEventHandler(eventSource3D_MouseLeave);
            eventSource3D.MouseClick    += new Ab3d.Common.EventManager3D.MouseButton3DEventHandler(movableEventSource3D_MouseClick);
            eventSource3D.MouseDrag     += new Ab3d.Common.EventManager3D.MouseDrag3DEventHandler(movableEventSource3D_MouseDrag);

            _eventManager.RegisterEventSource3D(eventSource3D);
        }
        void EventManagerDragSample_Loaded(object sender, RoutedEventArgs e)
        {
            _eventManager = new Ab3d.Utilities.EventManager3D(Viewport3D1);

            // When using EventManager3D from Ab3d.PowerToys inside DXEngine,
            // it is recommended to set the CustomEventsSourceElement to the DXViewportView or its parent element (for example ViewportBorder).
            // If this is not done, then EventManager3D tries to find the DXViewportView and when found uses it as an element that used to subscribe to mouse events.
            _eventManager.CustomEventsSourceElement = ViewportBorder;


            // Exclude TransparentPlaneVisual3D from hit testing
            _eventManager.RegisterExcludedVisual3D(TransparentPlaneVisual3D);


            var multiEventSource3D = new Ab3d.Utilities.MultiVisualEventSource3D();

            multiEventSource3D.TargetVisuals3D = new Visual3D[] { LowerBoxVisual3D, PassageBoxVisual3D, UpperBoxVisual3D };
            multiEventSource3D.IsDragSurface   = true;

            _eventManager.RegisterEventSource3D(multiEventSource3D);


            var eventSource3D = new Ab3d.Utilities.VisualEventSource3D();

            eventSource3D.TargetVisual3D = MovableBoxVisual3D;
            eventSource3D.Name           = "Movable";
            eventSource3D.MouseEnter    += new Ab3d.Common.EventManager3D.Mouse3DEventHandler(eventSource3D_MouseEnter);
            eventSource3D.MouseLeave    += new Ab3d.Common.EventManager3D.Mouse3DEventHandler(eventSource3D_MouseLeave);
            eventSource3D.MouseClick    += new Ab3d.Common.EventManager3D.MouseButton3DEventHandler(movableEventSource3D_MouseClick);
            eventSource3D.MouseDrag     += new Ab3d.Common.EventManager3D.MouseDrag3DEventHandler(movableEventSource3D_MouseDrag);

            _eventManager.RegisterEventSource3D(eventSource3D);
        }
Ejemplo n.º 5
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        private void CreateRandomScene()
        {
            SceneObjectsContainer.Children.Clear();

            for (int i = 0; i < 10; i++)
            {
                // Create simple box that user will be able to rotate
                // In order to support rotation, we need to create the box at (0,0,0)
                // and then after performing rotation, translate the object to its final location.
                // If we would create the object at its final rotation (basically applying translation before rotation),
                // then the box would not be rotated around its center but around the coordinate axes center.
                var boxModel = new Ab3d.UIElements.BoxUIElement3D()
                {
                    CenterPosition = new Point3D(0, 0, 0),
                    Size           = new Size3D(50, 20, 50),
                    Material       = _normalMaterial
                };

                // Create Transform3DGroup that will hold the
                var transform3DGroup = new Transform3DGroup();
                transform3DGroup.Children.Add(new TranslateTransform3D(_rnd.NextDouble() * 400 - 200, _rnd.NextDouble() * 40 - 20, _rnd.NextDouble() * 400 - 200));

                boxModel.Transform = transform3DGroup;

                SceneObjectsContainer.Children.Add(boxModel);


                // Use EventManager from Ab3d.PowerToys to add support for click event on the box model
                var visualEventSource3D = new Ab3d.Utilities.VisualEventSource3D(boxModel);
                visualEventSource3D.MouseClick += delegate(object sender, MouseButton3DEventArgs e)
                {
                    var selectedBoxModel = e.HitObject as Ab3d.UIElements.BoxUIElement3D;
                    SelectObject(selectedBoxModel);
                };

                _eventManager.RegisterEventSource3D(visualEventSource3D);


                // Automatically select first box
                if (_selectedBoxModel == null)
                {
                    boxModel.Refresh(); // Force creating the model
                    SelectObject(boxModel);
                }
            }
        }
Ejemplo n.º 6
0
        private void CreateScene(bool useDXEngineHitTesting)
        {
            ObjectsPlaceholder.Children.Clear();

            if (_dxEventManager3D != null)
            {
                _dxEventManager3D.ResetEventSources3D();
                _dxEventManager3D = null;
            }

            if (_wpfEventManager != null)
            {
                _wpfEventManager.ResetEventSources3D();
                _wpfEventManager = null;
            }

            if (_instancedMeshGeometryVisual3D != null)
            {
                _instancedMeshGeometryVisual3D.Dispose();
            }


            _stopwatch = new Stopwatch();
            _stopwatch.Start();

            Mouse.OverrideCursor = Cursors.Wait;


            // Create InstancedGeometryVisual3D
            _instancedMeshGeometryVisual3D = new InstancedMeshGeometryVisual3D(_instanceMeshGeometry3D);

            _instancedMeshGeometryVisual3D.InstancesData = _instancedData;


            // Setup hit testing
            if (useDXEngineHitTesting)
            {
                // Use DXEventManager3D from Ab3d.DXEngine - it has optimized hit testing for instanced objects
                _dxEventManager3D = new Ab3d.DirectX.Utilities.DXEventManager3D(MainDXViewportView);

                var visualEventSource3D = new Ab3d.DirectX.Utilities.VisualEventSource3D(_instancedMeshGeometryVisual3D);
                visualEventSource3D.MouseEnter += delegate(object sender, DirectX.Common.EventManager3D.Mouse3DEventArgs e)
                {
                    var dxRayInstancedHitTestResult = e.RayHitResult as DXRayInstancedHitTestResult;
                    if (dxRayInstancedHitTestResult != null)
                    {
                        ProcessMouseEnter(dxRayInstancedHitTestResult.HitInstanceIndex);
                    }
                };

                visualEventSource3D.MouseMove += delegate(object sender, DirectX.Common.EventManager3D.Mouse3DEventArgs e)
                {
                    var dxRayInstancedHitTestResult = e.RayHitResult as DXRayInstancedHitTestResult;
                    if (dxRayInstancedHitTestResult != null)
                    {
                        ProcessMouseMove(dxRayInstancedHitTestResult.HitInstanceIndex);
                    }
                };

                visualEventSource3D.MouseLeave += delegate(object sender, DirectX.Common.EventManager3D.Mouse3DEventArgs e)
                {
                    ProcessMouseLeave();
                };

                _dxEventManager3D.RegisterEventSource3D(visualEventSource3D);
            }
            else
            {
                //
                // IMPORTANT:
                //
                // To make WPF hit testing work (also used by EventManager3D), you need to set the IsWpfHitTestVisible to true.
                // This increases initialization time because WPF objects needs to be created for each instance, but this makes the WPF hit testing work.
                _instancedMeshGeometryVisual3D.IsWpfHitTestVisible = true;


                _wpfEventManager = new Ab3d.Utilities.EventManager3D(MainViewport);

                // Because Viewport3D is actually not shown, we need to specify different WPF's object for the source of mouse events - this could be MainDXViewportView or even better a parent Border
                _wpfEventManager.CustomEventsSourceElement = MainDXViewportView;

                var visualEventSource3D = new Ab3d.Utilities.VisualEventSource3D(_instancedMeshGeometryVisual3D);
                visualEventSource3D.MouseEnter += delegate(object sender, Mouse3DEventArgs e)
                {
                    if (e.RayHitResult == null || e.RayHitResult.ModelHit == null)
                    {
                        return; // This should not happen, but it is safer to have this check anyway
                    }
                    // Get instance index of the hit object
                    int hitInstanceIndex = GetHitInstanceIndex(e.RayHitResult);

                    ProcessMouseEnter(hitInstanceIndex);
                };

                visualEventSource3D.MouseMove += delegate(object sender, Mouse3DEventArgs e)
                {
                    if (e.RayHitResult == null || e.RayHitResult.ModelHit == null)
                    {
                        return; // This should not happen, but it is safer to have this check anyway
                    }
                    // Get instance index of the hit object
                    int hitInstanceIndex = GetHitInstanceIndex(e.RayHitResult);

                    ProcessMouseMove(hitInstanceIndex);
                };

                visualEventSource3D.MouseLeave += delegate(object sender, Mouse3DEventArgs e)
                {
                    ProcessMouseLeave();
                };

                _wpfEventManager.RegisterEventSource3D(visualEventSource3D);
            }



            ObjectsPlaceholder.Children.Add(_instancedMeshGeometryVisual3D);

            Mouse.OverrideCursor = null;

            // If we would only change the InstancedData we would need to call Update method (but here this is not needed because we have set the data for the first time)
            //_instancedGeometryVisual3D.Update();
        }