Ejemplo n.º 1
0
        public void Load(ConfigNode node)
        {
            KnownVessels.Clear();
            if (node.HasNode(configNodeName))
            {
                ConfigNode AYsettingsNode = node.GetNode(configNodeName);

                node.TryGetValue("Enabled", ref Enabled);

                KnownVessels.Clear();
                var vesselNodes = AYsettingsNode.GetNodes(VesselInfo.ConfigNodeName);
                foreach (ConfigNode vesselNode in vesselNodes)
                {
                    if (vesselNode.HasValue("Guid"))
                    {
                        //String id = vesselNode.GetValue("Guid");
                        Guid id = new Guid(vesselNode.GetValue("Guid"));
                        RSTUtils.Utilities.Log_Debug("AYGameSettings Loading Guid = {0}", id.ToString());
                        VesselInfo vesselInfo = VesselInfo.Load(vesselNode);
                        KnownVessels[id] = vesselInfo;
                    }
                }
            }
            RSTUtils.Utilities.Log_Debug("AYGameSettings Loading Complete");
        }
Ejemplo n.º 2
0
        public static VesselInfo Load(ConfigNode node)
        {
            string vesselName = "";

            node.TryGetValue("vesselName", ref vesselName);
            double lastUpdate = 0;

            node.TryGetValue("lastUpdate", ref lastUpdate);

            VesselInfo info = new VesselInfo(vesselName, lastUpdate);

            info.VesselType = Utilities.GetNodeValue(node, "vesselType", VesselType.Unknown);
            node.TryGetValue("numCrew", ref info.NumCrew);
            node.TryGetValue("numOccupiedParts", ref info.NumOccupiedParts);
            for (int i = 0; i < LoadGlobals.SubsystemArrayCache.Length; i++) // Enum.GetValues(typeof(Subsystem)).Length; i++)
            {
                string nme = ((Subsystem)i).ToString();
                node.TryGetValue(nme + "Toggle", ref info.SubsystemToggle[i]);
                node.TryGetValue(nme + "Drain", ref info.SubsystemDrain[i]);
            }
            for (int i = 0; i < LoadGlobals.GuiSectionArrayCache.Length; i++) // Enum.GetValues(typeof(GUISection)).Length; i++)
            {
                string nme = ((GUISection)i).ToString();
                node.TryGetValue(nme + "Flag", ref info.GuiSectionEnableFlag[i]);
            }
            node.TryGetValue("managerEnabled", ref info.ManagerEnabled);
            node.TryGetValue("ShowCrew", ref info.ShowCrew);
            node.TryGetValue("ShowParts", ref info.ShowParts);
            node.TryGetValue("hibernating", ref info.Hibernating);
            node.TryGetValue("EmgcyShutActive", ref info.EmgcyShutActive);
            node.TryGetValue("AutoPilotDisabled", ref info.AutoPilotDisabled);
            node.TryGetValue("AutoPilotDisTime", ref info.AutoPilotDisTime);
            node.TryGetValue("AutoPilotDisCounter", ref info.AutoPilotDisCounter);
            node.TryGetValue("timeLastElectricity", ref info.TimeLastElectricity);
            node.TryGetValue("EmgcyShutOverride", ref info.EmgcyShutOverride);
            node.TryGetValue("EmgcyShutOverrideStarted", ref info.EmgcyShutOverrideStarted);
            node.TryGetValue("Emergencypowerdownreset", ref info.Emergencypowerdownreset);
            node.TryGetValue("Emergencypowerdownresetprevactivated", ref info.Emergencypowerdownresetprevactivated);
            node.TryGetValue("Emergencypowerdownactivated", ref info.Emergencypowerdownactivated);
            node.TryGetValue("Emergencypowerdownprevactivated", ref info.Emergencypowerdownprevactivated);
            node.TryGetValue("ESPPriorityHighProcessed", ref info.ESPPriorityHighProcessed);
            node.TryGetValue("ESPPriorityMediumProcessed", ref info.ESPPriorityMediumProcessed);
            node.TryGetValue("ESPPriorityLowProcessed", ref info.ESPPriorityLowProcessed);
            node.TryGetValue("ESPPriorityHighResetProcessed", ref info.ESPPriorityHighResetProcessed);
            node.TryGetValue("ESPPriorityMediumResetProcessed", ref info.ESPPriorityMediumResetProcessed);
            node.TryGetValue("ESPPriorityLowResetProcessed", ref info.ESPPriorityLowResetProcessed);
            int tmpEspPriority = 1;

            node.TryGetValue("ESPPriority", ref tmpEspPriority);
            info.EspPriority = (ESPPriority)tmpEspPriority;
            node.TryGetValue("ReenableRcs", ref info.ReenableRcs);
            node.TryGetValue("ReenableSas", ref info.ReenableSas);
            node.TryGetValue("IsolateReservePower", ref info.IsolateReservePower);

            return(info);
        }