Ejemplo n.º 1
0
        // TODO: 变为全属性 (ok)
        public bool castPropertyChangeToAll(MonsterAttribute curPro)
        {
            BT_Logical war = owner._war;

            bool change = false;

            if (opObj.ID == 29 && canCastSkillOpDefault())
            {
                if (curPro != MonsterAttribute.ALL)
                {
                    change = true;

                    BT_MonsterTeam selfTeam = owner.ownerTeam;
                    if (selfTeam.getTeamName == "Att")
                    {
                        war._AoYiCastCount_Att = 1;
                    }
                    else
                    {
                        war._AoYiCastCount_Def = 1;
                    }

                    CMsgSkillCast msg = new CMsgSkillCast(this, CMsgSkillCast.categoryPropertyChangeToAll);
                    war.addMsgToRecorder(msg);
                }
                else
                {
                    if (real == 1)
                    {
                        war.resetAoYi(this, owner.ownerTeam);
                    }
                }
            }
            return(change);
        }
Ejemplo n.º 2
0
        // 加气的技能-目前是只有神龙奥义在使用
        private void AddAngryCount(int num)
        {
            BT_Logical     war      = owner._war;
            BT_MonsterTeam selfTeam = owner.ownerTeam;

            selfTeam.addAngry(num);

            CMsgSkillCast msg = new CMsgSkillCast(this, CMsgSkillCast.categoryAddAngryPoint);

            msg.curAngry = selfTeam.curAngry;
            war.addMsgToRecorder(msg);
        }
Ejemplo n.º 3
0
        /// <summary>
        /// 把消息加入分步模式的动作列表里
        /// </summary>
        private void addMsgToStepRecorder(CMsgHeader msg)
        {
            if (bStepMode)
            {
                if (msg is CMsgSkillCast)
                {
                    CMsgSkillCast  cast = msg as CMsgSkillCast;
                    BT_MonsterTeam team = teamFromPveId(cast.caster);
                    cast.curAngry = team.curAngry;
                }

                StepRecorder.Add(msg);
            }
        }
Ejemplo n.º 4
0
        public void addMsgToRecorder(CMsgHeader msg)
        {
            //可能要加入分步列表里
            addMsgToStepRecorder(msg);

            if (msg is CMsgSkillCast)
            {
                CMsgSkillCast  cast = msg as CMsgSkillCast;
                BT_MonsterTeam team = teamFromPveId(cast.caster);
                cast.curAngry = team.curAngry;
            }

            _warRecorder.Add(msg);

            if (msg is CMsgWarEnd)
            {
                CMsgWarEnd end = msg as CMsgWarEnd;
                WarIsOver = end.winner == "Att" ? 1 : 0;
            }
        }
Ejemplo n.º 5
0
        // TODO: 无视属性克制
        public bool castIgnorePropertyKill()
        {
            BT_Logical war    = owner._war;
            bool       ignore = false;

            if (opObj.ID == 27 && canCastSkillOpDefault())
            {
                ignore = true;

                BT_MonsterTeam selfTeam = owner.ownerTeam;
                if (selfTeam.getTeamName == "Att")
                {
                    war._AoYiCastCount_Att = 1;
                }
                else
                {
                    war._AoYiCastCount_Def = 1;
                }

                CMsgSkillCast msg = new CMsgSkillCast(this, CMsgSkillCast.categoryIgnorePropertyKill);
                war.addMsgToRecorder(msg);
            }
            return(ignore);
        }