// 初始化csv表 protected void InitHeroTalentConfigPageCsv(string stPath) { ScpReader reader = new ScpReader(stPath, true, 2); allHeroTalentConfigPageTable = new Hashtable(); int nIndex = 0; for (int i = 0; i < reader.GetRecordCount(); i++) { SSchemeHeroTalentConfig sConfig = new SSchemeHeroTalentConfig(); sConfig.nHeroId = reader.GetInt(i, (int)HeroTalentConfig.EMT_HEROID, 0); sConfig.nTalentId = reader.GetInt(i, (int)HeroTalentConfig.EMT_TALENTID, 0); sConfig.nLevelLimit = reader.GetInt(i, (int)HeroTalentConfig.EMT_LEVELPLIMIT, 0); sConfig.nTalentIconId = reader.GetInt(i, (int)HeroTalentConfig.EMT_TALENTICONID, 0); sConfig.nRecommandShow = reader.GetInt(i, (int)HeroTalentConfig.EMT_RECOMMAND_SHOW, 0); sConfig.nActiveType = reader.GetInt(i, (int)HeroTalentConfig.EMT_ACTIVETYPE, 0); sConfig.nActiveStarLv = reader.GetInt(i, (int)HeroTalentConfig.EMT_ACTIVESTARLEVEL, 0); sConfig.nOnlyActive = reader.GetInt(i, (int)HeroTalentConfig.EMT_ONLYACTIVE, 0); sConfig.nShowType = reader.GetInt(i, (int)HeroTalentConfig.EMT_SHOWTYPE, 0); sConfig.nSlotId = reader.GetInt(i, (int)HeroTalentConfig.EMT_SLOTID, 0); sConfig.sTalentName = reader.GetString(i, (int)HeroTalentConfig.EMT_TALENTNAME, ""); sConfig.sTalentPrizeName = reader.GetString(i, (int)HeroTalentConfig.EMT_TALENTPRIZENAME, ""); sConfig.sTalenActiveDescInStatic = reader.GetString(i, (int)HeroTalentConfig.EMT_TALENTACTIVEDESC, ""); sConfig.sTalenDisableDescInStatic = reader.GetString(i, (int)HeroTalentConfig.EMT_TALENTDISABLEDESC, ""); sConfig.sTalenDescInWar = reader.GetString(i, (int)HeroTalentConfig.EMT_TALENTDESCINWAR, ""); sConfig.nTalentTermId = reader.GetInt(i, (int)HeroTalentConfig.EMT_TALENTTERMID, 0); if (sConfig.sTalenDisableDescInStatic == String.Empty) { string str = String.Format(ULocalizationService.Instance.Get("UIView", "TalentView", "TalentUnActiveDesc"), sConfig.nActiveStarLv); sConfig.sTalenDisableDescInStatic = sConfig.sTalenActiveDescInStatic + str; } if (sConfig.nActiveType == 0 && sConfig.nActiveStarLv == 0) { string str = ULocalizationService.Instance.Get("UIView", "TalentView", "TalentUnActiveDescEx"); sConfig.sTalenDisableDescInStatic = sConfig.sTalenActiveDescInStatic + str; } if (allHeroTalentConfigPageTable.ContainsKey(sConfig.nHeroId)) { HeroDicTalentConfig dicConig = allHeroTalentConfigPageTable[sConfig.nHeroId] as HeroDicTalentConfig; dicConig.dicTalentConfig[sConfig.nTalentId] = sConfig; } else { HeroDicTalentConfig dicConig = new HeroDicTalentConfig(); dicConig.dicTalentConfig[sConfig.nTalentId] = sConfig; allHeroTalentConfigPageTable[sConfig.nHeroId] = dicConig; } if (m_MaxStarActiveLv < sConfig.nActiveStarLv) { m_MaxStarActiveLv = sConfig.nActiveStarLv; } } }
public HeroDicTalentConfig GetHeroTalentDicConfig(int nHeroId) { if (allHeroTalentConfigPageTable == null || !allHeroTalentConfigPageTable.ContainsKey(nHeroId)) { return(null); } HeroDicTalentConfig dicConig = allHeroTalentConfigPageTable[nHeroId] as HeroDicTalentConfig; return(dicConig); }
// 返回英雄升星等级奖励的天赋列表 public List <SSchemeHeroTalentConfig> getHeroStarPrizeTalent(int nHeroID, int nLevel) { List <SSchemeHeroTalentConfig> result = new List <SSchemeHeroTalentConfig>(); HeroDicTalentConfig dicConig = allHeroTalentConfigPageTable[nHeroID] as HeroDicTalentConfig; foreach (var item in dicConig.dicTalentConfig) { if (item.Value.nActiveStarLv == nLevel && item.Value.nActiveType == (int)TalentActiveType.ETAT_DefualtActive) { result.Add(item.Value); } } return(result); }
public SSchemeHeroTalentConfig GetHeroTalentConfig(int nHeroId, int nTalentId) { if (allHeroTalentConfigPageTable == null || !allHeroTalentConfigPageTable.ContainsKey(nHeroId)) { return(null); } HeroDicTalentConfig dicConig = allHeroTalentConfigPageTable[nHeroId] as HeroDicTalentConfig; if (!dicConig.dicTalentConfig.ContainsKey(nTalentId)) { return(null); } return(dicConig.dicTalentConfig[nTalentId]); }