Ejemplo n.º 1
0
        public async Task Load(string file)
        {
            if (!File.Exists(file))
            {
                preloaded[file] = new LoadNonexistent();
                return;
            }

            preloaded[file] = new LoadBusy();
            await Task.Run(StartLoad);

            void StartLoad()
            {
                try {
                    var model = ASECIILoader.DeserializeObject <SpriteModel>(File.ReadAllText(file));
                    if (model?.filepath == null)
                    {
                        Failed("Filepath does not exist");
                        return;
                    }
                    var s = new LoadSuccess(model);
                    preloaded[file] = s;
                    Handle(file, s);
                } catch (Exception e) {
                    Failed(e.Message);
                }
                void Failed(string message)
                {
                    var f = new LoadFailure(message);

                    preloaded[file] = f;
                    Handle(file, f);
                }
            }
        }
Ejemplo n.º 2
0
        public void Enter(Console console, string filepath)
        {
            var Width  = console.Width;
            var Height = console.Height;

            if (File.Exists(filepath))
            {
                try {
                    var sprite = ASECIILoader.DeserializeObject <SpriteModel>(File.ReadAllText(filepath));

                    if (sprite.filepath != filepath)
                    {
                        sprite.filepath = filepath;
                        File.WriteAllText($"{filepath}", ASECIILoader.SerializeObject(sprite));
                    }

                    sprite.OnLoad();
                    Game.Instance.Screen = new EditorMain(Width, Height, sprite);

                    Program.SaveState(new EditorState(filepath));
                } catch {
                    throw;
                }
            }
            else
            {
                var model = new SpriteModel(Width, Height)
                {
                    filepath = filepath
                };
                model.sprite.layers.Add(new Layer());

                File.WriteAllText(filepath, ASECIILoader.SerializeObject(model));
                console.Children.Add(new EditorMain(Width, Height, model));
            }
        }
Ejemplo n.º 3
0
        public FileMenu(int width, int height, FileMode mode) : base(width, height)
        {
            DefaultBackground = Color.Black;


            this.recentFiles   = File.Exists(RECENTFILES) ? ASECIILoader.DeserializeObject <HashSet <string> >(File.ReadAllText(RECENTFILES)).Where(f => File.Exists(f)).ToHashSet() : new HashSet <string>();
            this.preloaded     = new Dictionary <string, ILoadResult>();
            this.recentListing = new List <LabelButton>();
            int n = 3;

            if (recentFiles.Any())
            {
                folderListingX = 32;
                foreach (var f in recentFiles)
                {
                    var p = Path.GetFileName(f);
                    var b = new LabelButton(p, Load, () => textbox.text = f)
                    {
                        Position = new Point(4, n),
                    };

                    b.MouseEnter += (e, args) => {
                        ShowPreview(f);
                    };

                    this.Children.Add(b);
                    recentListing.Add(b);
                    n++;

                    void Load()
                    {
                        mode.Enter(this, f);
                        //AddRecentFile(f);
                    }
                }
            }
            else
            {
                folderListingX = 8;
            }


            this.mode         = mode;
            UseMouse          = true;
            UseKeyboard       = true;
            IsFocused         = true;
            FocusOnMouseClick = true;
            folderListing     = new List <LabelButton>();

            textbox = new TextField(width - folderListingX)
            {
                Position = new Point(folderListingX, 1),

                UseKeyboard = true,
                UseMouse    = true,
                IsFocused   = true,
                text        = mode.InitialPath,
            };
            textbox.TextChanged  += tf => UpdateListing(textbox.text);
            textbox.EnterPressed += tf => EnterFile();
            this.Children.Add(textbox);
            UpdateListing(textbox.text);
        }