public void Set(FloatVariable a) { Value = a.Value; }
/// <summary> /// Compare within Epsilon /// /// </summary> /// <see cref="https://docs.unity3d.com/ScriptReference/Mathf.Approximately.html"/> public bool Equals(FloatVariable other) { return(Mathf.Approximately(Value, other.Value)); }
public void Add(FloatVariable a) { Value += a.Value; }