/// <summary>
        /// 引数の日のおすすめクエストを返す。
        /// </summary>
        /// <param name="time"></param>
        /// <returns>おすすめクエスト</returns>
        public static string recommandQuest(DateTime time)
        {
            QuestConfig qst  = getQuestConfig(time);
            DateTime    epoc = qst.epoch_day;

            TimeSpan ts = time - epoc;

            return(qst.quest_names[ts.Days % qst.quest_names.Count]);
        }
Ejemplo n.º 2
0
        public QuestConfiguraor()
        {
            quests = new List <QuestConfig>();

            QuestConfig q1 = new QuestConfig();

            q1.epoch_day   = new DateTime(2018, 5, 31);
            q1.start_time  = new DateTime(2018, 5, 31);
            q1.quest_names = new List <string>()
            {
                "暗影渦巻く壊れた世界", "境界を貫く双角の凶鳥", "混沌導く闇の化身", "混沌産み出す闇の化身", "混沌喚び出す龍の咆哮"
            };
            quests.Add(q1);

            QuestConfig q2 = new QuestConfig();

            q2.epoch_day   = new DateTime(2019, 3, 28);
            q2.start_time  = new DateTime(2019, 3, 28);
            q2.quest_names = new List <string>()
            {
                "暗影渦巻く壊れた世界"
            };
            quests.Add(q2);

            QuestConfig q3 = new QuestConfig();

            q3.epoch_day   = new DateTime(2018, 5, 31);
            q3.start_time  = new DateTime(2019, 4, 4);
            q3.quest_names = new List <string>()
            {
                "暗影渦巻く壊れた世界", "境界を貫く双角の凶鳥", "混沌導く闇の化身", "混沌産み出す闇の化身", "混沌喚び出す龍の咆哮"
            };
            quests.Add(q3);

            QuestConfig q4 = new QuestConfig();

            q4.epoch_day   = new DateTime(2019, 8, 20);
            q4.start_time  = new DateTime(2019, 8, 21);
            q4.quest_names = new List <string>()
            {
                "暗影渦巻く壊れた世界", "平穏を引き裂く混沌", "混沌導く闇の化身", "戦塵を招く魔城の脅威", "静寂に生まれし混沌"
            };
            quests.Add(q4);

            QuestConfig q5 = new QuestConfig();

            q5.epoch_day   = new DateTime(2020, 3, 2);
            q5.start_time  = new DateTime(2020, 3, 4);
            q5.quest_names = new List <string>()
            {
                "暗影渦巻く壊れた世界", "平穏を引き裂く混沌", "安寧を破りし超急の魔笛", "戦塵を招く魔城の脅威", "静寂に生まれし混沌"
            };
            quests.Add(q5);
        }
        /// <summary>
        /// 引数で指定したクエストが発生する一番近い日を探す。
        /// その日にクエストが発生場合、次のクエスがが発生する日を返す。
        /// </summary>
        /// <param name="quest"></param>
        /// <param name="nowDay"></param>
        /// <returns></returns>
        public static (int days, DateTime day) nextnextQuest(string quest, DateTime nowDay)
        {
            (int d, DateTime time) = nextQuest(quest, nowDay);
            QuestConfig questconfig = getQuestConfig(nowDay);

            if (d == 0)
            {
                DateTime addOneday = (fixDateTime(nowDay) + new TimeSpan(1, 0, 0, 0));
                (int day2, DateTime time2) = nextQuest(quest, addOneday);
                return(questconfig.quest_names.Count, time2);
            }
            else
            {
                return(d, time);
            }
        }