static int OnLoading(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); AL.LuaFramework.Controller.Transition.ASceneLoadingTransition obj = (AL.LuaFramework.Controller.Transition.ASceneLoadingTransition)ToLua.CheckObject <AL.LuaFramework.Controller.Transition.ASceneLoadingTransition>(L, 1); System.Collections.IEnumerator o = obj.OnLoading(); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int set_ProcessAction(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); AL.LuaFramework.Controller.Transition.ASceneLoadingTransition obj = (AL.LuaFramework.Controller.Transition.ASceneLoadingTransition)o; System.Action <float> arg0 = (System.Action <float>)ToLua.CheckDelegate <System.Action <float> >(L, 2); obj.ProcessAction = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index ProcessAction on a nil value")); } }
static int get_ProcessAction(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); AL.LuaFramework.Controller.Transition.ASceneLoadingTransition obj = (AL.LuaFramework.Controller.Transition.ASceneLoadingTransition)o; System.Action <float> ret = obj.ProcessAction; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index ProcessAction on a nil value")); } }