/// <summary>
 /// When the player interacts with this event, he repairs the radiator jam and the event object
 /// gets destroyed. Also it pops up a feedback text.
 /// </summary>
 /// <param name="_Player">Interacting player</param>
 void Activated(GameObject _Player)
 {
     this.gameObject.SetActive(false);
     if (floatingText)
     {
         ShowFloatingText(popUpText);
     }
     _Player.SendMessage("deleteInteractableObject", gameObject);
     radiatorScript.SetIsJammed(false);
     Destroy(gameObject);
 }
 void Start()
 {
     radiatorScript = GameObject.Find("Radiator").GetComponent <CoolingRadiatorScript>();
     radiatorScript.SwitchOff();
     radiatorScript.SetIsJammed(true);
 }