private static void DrawCreateModelFirstMessage()
        {
            GUILayout.BeginHorizontal();
            GUILayout.FlexibleSpace();
            GUILayout.Label(
                "Generating a Controller, first requries a Model:",
                GUILayout.ExpandWidth(true));

            var keyPressed   = Event.current.type == EventType.KeyDown;
            var enterPressed = keyPressed & Event.current.character == '\n';

            if (GUILayout.Button("Generate Model") || enterPressed)
            {
                CreateModelEditorWindow.Display();
            }

            GUILayout.FlexibleSpace();
            GUILayout.EndHorizontal();
        }
Ejemplo n.º 2
0
 static void CreateModel()
 {
     CreateModelEditorWindow.Display();
 }