public Bond(MoleculePattern _moleculePattern1, ComponentPattern _componentPattern1, MoleculePattern _moleculePattern2, ComponentPattern _componentPattern2)
 {
     moleculePattern1  = _moleculePattern1;
     componentPattern1 = _componentPattern1;
     moleculePattern2  = _moleculePattern2;
     componentPattern2 = _componentPattern2;
 }
Ejemplo n.º 2
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 public Molecule(MoleculePattern moleculePattern, RelativeTransform _localTransform, Complex _complex)
 {
     localTransform     = new RelativeTransform(_localTransform);
     complex            = _complex;
     definition         = moleculePattern.moleculeDef;
     collisionRadius    = interactionRadius = definition.radius;
     interactionRadius += 1f;
     CreateComponents(moleculePattern);
     SetColorForCurrentState();
 }
 bool MoleculePatternWasUsed(MoleculePattern moleculePattern, List <Molecule> molecules)
 {
     foreach (Molecule molecule in molecules)
     {
         if (molecule.stateWasUpdated && moleculePattern.Matches(molecule))
         {
             return(true);
         }
     }
     return(false);
 }
Ejemplo n.º 4
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 protected void CreateComponents(MoleculePattern moleculePattern)
 {
     foreach (List <ComponentDef> aTypeOfComponent in definition.componentDefs.Values)
     {
         foreach (ComponentDef componentDef in aTypeOfComponent)
         {
             CreateComponent(componentDef);
         }
     }
     moleculePattern.SetStateOfMolecule(this);
 }
        void SetProductStatesOfAttachedMolecules(Molecule molecule, MoleculePattern productMoleculeRef)
        {
            Dictionary <string, Bond> bonds = GetBonds(productMoleculeRef);

            foreach (string componentName in molecule.components.Keys)
            {
                foreach (MoleculeComponent component in molecule.components[componentName])
                {
                    if (component.boundComponent != null && !component.boundComponent.molecule.stateWasUpdated && bonds.ContainsKey(component.lastBondName))
                    {
                        component.boundComponent.SetToProductState(bonds[component.lastBondName].moleculePattern2, bonds[component.lastBondName].componentPattern2);
                    }
                }
            }
        }
        public override bool Equals(object obj)
        {
            //UnityEngine.Profiling.Profiler.BeginSample("Comparisons");
            MoleculePattern other = obj as MoleculePattern;

            if (other != null)
            {
                return(Matches(other));
            }
            Molecule molecule = obj as Molecule;

            if (molecule != null)
            {
                return(Matches(molecule));
            }
            //UnityEngine.Profiling.Profiler.EndSample();
            return(false);
        }
        Dictionary <string, Bond> GetBonds(MoleculePattern moleculePattern)
        {
            Bond bond;
            Dictionary <string, Bond> bonds = new Dictionary <string, Bond>();

            foreach (string componentName in moleculePattern.componentPatterns.Keys)
            {
                foreach (ComponentPattern componentPattern in moleculePattern.componentPatterns[componentName])
                {
                    if (!componentPattern.bound || componentPattern.bondName.Contains("+") || bonds.ContainsKey(componentPattern.bondName))
                    {
                        continue;
                    }

                    bond = GetBondForComponent(moleculePattern, componentPattern);
                    if (bond != null)
                    {
                        bonds.Add(componentPattern.bondName, bond);
                    }
                }
            }
            return(bonds);
        }
        public virtual void SetStateOfComplex(Molecule molecule1, MoleculePattern productMolecule1, Molecule molecule2, MoleculePattern productMolecule2)
        {
            //get references to the reaction center molecules in this complex pattern
            MoleculePattern productMoleculeRef1 = null, productMoleculeRef2 = null;

            foreach (string moleculeName in moleculePatterns.Keys)
            {
                foreach (MoleculePattern moleculePattern in moleculePatterns[moleculeName])
                {
                    if (productMolecule1.Matches(moleculePattern))
                    {
                        productMoleculeRef1 = moleculePattern;
                    }
                    else if (productMolecule2.Matches(moleculePattern))
                    {
                        productMoleculeRef2 = moleculePattern;
                    }
                }
            }

            //set states of attached molecules
            SetProductStatesOfAttachedMolecules(molecule1, productMoleculeRef1);
            SetProductStatesOfAttachedMolecules(molecule2, productMoleculeRef2);
        }
 Bond GetBondForComponent(MoleculePattern moleculePattern, ComponentPattern componentPattern)
 {
     foreach (string moleculeName in moleculePatterns.Keys)
     {
         foreach (MoleculePattern otherMoleculePattern in moleculePatterns[moleculeName])
         {
             if (otherMoleculePattern == moleculePattern)
             {
                 continue;
             }
             foreach (string otherComponentName in otherMoleculePattern.componentPatterns.Keys)
             {
                 foreach (ComponentPattern otherComponentPattern in otherMoleculePattern.componentPatterns[otherComponentName])
                 {
                     if (otherComponentPattern.bound && otherComponentPattern.bondName == componentPattern.bondName)
                     {
                         return(new Bond(moleculePattern, componentPattern, otherMoleculePattern, otherComponentPattern));
                     }
                 }
             }
         }
     }
     return(null);
 }
        public bool Matches(MoleculePattern other)
        {
            if (!other.moleculeDef.Equals(moleculeDef))
            {
                //Debug.Log( "molecules don't match" );
                return(false);
            }

            Dictionary <ComponentPattern, int> thisComponentsInState  = new Dictionary <ComponentPattern, int>();
            Dictionary <ComponentPattern, int> otherComponentsInState = new Dictionary <ComponentPattern, int>();

            foreach (string componentName in componentPatterns.Keys)
            {
                if (!other.componentPatterns.ContainsKey(componentName))   //does this type of component exist in the other?
                {
                    //Debug.Log( "component " + componentName + " doesn't exist in other" );
                    return(false);
                }

                foreach (ComponentPattern thisComponentPattern in componentPatterns[componentName]) //how many of our components are in each state?
                {
                    if (!thisComponentsInState.ContainsKey(thisComponentPattern))
                    {
                        thisComponentsInState[thisComponentPattern] = 1;
                    }
                    else
                    {
                        thisComponentsInState[thisComponentPattern]++;
                    }
                }
                foreach (ComponentPattern otherComponentPattern in other.componentPatterns[componentName]) //how many of the other's components are in each state?
                {
                    if (!otherComponentsInState.ContainsKey(otherComponentPattern))
                    {
                        otherComponentsInState[otherComponentPattern] = 1;
                    }
                    else
                    {
                        otherComponentsInState[otherComponentPattern]++;
                    }
                }

                foreach (ComponentPattern thisComponentPattern in thisComponentsInState.Keys) //does the other at least have as many components in each state as we do?
                {
                    if (!otherComponentsInState.ContainsKey(thisComponentPattern))
                    {
                        //Debug.Log( "there are no " + componentName + " components that match pattern " + thisComponentPattern );
                        return(false);
                    }
                    if (otherComponentsInState[thisComponentPattern] < thisComponentsInState[thisComponentPattern])
                    {
                        //Debug.Log( "number of " + componentName + " components that match pattern " + thisComponentPattern + " is "
                        //+ otherComponentsInState[thisComponentPattern] + " when it should be at least " + thisComponentsInState[thisComponentPattern] );
                        return(false);
                    }
                }

                thisComponentsInState.Clear();
                otherComponentsInState.Clear();
            }
            return(true);
        }
        public bool Matches(Dictionary <string, List <Molecule> > molecules)
        {
            //UnityEngine.Profiling.Profiler.BeginSample("Comparisons");
            Dictionary <MoleculePattern, int> thisComponentsInState  = new Dictionary <MoleculePattern, int>();
            Dictionary <MoleculePattern, int> otherComponentsInState = new Dictionary <MoleculePattern, int>();

            foreach (string moleculeName in moleculePatterns.Keys)
            {
                if (!molecules.ContainsKey(moleculeName))   //does this type of molecule exist in the other?
                {
                    //Debug.Log( "molecule " + moleculeName + " doesn't exist in molecules" );
                    return(false);
                }

                foreach (MoleculePattern thisMoleculePattern in moleculePatterns[moleculeName]) //how many of our molecules are in each state?
                {
                    if (!thisComponentsInState.ContainsKey(thisMoleculePattern))
                    {
                        thisComponentsInState[thisMoleculePattern] = 1;
                    }
                    else
                    {
                        thisComponentsInState[thisMoleculePattern]++;
                    }
                }
                foreach (Molecule otherMolecule in molecules[moleculeName]) //how many of the other's molecules are in each state?
                {
                    MoleculePattern otherMoleculePattern = new MoleculePattern(otherMolecule);
                    if (!otherComponentsInState.ContainsKey(otherMoleculePattern))
                    {
                        otherComponentsInState[otherMoleculePattern] = 1;
                    }
                    else
                    {
                        otherComponentsInState[otherMoleculePattern]++;
                    }
                }

                foreach (MoleculePattern thisMoleculePattern in thisComponentsInState.Keys) //does the other at least have as many molecules in each state as we do?
                {
                    MoleculePattern matchingMoleculePattern = null;
                    foreach (MoleculePattern otherMoleculePattern in otherComponentsInState.Keys)
                    {
                        if (thisMoleculePattern.Matches(otherMoleculePattern))
                        {
                            matchingMoleculePattern = otherMoleculePattern;
                            break;
                        }
                    }
                    if (matchingMoleculePattern == null)
                    {
                        //Debug.Log( "there are no " + moleculeName + " molecules that match pattern " + thisMoleculePattern );
                        return(false);
                    }
                    if (otherComponentsInState[matchingMoleculePattern] < thisComponentsInState[thisMoleculePattern])
                    {
                        //Debug.Log( "number of " + moleculeName + " molecules that match pattern " + thisMoleculePattern + " is "
                        //+ otherComponentsInState[matchingMoleculePattern] + " when it should be at least " + thisComponentsInState[thisMoleculePattern] );
                        return(false);
                    }
                }

                thisComponentsInState.Clear();
                otherComponentsInState.Clear();
            }
            //UnityEngine.Profiling.Profiler.EndSample();
            return(true);
        }
Ejemplo n.º 12
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 public void SetToProductState(MoleculePattern productMoleculePattern)
 {
     productMoleculePattern.SetStateOfMolecule(this);
     stateWasUpdated = true;
 }
Ejemplo n.º 13
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 public void SetToProductState(ComplexPattern productComplex, Molecule molecule1, MoleculePattern productMolecule1, Molecule molecule2, MoleculePattern productMolecule2)
 {
     productComplex.SetStateOfComplex(molecule1, productMolecule1, molecule2, productMolecule2);
     ConnectBoundComponents();
 }
Ejemplo n.º 14
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 public void SetToProductState(MoleculePattern productMolecule, ComponentPattern productComponent)
 {
     productComponent.SetStateOfComponent(this);
     stateWasUpdated = true;
     molecule.SetToProductState(productMolecule);
 }