Ejemplo n.º 1
0
        public async Task<string> Run()
        {
            IGameFactory factory = _game.Factory;
            float panelWidth = _game.Settings.VirtualResolution.Width * 3 / 4f;
            float panelHeight = _game.Settings.VirtualResolution.Height * 3 / 4f;
            const float labelHeight = 20f;
            const float textBoxHeight = 20f;
            const float buttonHeight = 20f;
            const float itemHeight = 20f;
            const float itemPaddingX = 5f;
            const float itemPaddingY = 5f;
            const float scrollButtonWidth = 20f;
            const float scrollButtonHeight = 20f;
            const float scrollButtonOffsetX = 5f;
            const float scrollButtonOffsetY = 5f;
            const float okButtonWidth = 50f;
            const float okButtonHeight = 20f;
            const float okButtonPaddingX = 20f;
            const float okButtonPaddingY = 20f;
            float okCancelWidth = okButtonWidth * 2 + okButtonPaddingX;
            float okButtonX = panelWidth / 2f - okCancelWidth / 2f;
            float cancelButtonX = okButtonX + okButtonWidth + okButtonPaddingX;
            float panelX = _game.Settings.VirtualResolution.Width / 2f - panelWidth / 2f;
            float panelY = _game.Settings.VirtualResolution.Height / 2f - panelHeight / 2f;
            ITextConfig textBoxConfig = new AGSTextConfig(alignment: Alignment.BottomLeft,
                autoFit: AutoFit.TextShouldCrop, font: Hooks.FontLoader.LoadFont(null, 10f));

            IPanel panel = factory.UI.GetPanel("SelectFilePanel", panelWidth, panelHeight, panelX, panelY);
            panel.SkinTags.Add(AGSSkin.DialogBoxTag);
            panel.Skin.Apply(panel);
            ILabel titleLabel = factory.UI.GetLabel("SelectFileTitle", _title, panelWidth, labelHeight, 0f, panelHeight - labelHeight, _buttonsTextConfig);
            _fileTextBox = factory.UI.GetTextBox("SelectFileTextBox", 0f, panelHeight - labelHeight - textBoxHeight, _startPath, textBoxConfig, width: panelWidth, height: textBoxHeight);

            _inventory = new AGSInventory();
            IInventoryWindow invWindow = factory.Inventory.GetInventoryWindow("SelectFileInventory", panelWidth - scrollButtonWidth - scrollButtonOffsetX * 2,
                                                                              panelHeight - labelHeight - buttonHeight - textBoxHeight - okButtonPaddingY, ITEM_WIDTH + itemPaddingX, itemHeight + itemPaddingY, 0f, okButtonPaddingY + okButtonHeight, _inventory);
            invWindow.Z = 1;
            IButton okButton = factory.UI.GetButton("SelectFileOkButton", (string)null, null, null, okButtonX, okButtonPaddingY, "OK", _buttonsTextConfig, width: okButtonWidth, height: okButtonHeight);
            IButton cancelButton = factory.UI.GetButton("SelectFileCancelButton", (string)null, null, null, cancelButtonX, okButtonPaddingY, "Cancel", _buttonsTextConfig, width: okButtonWidth, height: okButtonHeight);
            IButton scrollDownButton = factory.UI.GetButton("SelectFileScrollDown", (string)null, null, null, panelWidth - scrollButtonWidth - scrollButtonOffsetX, okButton.Y + okButtonHeight + scrollButtonOffsetY, "", _buttonsTextConfig, width: scrollButtonWidth, height: scrollButtonHeight);
            IButton scrollUpButton = factory.UI.GetButton("SelectFileScrollUp", (string)null, null, null, panelWidth - scrollButtonWidth - scrollButtonOffsetX, panelHeight - labelHeight - textBoxHeight - scrollButtonHeight - scrollButtonOffsetY, "", _buttonsTextConfig, width: scrollButtonWidth, height: scrollButtonHeight);
            titleLabel.TreeNode.SetParent(panel.TreeNode);
            _fileTextBox.TreeNode.SetParent(panel.TreeNode);
            invWindow.TreeNode.SetParent(panel.TreeNode);
            okButton.TreeNode.SetParent(panel.TreeNode);
            cancelButton.TreeNode.SetParent(panel.TreeNode);
            scrollDownButton.TreeNode.SetParent(panel.TreeNode);
            scrollUpButton.TreeNode.SetParent(panel.TreeNode);

            cancelButton.MouseClicked.Subscribe(onCancelClicked);
            okButton.MouseClicked.Subscribe(onOkClicked);

            scrollDownButton.MouseClicked.Subscribe((sender, args) => invWindow.ScrollDown());
            scrollUpButton.MouseClicked.Subscribe((sender, args) => invWindow.ScrollUp());

            _fileIcon = new FileIcon(_glUtils);
            _fileIconSelected = new FileIcon(_glUtils) { IsSelected = true };
            _folderIcon = new FolderIcon(_glUtils);
            _folderIconSelected = new FolderIcon(_glUtils) { IsSelected = true };

            var arrowDownIcon = getIcon("ArrowDown", factory, scrollButtonWidth, scrollButtonHeight, 
                                        new ArrowIcon(_glUtils) { Direction = ArrowIcon.ArrowDirection.Down });
            arrowDownIcon.Anchor = new PointF();
            arrowDownIcon.Enabled = false;
            arrowDownIcon.TreeNode.SetParent(scrollDownButton.TreeNode);
            _game.State.UI.Add(arrowDownIcon);

            var arrowUpIcon = getIcon("ArrowUp", factory, scrollButtonWidth, scrollButtonHeight,
                                      new ArrowIcon(_glUtils) { Direction = ArrowIcon.ArrowDirection.Up });
            arrowUpIcon.Anchor = new PointF();
            arrowUpIcon.Enabled = false;
            arrowUpIcon.TreeNode.SetParent(scrollUpButton.TreeNode);
            _game.State.UI.Add(arrowUpIcon);

            _fileGraphics = getIcon("FileGraphics", factory, ITEM_WIDTH, itemHeight, _fileIcon);
            _folderGraphics = getIcon("FolderGraphics", factory, ITEM_WIDTH, itemHeight, _folderIcon);

            fillAllFiles(_startPath);

            _fileTextBox.OnPressingKey.Subscribe(onTextBoxKeyPressed);

            bool okGiven = await _tcs.Task;
            removeAllUI(panel);
            if (!okGiven) return null;
            return _fileTextBox.Text;
        }
Ejemplo n.º 2
0
        public async Task <string> Run()
        {
            IGameFactory factory             = _game.Factory;
            float        panelWidth          = _game.Settings.VirtualResolution.Width * 3 / 4f;
            float        panelHeight         = _game.Settings.VirtualResolution.Height * 3 / 4f;
            const float  labelHeight         = 20f;
            const float  textBoxHeight       = 20f;
            const float  buttonHeight        = 20f;
            const float  itemHeight          = 20f;
            const float  itemPaddingX        = 5f;
            const float  itemPaddingY        = 5f;
            const float  scrollButtonWidth   = 20f;
            const float  scrollButtonHeight  = 20f;
            const float  scrollButtonOffsetX = 5f;
            const float  scrollButtonOffsetY = 5f;
            const float  okButtonWidth       = 50f;
            const float  okButtonHeight      = 20f;
            const float  okButtonPaddingX    = 20f;
            const float  okButtonPaddingY    = 20f;
            float        okCancelWidth       = okButtonWidth * 2 + okButtonPaddingX;
            float        okButtonX           = panelWidth / 2f - okCancelWidth / 2f;
            float        cancelButtonX       = okButtonX + okButtonWidth + okButtonPaddingX;
            float        panelX        = _game.Settings.VirtualResolution.Width / 2f - panelWidth / 2f;
            float        panelY        = _game.Settings.VirtualResolution.Height / 2f - panelHeight / 2f;
            ITextConfig  textBoxConfig = new AGSTextConfig(alignment: Alignment.BottomLeft,
                                                           autoFit: AutoFit.TextShouldCrop, font: _game.Factory.Fonts.LoadFont(null, 10f));

            IPanel panel = factory.UI.GetPanel("SelectFilePanel", panelWidth, panelHeight, panelX, panelY);

            panel.SkinTags.Add(AGSSkin.DialogBoxTag);
            panel.Skin.Apply(panel);
            panel.AddComponent <IModalWindowComponent>().GrabFocus();
            ILabel titleLabel = factory.UI.GetLabel("SelectFileTitle", _title, panelWidth, labelHeight, 0f, panelHeight - labelHeight, _buttonsTextConfig);

            _fileTextBox = factory.UI.GetTextBox("SelectFileTextBox", 0f, panelHeight - labelHeight - textBoxHeight, _startPath, textBoxConfig, width: panelWidth, height: textBoxHeight);

            _inventory = new AGSInventory();
            IInventoryWindow invWindow = factory.Inventory.GetInventoryWindow("SelectFileInventory", panelWidth - scrollButtonWidth - scrollButtonOffsetX * 2,
                                                                              panelHeight - labelHeight - buttonHeight - textBoxHeight - okButtonPaddingY, ITEM_WIDTH + itemPaddingX, itemHeight + itemPaddingY, 0f, okButtonPaddingY + okButtonHeight, _inventory);

            invWindow.Z = 1;
            IButton okButton         = factory.UI.GetButton("SelectFileOkButton", (string)null, null, null, okButtonX, okButtonPaddingY, "OK", _buttonsTextConfig, width: okButtonWidth, height: okButtonHeight);
            IButton cancelButton     = factory.UI.GetButton("SelectFileCancelButton", (string)null, null, null, cancelButtonX, okButtonPaddingY, "Cancel", _buttonsTextConfig, width: okButtonWidth, height: okButtonHeight);
            IButton scrollDownButton = factory.UI.GetButton("SelectFileScrollDown", (string)null, null, null, panelWidth - scrollButtonWidth - scrollButtonOffsetX, okButton.Y + okButtonHeight + scrollButtonOffsetY, "", _buttonsTextConfig, width: scrollButtonWidth, height: scrollButtonHeight);
            IButton scrollUpButton   = factory.UI.GetButton("SelectFileScrollUp", (string)null, null, null, panelWidth - scrollButtonWidth - scrollButtonOffsetX, panelHeight - labelHeight - textBoxHeight - scrollButtonHeight - scrollButtonOffsetY, "", _buttonsTextConfig, width: scrollButtonWidth, height: scrollButtonHeight);

            titleLabel.TreeNode.SetParent(panel.TreeNode);
            _fileTextBox.TreeNode.SetParent(panel.TreeNode);
            invWindow.TreeNode.SetParent(panel.TreeNode);
            okButton.TreeNode.SetParent(panel.TreeNode);
            cancelButton.TreeNode.SetParent(panel.TreeNode);
            scrollDownButton.TreeNode.SetParent(panel.TreeNode);
            scrollUpButton.TreeNode.SetParent(panel.TreeNode);

            cancelButton.MouseClicked.Subscribe(onCancelClicked);
            okButton.MouseClicked.Subscribe(onOkClicked);

            scrollDownButton.MouseClicked.Subscribe((sender, args) => invWindow.ScrollDown());
            scrollUpButton.MouseClicked.Subscribe((sender, args) => invWindow.ScrollUp());

            _fileIcon         = new FileIcon(_glUtils, _game.Settings);
            _fileIconSelected = new FileIcon(_glUtils, _game.Settings)
            {
                IsSelected = true
            };
            _folderIcon         = new FolderIcon(_glUtils, _game.Settings);
            _folderIconSelected = new FolderIcon(_glUtils, _game.Settings)
            {
                IsSelected = true
            };

            var arrowDownIcon = getIcon("ArrowDown", factory, scrollButtonWidth, scrollButtonHeight,
                                        new ArrowIcon(_glUtils, _game.Settings)
            {
                Direction = ArrowIcon.ArrowDirection.Down
            });

            arrowDownIcon.Anchor  = new PointF();
            arrowDownIcon.Enabled = false;
            arrowDownIcon.TreeNode.SetParent(scrollDownButton.TreeNode);
            _game.State.UI.Add(arrowDownIcon);

            var arrowUpIcon = getIcon("ArrowUp", factory, scrollButtonWidth, scrollButtonHeight,
                                      new ArrowIcon(_glUtils, _game.Settings)
            {
                Direction = ArrowIcon.ArrowDirection.Up
            });

            arrowUpIcon.Anchor  = new PointF();
            arrowUpIcon.Enabled = false;
            arrowUpIcon.TreeNode.SetParent(scrollUpButton.TreeNode);
            _game.State.UI.Add(arrowUpIcon);

            _fileGraphics   = getIcon("FileGraphics", factory, ITEM_WIDTH, itemHeight, _fileIcon);
            _folderGraphics = getIcon("FolderGraphics", factory, ITEM_WIDTH, itemHeight, _folderIcon);

            fillAllFiles(_startPath);

            _fileTextBox.OnPressingKey.Subscribe(onTextBoxKeyPressed);

            bool okGiven = await _tcs.Task;

            _inventory.Items.Clear();
            removeAllUI(panel);
            panel.GetComponent <IModalWindowComponent>().LoseFocus();
            if (!okGiven)
            {
                return(null);
            }
            return(_fileTextBox.Text);
        }