void IAGSEditor.DeleteSprite(int spriteNumber) { Sprite sprite = _agsEditor.CurrentGame.RootSpriteFolder.FindSpriteByID(spriteNumber, true); if (sprite == null) { throw new AGSEditorException("The sprite " + spriteNumber + " could not be found"); } _agsEditor.DeleteSprite(sprite); _agsEditor.CurrentGame.RootSpriteFolder.NotifyClientsOfUpdate(); }