C# (CSharp) ACR_ServerCommunicator GameWorldManager - 7 ejemplos encontrados. Estos son los ejemplos en C# (CSharp) del mundo real mejor valorados de ACR_ServerCommunicator.GameWorldManager extraídos de proyectos de código abierto. Puedes valorar ejemplos para ayudarnos a mejorar la calidad de los ejemplos.
This object (which is a singleton) manages the local server's view of the game world wide state (data for all servers and players is locally stored here). State elements are, generally, lazily added to the game world manager's state cache. Only when a character, player, or server has actually been observed will it be added to the local cache. This helps prevent the local cache from growing too large up front, as it does not need to have the entire database contents pre-downloaded. As identifiers for unknown servers, players, or characters are seen, the local state cache is updated from the database. The local state cache is also updated based on polling the online player list periodically. In effect, the state cache serves as the current server's view of player presence across the entire game world, spanning every online server. All internal operations on the GameWorldManager assume that the caller has provided appropriate synchronization. Many operations may block on the first reference to a previously unresolved object identifier or object name.