Ejemplo n.º 1
0
        // This is called from ConnectionListener.OnDataReceieve()->Session.ProcessPacket()->This
        /// <summary>
        /// Processes and incoming packet from a client.
        /// </summary>
        /// <param name="packet">The ClientPacket to process.</param>
        public void ProcessPacket(ClientPacket packet)
        {
            packetLog.DebugFormat("[{0}] Processing packet {1}", session.LoggingIdentifier, packet.Header.Sequence);
            NetworkStatistics.C2S_Packets_Aggregate_Increment();

            // If the client is requesting a retransmission, pull those packets from the queue and resend them.
            if (packet.Header.HasFlag(PacketHeaderFlags.RequestRetransmit))
            {
                if (VerifyCRC(packet))
                {
                    foreach (uint sequence in packet.HeaderOptional.RetransmitData)
                    {
                        Retransmit(sequence);
                    }
                    NetworkStatistics.C2S_RequestsForRetransmit_Aggregate_Increment();
                }
                return;
            }

            // Check if this packet's sequence is a sequence which we have already processed.
            // There are some exceptions:
            // Sequence 0 as we have several Seq 0 packets during connect.  This also cathes a case where it seems CICMDCommand arrives at any point with 0 sequence value too.
            // If the only header on the packet is AckSequence. It seems AckSequence can come in with the same sequence value sometimes.
            if (packet.Header.Sequence <= lastReceivedPacketSequence && packet.Header.Sequence != 0 &&
                !(packet.Header.Flags == PacketHeaderFlags.AckSequence && packet.Header.Sequence == lastReceivedPacketSequence))
            {
                packetLog.WarnFormat("[{0}] Packet {1} received again", session.LoggingIdentifier, packet.Header.Sequence);
                return;
            }

            // Check if this packet's sequence is greater then the next one we should be getting.
            // If true we must store it to replay once we have caught up.
            var desiredSeq = lastReceivedPacketSequence + 1;

            if (packet.Header.Sequence > desiredSeq)
            {
                packetLog.DebugFormat("[{0}] Packet {1} received out of order", session.LoggingIdentifier, packet.Header.Sequence);

                if (!outOfOrderPackets.ContainsKey(packet.Header.Sequence))
                {
                    outOfOrderPackets.TryAdd(packet.Header.Sequence, packet);
                }

                if (desiredSeq + 2 <= packet.Header.Sequence && DateTime.Now - LastRequestForRetransmitTime > new TimeSpan(0, 0, 1))
                {
                    DoRequestForRetransmission(packet.Header.Sequence);
                }

                return;
            }

            // If we reach here, this is a packet we should proceed with processing.
            HandlePacket(packet);

            // Finally check if we have any out of order packets or fragments we need to process;
            CheckOutOfOrderPackets();
            CheckOutOfOrderFragments();
        }
Ejemplo n.º 2
0
        // This is called from ConnectionListener.OnDataReceieve()->Session.ProcessPacket()->This
        /// <summary>
        /// Processes and incoming packet from a client.
        /// </summary>
        /// <param name="packet">The ClientPacket to process.</param>
        public void ProcessPacket(ClientPacket packet)
        {
            if (isReleased) // Session has been removed
            {
                return;
            }

            packetLog.DebugFormat("[{0}] Processing packet {1}", session.LoggingIdentifier, packet.Header.Sequence);
            NetworkStatistics.C2S_Packets_Aggregate_Increment();

            if (!packet.VerifyCRC(ConnectionData.CryptoClient, true))
            {
                return;
            }

            #region order-insensitive "half-processing"

            if (packet.Header.HasFlag(PacketHeaderFlags.Disconnect))
            {
                session.Terminate(SessionTerminationReason.PacketHeaderDisconnect);
                return;
            }

            if (packet.Header.HasFlag(PacketHeaderFlags.NetErrorDisconnect))
            {
                session.Terminate(SessionTerminationReason.ClientSentNetworkErrorDisconnect);
                return;
            }

            // If the client is requesting a retransmission process it immediately
            if (packet.Header.HasFlag(PacketHeaderFlags.RequestRetransmit))
            {
                foreach (uint sequence in packet.HeaderOptional.RetransmitData)
                {
                    Retransmit(sequence);
                }
                NetworkStatistics.C2S_RequestsForRetransmit_Aggregate_Increment();
            }

            // depending on the current session state:
            // Set the next timeout tick value, to compare against in the WorldManager
            // Sessions that have gone past the AuthLoginRequest step will stay active for a longer period of time (exposed via configuration)
            // Sessions that in the AuthLoginRequest will have a short timeout, as set in the AuthenticationHandler.DefaultAuthTimeout.
            // Example: Applications that check uptime will stay in the AuthLoginRequest state.
            session.Network.TimeoutTick = (session.State == SessionState.AuthLoginRequest) ?
                                          DateTime.UtcNow.AddSeconds(AuthenticationHandler.DefaultAuthTimeout).Ticks : // Default is 15s
                                          DateTime.UtcNow.AddSeconds(NetworkManager.DefaultSessionTimeout).Ticks;      // Default is 60s

            #endregion

            #region Reordering stage

            // Reordering stage
            // Check if this packet's sequence is a sequence which we have already processed.
            // There are some exceptions:
            // Sequence 0 as we have several Seq 0 packets during connect.  This also cathes a case where it seems CICMDCommand arrives at any point with 0 sequence value too.
            // If the only header on the packet is AckSequence. It seems AckSequence can come in with the same sequence value sometimes.
            if (packet.Header.Sequence <= lastReceivedPacketSequence && packet.Header.Sequence != 0 &&
                !(packet.Header.Flags == PacketHeaderFlags.AckSequence && packet.Header.Sequence == lastReceivedPacketSequence))
            {
                packetLog.WarnFormat("[{0}] Packet {1} received again", session.LoggingIdentifier, packet.Header.Sequence);
                return;
            }

            // Check if this packet's sequence is greater then the next one we should be getting.
            // If true we must store it to replay once we have caught up.
            var desiredSeq = lastReceivedPacketSequence + 1;
            if (packet.Header.Sequence > desiredSeq)
            {
                packetLog.DebugFormat("[{0}] Packet {1} received out of order", session.LoggingIdentifier, packet.Header.Sequence);

                if (!outOfOrderPackets.ContainsKey(packet.Header.Sequence))
                {
                    outOfOrderPackets.TryAdd(packet.Header.Sequence, packet);
                }

                if (desiredSeq + 2 <= packet.Header.Sequence && DateTime.Now - LastRequestForRetransmitTime > new TimeSpan(0, 0, 1))
                {
                    DoRequestForRetransmission(packet.Header.Sequence);
                }

                return;
            }

            #endregion

            #region Final processing stage

            // Processing stage
            // If we reach here, this is a packet we should proceed with processing.
            HandleOrderedPacket(packet);

            // Process data now in sequence
            // Finally check if we have any out of order packets or fragments we need to process;
            CheckOutOfOrderPackets();
            CheckOutOfOrderFragments();

            #endregion
        }