Ejemplo n.º 1
0
        /// <summary>
        /// Disposer. Release resources and cleanup.
        /// </summary>
        /// <param name="disposing">true to dispose managed resources</param>
        protected virtual void Dispose(bool disposing)
        {
            // Check to see if Dispose has already been called.
            if (!_disposed)
            {
                Log.Debug();

                if (disposing)
                {
                    if (_timer != null)
                    {
                        _timer.Dispose();
                        _timer = null;
                    }

                    if (_acceptTimer != null)
                    {
                        _acceptTimer.Stop();
                        _acceptTimer = null;
                    }

                    if (_audio != null)
                    {
                        _audio.Dispose();
                        _audio = null;
                    }
                }

                // Release unmanaged resources.
            }

            _disposed = true;
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Initializes mouse mover
        /// </summary>
        public void Init()
        {
            _currentState = MouseMoverStates.Idle;

            _boundWidth = Screen.PrimaryScreen.Bounds.Width;
            _boundHeight = Screen.PrimaryScreen.Bounds.Height;
            Log.Debug("boundWidth=" + _boundWidth + " boundHeight=" + _boundHeight);

            // we could use the radius of the current form/window
            // or allow the controlling app to pass in a specific radius
            //radius = boundWidth; // half the screen
            _radius = 20000;

            _penColor = Color.FromArgb(255, 255, 0, 0);

            initRadarLine();

            var timerDelegate = new TimerQueue.WaitOrTimerDelegate(mmTimer_Tick);
            _mouseMoverTimer = new TimerQueue(DefaultTimerInterval, DefaultTimerInterval, timerDelegate);
        }
Ejemplo n.º 3
0
        /// <summary>
        /// Disposer. Release resources and cleanup.
        /// </summary>
        /// <param name="disposing">true to dispose managed resources</param>
        protected virtual void Dispose(bool disposing)
        {
            // Check to see if Dispose has already been called.
            if (!_disposed)
            {
                Log.Debug();

                if (disposing)
                {
                    // dispose all managed resources.
                    try
                    {
                        if (_mouseMoverTimer != null)
                        {
                            _mouseMoverTimer.Stop();
                            _mouseMoverTimer.Dispose();
                            _mouseMoverTimer = null;
                        }

                        if (_pen != null)
                        {
                            _pen.Dispose();
                        }
                    }
                    catch (Exception ex)
                    {
                        Log.Exception(ex);
                    }

                    closeDrawForm();
                }

                // Release unmanaged resources.
            }

            _disposed = true;
        }
Ejemplo n.º 4
0
        /// <summary>
        /// Initializes the class variables
        /// </summary>
        public void Init()
        {
            // don't use setState because we don't want to trigger events before
            // it is prudent to do so
            _currentState = MouseMoverStates.Idle;

            _boundWidth = Screen.PrimaryScreen.Bounds.Width;
            _boundHeight = Screen.PrimaryScreen.Bounds.Height;
            Log.Debug("boundWidth=" + _boundWidth + " boundHeight=" + _boundHeight);

            _gridPenColor = Color.FromArgb(255, 255, 0, 0);

            initGridLine();

            var timerDelegate = new TimerQueue.WaitOrTimerDelegate(mmTimer_Tick);
            _mouseMoverTimer = new TimerQueue(DefaultTimerInterval, DefaultTimerInterval, timerDelegate);
        }