public override void OnInspectorGUI() { Player _target = (Player)target; SharedGUIOne(_target); SharedGUITwo(_target); SettingsManager settingsManager = AdvGame.GetReferences().settingsManager; if (settingsManager && (settingsManager.hotspotDetection == HotspotDetection.PlayerVicinity || settingsManager.playerSwitching == PlayerSwitching.Allow)) { EditorGUILayout.BeginVertical("Button"); EditorGUILayout.LabelField("Player settings", EditorStyles.boldLabel); if (settingsManager.hotspotDetection == HotspotDetection.PlayerVicinity) { _target.hotspotDetector = (DetectHotspots)EditorGUILayout.ObjectField("Hotspot detector child:", _target.hotspotDetector, typeof(DetectHotspots), true); } if (settingsManager.playerSwitching == PlayerSwitching.Allow) { _target.associatedNPCPrefab = (NPC)EditorGUILayout.ObjectField("Associated NPC prefab:", _target.associatedNPCPrefab, typeof(NPC), false); } EditorGUILayout.EndVertical(); } UnityVersionHandler.CustomSetDirty(_target); }
public override void OnInspectorGUI() { MainCamera _target = (MainCamera)target; EditorGUILayout.BeginVertical("Button"); _target.fadeTexture = (Texture2D)EditorGUILayout.ObjectField("Fade texture:", _target.fadeTexture, typeof(Texture2D), false); _target.lookAtTransform = (Transform)EditorGUILayout.ObjectField("LookAt child:", _target.lookAtTransform, typeof(Transform), true); EditorGUILayout.EndVertical(); if (Application.isPlaying) { EditorGUILayout.BeginVertical("Button"); if (_target.attachedCamera) { _target.attachedCamera = (_Camera)EditorGUILayout.ObjectField("Attached camera:", _target.attachedCamera, typeof(_Camera), true); } else { EditorGUILayout.LabelField("Attached camera: None"); } EditorGUILayout.EndVertical(); } UnityVersionHandler.CustomSetDirty(_target); }
private void OnSceneGUI() { SortingMap _target = (SortingMap)target; for (int i = 0; i < _target.sortingAreas.Count; i++) { Vector3 newPosition = _target.GetAreaPosition(i); newPosition = Handles.PositionHandle(newPosition, Quaternion.identity); _target.sortingAreas [i].z = (newPosition - _target.transform.position).magnitude / _target.transform.forward.magnitude; Vector3 midPoint = _target.transform.position; if (i == 0) { midPoint += _target.transform.forward * _target.sortingAreas [i].z / 2f; } else { midPoint += _target.transform.forward * (_target.sortingAreas [i].z + _target.sortingAreas [i - 1].z) / 2f; } if (_target.mapType == SortingMapType.OrderInLayer) { Handles.Label(midPoint, _target.sortingAreas [i].order.ToString()); } else { Handles.Label(midPoint, _target.sortingAreas [i].layer); } } UnityVersionHandler.CustomSetDirty(_target); }
public override void OnInspectorGUI() { Shapeable _target = (Shapeable)target; _target.shapeGroups = AllGroupsGUI(_target.shapeGroups); if (selectedGroup != null) { List <string> blendShapeNames = new List <string>(); if (_target.GetComponent <SkinnedMeshRenderer>() && _target.GetComponent <SkinnedMeshRenderer>().sharedMesh) { for (int i = 0; i < _target.GetComponent <SkinnedMeshRenderer>().sharedMesh.blendShapeCount; i++) { blendShapeNames.Add(_target.GetComponent <SkinnedMeshRenderer>().sharedMesh.GetBlendShapeName(i)); } } else { EditorGUILayout.HelpBox("This component should be attached to a Skinned Mesh Renderer.", MessageType.Warning); } selectedGroup = GroupGUI(selectedGroup, blendShapeNames.ToArray()); } UnityVersionHandler.CustomSetDirty(_target); }
public override void OnInspectorGUI() { FootstepSounds _target = (FootstepSounds)target; EditorGUILayout.Space(); _target.footstepSounds = ShowClipsGUI(_target.footstepSounds, "Walking sounds"); EditorGUILayout.Space(); _target.runSounds = ShowClipsGUI(_target.runSounds, "Running sounds (optional)"); EditorGUILayout.Space(); EditorGUILayout.BeginVertical("Button"); _target.character = (Char)CustomGUILayout.ObjectField <Char> ("Character:", _target.character, true, "", "The Player or NPC that this component is for"); if (_target.doGroundedCheck) { _target.doGroundedCheck = CustomGUILayout.ToggleLeft("Only play when grounded?", _target.doGroundedCheck, "", "If True, sounds will only play when the character is grounded"); } _target.soundToPlayFrom = (Sound)CustomGUILayout.ObjectField <Sound> ("Sound to play from:", _target.soundToPlayFrom, true, "", "The Sound object to play from"); _target.footstepPlayMethod = (FootstepSounds.FootstepPlayMethod)CustomGUILayout.EnumPopup("Play sounds:", _target.footstepPlayMethod, "", "How the sounds are played"); if (_target.footstepPlayMethod == FootstepSounds.FootstepPlayMethod.Automatically) { _target.walkSeparationTime = CustomGUILayout.FloatField("Walking separation time (s):", _target.walkSeparationTime, "", "The separation time between sounds when walking"); _target.runSeparationTime = CustomGUILayout.FloatField("Running separation time (s):", _target.runSeparationTime, "", "The separation time between sounds when running"); } else if (_target.footstepPlayMethod == FootstepSounds.FootstepPlayMethod.ViaAnimationEvents) { EditorGUILayout.HelpBox("A sound will be played whenever this component's PlayFootstep function is run. This component should be placed on the same GameObject as the Animator.", MessageType.Info); } EditorGUILayout.EndVertical(); UnityVersionHandler.CustomSetDirty(_target); }
public override void OnInspectorGUI() { MainCamera _target = (MainCamera)target; EditorGUILayout.BeginVertical("Button"); _target.fadeTexture = (Texture2D)CustomGUILayout.ObjectField <Texture2D> ("Fade texture:", _target.fadeTexture, false, "", "The texture to display fullscreen when fading"); #if ALLOW_VR if (PlayerSettings.virtualRealitySupported) { _target.restoreTransformOnLoadVR = CustomGUILayout.ToggleLeft("Restore transform when loading?", _target.restoreTransformOnLoadVR, "", "If True, the camera's position and rotation will be restored when loading (Hand for VR)"); } #endif EditorGUILayout.EndVertical(); if (Application.isPlaying) { EditorGUILayout.BeginVertical("Button"); if (_target.attachedCamera) { _target.attachedCamera = (_Camera)CustomGUILayout.ObjectField <_Camera> ("Attached camera:", _target.attachedCamera, true, "", "The current active camera, i.e. the one that the MainCamera is attaching itself to"); } else { EditorGUILayout.LabelField("Attached camera: None"); } EditorGUILayout.EndVertical(); } UnityVersionHandler.CustomSetDirty(_target); }
public override void OnInspectorGUI() { PlayerStart _target = (PlayerStart)target; if (KickStarter.sceneSettings != null && KickStarter.sceneSettings.defaultPlayerStart == _target) { EditorGUILayout.HelpBox("This PlayerStart is the scene's default, and will be used if a more appropriate one is not found.", MessageType.Info); } EditorGUILayout.BeginVertical("Button"); EditorGUILayout.LabelField("Previous scene that activates", EditorStyles.boldLabel); _target.chooseSceneBy = (ChooseSceneBy)CustomGUILayout.EnumPopup("Choose scene by:", _target.chooseSceneBy, "", "The way in which the previous scene is identified by"); if (_target.chooseSceneBy == ChooseSceneBy.Name) { _target.previousSceneName = CustomGUILayout.TextField("Previous scene:", _target.previousSceneName, "", "The name of the previous scene to check for"); } else { _target.previousScene = CustomGUILayout.IntField("Previous scene:", _target.previousScene, "", "The build-index number of the previous scene to check for"); } EditorGUILayout.EndVertical(); EditorGUILayout.BeginVertical("Button"); EditorGUILayout.LabelField("Camera settings", EditorStyles.boldLabel); _target.cameraOnStart = (_Camera)CustomGUILayout.ObjectField <_Camera> ("Camera on start:", _target.cameraOnStart, true, "", "The AC _Camera that should be made active when the Player starts the scene from this point"); _target.fadeInOnStart = CustomGUILayout.Toggle("Fade in on start?", _target.fadeInOnStart, "", "If True, then the MainCamera will fade in when the Player starts the scene from this point"); if (_target.fadeInOnStart) { _target.fadeSpeed = CustomGUILayout.FloatField("Fade speed:", _target.fadeSpeed, "", "The speed of the fade"); } EditorGUILayout.EndVertical(); UnityVersionHandler.CustomSetDirty(_target); }
public override void OnInspectorGUI() { _target = (Variables)target; ShowSettings(); EditorGUILayout.Space(); EditorGUILayout.BeginVertical(CustomStyles.thinBox); showVariablesList = CustomGUILayout.ToggleHeader(showVariablesList, "Component variables"); if (showVariablesList) { selectedVar = VariablesManager.ShowVarList(selectedVar, _target.vars, VariableLocation.Component, varFilter, _target.filter, typeFilter, !Application.isPlaying, _target); } EditorGUILayout.EndVertical(); if (selectedVar != null) { EditorGUILayout.Space(); EditorGUILayout.BeginVertical(CustomStyles.thinBox); showProperties = CustomGUILayout.ToggleHeader(showProperties, "Variable '" + selectedVar.label + "' properties"); if (showProperties) { VariablesManager.ShowVarGUI(selectedVar, VariableLocation.Component, !Application.isPlaying, null, string.Empty, _target); } EditorGUILayout.EndVertical(); } UnityVersionHandler.CustomSetDirty(_target); }
public override void OnInspectorGUI() { FootstepSounds _target = (FootstepSounds)target; EditorGUILayout.Space(); _target.footstepSounds = ShowClipsGUI(_target.footstepSounds, "Walking sounds"); EditorGUILayout.Space(); _target.runSounds = ShowClipsGUI(_target.runSounds, "Running sounds (optional)"); EditorGUILayout.Space(); EditorGUILayout.BeginVertical("Button"); _target.character = (Char)EditorGUILayout.ObjectField("Character:", _target.character, typeof(Char), true); _target.doGroundedCheck = EditorGUILayout.ToggleLeft("Only play when grounded?", _target.doGroundedCheck); if (_target.doGroundedCheck && _target.character == null) { EditorGUILayout.HelpBox("A Character must be assigned for the 'grounded' check to work.", MessageType.Warning); } _target.soundToPlayFrom = (Sound)EditorGUILayout.ObjectField("Sound to play from:", _target.soundToPlayFrom, typeof(Sound), true); _target.footstepPlayMethod = (FootstepSounds.FootstepPlayMethod)EditorGUILayout.EnumPopup("Play sounds:", _target.footstepPlayMethod); if (_target.footstepPlayMethod == FootstepSounds.FootstepPlayMethod.Automatically) { _target.walkSeparationTime = EditorGUILayout.FloatField("Walking separation time (s):", _target.walkSeparationTime); _target.runSeparationTime = EditorGUILayout.FloatField("Running separation time (s):", _target.runSeparationTime); } else if (_target.footstepPlayMethod == FootstepSounds.FootstepPlayMethod.ViaAnimationEvents) { EditorGUILayout.HelpBox("A sound will be played whenever this component's PlayFootstep function is run.", MessageType.Info); } EditorGUILayout.EndVertical(); UnityVersionHandler.CustomSetDirty(_target); }
public override void OnInspectorGUI() { if (_target == null) { return; } if (Application.isPlaying) { EditorGUILayout.LabelField("Menu name:", _target.menuName); EditorGUILayout.LabelField("Element name:", _target.elementName); EditorGUILayout.LabelField("Slot number:", _target.slot.ToString()); EditorGUILayout.LabelField("Is visible?", _target.IsVisible().ToString()); if (GUILayout.Button("Interact")) { _target.Interact(); } } else { _target.menuName = EditorGUILayout.TextField("Menu name:", _target.menuName); _target.elementName = EditorGUILayout.TextField("Element name:", _target.elementName); _target.slot = EditorGUILayout.IntField("Slot number (optional):", _target.slot); } _target.setTextLabels = EditorGUILayout.Toggle("Set guiText / TextMesh labels?", _target.setTextLabels); UnityVersionHandler.CustomSetDirty(_target); }
public override void OnInspectorGUI() { Highlight _target = (Highlight)target; _target.highlightWhenSelected = CustomGUILayout.ToggleLeft("Enable when associated Hotspot is selected?", _target.highlightWhenSelected, "", "If True, then the Highlight effect will be enabled automatically when the Hotspot is selected"); _target.brightenMaterials = CustomGUILayout.ToggleLeft("Auto-brighten materials when enabled?", _target.brightenMaterials, "", "If True, then Materials associated with the GameObject's Renderer will be affected. Otherwise, their intended values will be calculated, but not applied, allowing for custom effects to be achieved"); if (_target.brightenMaterials) { _target.affectChildren = CustomGUILayout.ToggleLeft("Also affect child Renderer components?", _target.affectChildren, "", "If True, then child Renderer GameObjects will be brightened as well"); } _target.maxHighlight = CustomGUILayout.Slider("Maximum highlight intensity:", _target.maxHighlight, 1f, 5f, "", "The maximum highlight intensity (1 = no effect)"); _target.fadeTime = CustomGUILayout.Slider("Transition time (s):", _target.fadeTime, 0f, 5f, "", "The fade time for the highlight transition effect"); _target.flashHoldTime = CustomGUILayout.Slider("Flash hold time (s)", _target.flashHoldTime, 0f, 5f, "", "The length of time that a flash will hold for"); _target.callEvents = CustomGUILayout.ToggleLeft("Call custom events?", _target.callEvents, "", "If True, then custom events can be called when highlighting the object"); if (_target.callEvents) { this.serializedObject.Update(); EditorGUILayout.PropertyField(this.serializedObject.FindProperty("onHighlightOn"), true); EditorGUILayout.PropertyField(this.serializedObject.FindProperty("onHighlightOff"), true); this.serializedObject.ApplyModifiedProperties(); } UnityVersionHandler.CustomSetDirty(_target); }
public override void OnInspectorGUI() { if (_target == null) { return; } if (Application.isPlaying) { EditorGUILayout.LabelField("Menu name:", _target.menuName); EditorGUILayout.LabelField("Element name:", _target.elementName); EditorGUILayout.LabelField("Slot number:", _target.slot.ToString()); EditorGUILayout.LabelField("Is visible?", _target.IsVisible().ToString()); if (GUILayout.Button("Interact")) { _target.Interact(); } } else { _target.menuName = CustomGUILayout.TextField("Menu name:", _target.menuName, "", "The name of the associated Menu"); _target.elementName = CustomGUILayout.TextField("Element name:", _target.elementName, "", "The name of the associated MenuElement in the Menu above"); _target.slot = CustomGUILayout.IntField("Slot number (optional):", _target.slot, "", "The slot index of the associated MenuElement"); } _target.setTextLabels = CustomGUILayout.Toggle("Set guiText / TextMesh labels?", _target.setTextLabels, "", "If True, then any GUIText or TextMesh components will have their text values overridden by that of the associated MenuElement"); UnityVersionHandler.CustomSetDirty(_target); }
public override void OnInspectorGUI() { PlayerStart _target = (PlayerStart)target; EditorGUILayout.BeginVertical("Button"); EditorGUILayout.LabelField("Previous scene that activates", EditorStyles.boldLabel); _target.chooseSceneBy = (ChooseSceneBy)EditorGUILayout.EnumPopup("Choose scene by:", _target.chooseSceneBy); if (_target.chooseSceneBy == ChooseSceneBy.Name) { _target.previousSceneName = EditorGUILayout.TextField("Previous scene:", _target.previousSceneName); } else { _target.previousScene = EditorGUILayout.IntField("Previous scene:", _target.previousScene); } EditorGUILayout.EndVertical(); EditorGUILayout.BeginVertical("Button"); EditorGUILayout.LabelField("Camera settings", EditorStyles.boldLabel); _target.cameraOnStart = (_Camera)EditorGUILayout.ObjectField("Camera on start:", _target.cameraOnStart, typeof(_Camera), true); _target.fadeInOnStart = EditorGUILayout.Toggle("Fade in on start?", _target.fadeInOnStart); if (_target.fadeInOnStart) { _target.fadeSpeed = EditorGUILayout.FloatField("Fade speed:", _target.fadeSpeed); } EditorGUILayout.EndVertical(); UnityVersionHandler.CustomSetDirty(_target); }
public override void OnInspectorGUI() { FollowSortingMap _target = (FollowSortingMap)target; _target.followSortingMap = CustomGUILayout.Toggle("Follow default Sorting Map?", _target.followSortingMap, "", "If True, then the component will follow the default Sorting Map defined in the Scene Manager"); if (!_target.followSortingMap) { _target.customSortingMap = (SortingMap)CustomGUILayout.ObjectField <SortingMap> ("Sorting Map to follow:", _target.customSortingMap, true, "", "The Sorting Map to follow"); } if (_target.followSortingMap || _target.customSortingMap != null) { _target.offsetOriginal = CustomGUILayout.Toggle("Offset original Order?", _target.offsetOriginal, "", "If True, then the SpriteRenderer's sorting values will be increased by their original values when the game began"); _target.affectChildren = CustomGUILayout.Toggle("Also affect children?", _target.affectChildren, "", "If True, then the sorting values of child SpriteRenderers will be affected as well"); bool oldPreviewValue = _target.livePreview; _target.livePreview = CustomGUILayout.Toggle("Edit-mode preview?", _target.livePreview, "", "If True, then the script will update the SpriteRender's sorting values when the game is not running"); if (oldPreviewValue && !_target.livePreview) { // Just unchecked, so reset scale if (!Application.isPlaying && _target.GetComponentInParent <Char>() != null && _target.GetComponentInParent <Char>().spriteChild != null) { _target.GetComponentInParent <Char>().transform.localScale = Vector3.one; } } } UnityVersionHandler.CustomSetDirty(_target); }
private void CopyScriptable() { if (Application.isPlaying) { return; } if (actions == null || actions.Count == 0 || source == ActionListSource.AssetFile) { return; } bool modified = false; for (int i = 0; i < actions.Count; i++) { if (actions[i] != null && actions[i].parentActionListInEditor != this) { actions[i] = Instantiate(actions[i]) as Action; actions[i].name = actions[i].name.Replace("(Clone)", string.Empty); actions[i].parentActionListInEditor = this; modified = true; } } if (modified) { UnityVersionHandler.CustomSetDirty(this); } }
public override void OnInspectorGUI() { RuntimeActionList _target = (RuntimeActionList)target; if (Application.isPlaying) { CustomGUILayout.BeginVertical(); EditorGUILayout.ObjectField("Asset source:", _target.assetSource, typeof(ActionListAsset), false); if (_target.useParameters) { CustomGUILayout.EndVertical(); CustomGUILayout.BeginVertical(); EditorGUILayout.LabelField("Parameters", EditorStyles.boldLabel); ActionListEditor.ShowParametersGUI(_target, null, _target.parameters); } CustomGUILayout.EndVertical(); } else { EditorGUILayout.HelpBox("This component should not be added manually - it is added automatically by AC at runtime.", MessageType.Warning); } UnityVersionHandler.CustomSetDirty(_target); }
public override void OnInspectorGUI() { EditorGUILayout.BeginVertical("Button"); #if ALLOW_LEGACY_UI _target.backgroundMethod25D = (BackgroundImage.BackgroundMethod25D)CustomGUILayout.EnumPopup("Method:", _target.backgroundMethod25D, "", "How 2.5D backgrounds are renderered"); if (_target.backgroundMethod25D == BackgroundImage.BackgroundMethod25D.GUITexture) { if (Object.FindObjectOfType <BackgroundImageUI>() != null) { BackgroundImageUI.Instance.ClearTexture(null); } if (_target.GUITexture == null) { EditorGUILayout.HelpBox("A GUITexture component must be attached to this object for the chosen method to work.", MessageType.Warning); } } else if (_target.backgroundMethod25D == BackgroundImage.BackgroundMethod25D.UnityUI) { #endif _target.backgroundTexture = (Texture)CustomGUILayout.ObjectField <Texture> ("Background texture:", _target.backgroundTexture, false, "", "The texture to display full-screen"); #if ALLOW_LEGACY_UI } #endif #if UNITY_STANDALONE && (UNITY_5 || UNITY_2017_1_OR_NEWER || UNITY_PRO_LICENSE) && !UNITY_2018_2_OR_NEWER EditorGUILayout.LabelField("When playing a MovieTexture:"); _target.loopMovie = CustomGUILayout.Toggle("Loop clip?", _target.loopMovie, "", "If True, then any MovieTexture set as the background will be looped"); _target.restartMovieWhenTurnOn = CustomGUILayout.Toggle("Restart clip each time?", _target.restartMovieWhenTurnOn, "", "If True, then any MovieTexture set as the background will start from the beginning when the associated Camera is activated"); #endif EditorGUILayout.EndVertical(); UnityVersionHandler.CustomSetDirty(_target); }
/** * <summary>Upgrades the component to make use of the limitToCameras List, rather than the singular limitToCamera variable.</summary> */ public void Upgrade() { if (limitToCameras == null) { limitToCameras = new List <_Camera>(); } if (limitToCamera != null) { if (!limitToCameras.Contains(limitToCamera)) { limitToCameras.Add(limitToCamera); } limitToCamera = null; #if UNITY_EDITOR if (Application.isPlaying) { ACDebug.Log("LimitVisibility component on '" + gameObject.name + "' has been temporarily upgraded - please view its Inspector when the game ends and save the scene."); } else { UnityVersionHandler.CustomSetDirty(this, true); ACDebug.Log("Upgraded LimitVisibility on '" + gameObject.name + "', please save the scene."); } #endif } }
/** * Upgrades the Conversation from a previous version of Adventure Creator. */ public void Upgrade() { // Set IDs as index + 1 (because default is 0 when not upgraded) if (options.Count > 0 && options[0].ID == 0) { for (int i = 0; i < options.Count; i++) { options[i].ID = i + 1; } #if UNITY_EDITOR if (Application.isPlaying) { ACDebug.Log("Conversation '" + gameObject.name + "' has been temporarily upgraded - please view its Inspector when the game ends and save the scene."); } else { UnityVersionHandler.CustomSetDirty(this, true); if (!this.gameObject.activeInHierarchy) { // Asset file UnityEditor.AssetDatabase.SaveAssets(); } ACDebug.Log("Upgraded Conversation '" + gameObject.name + "', please save the scene."); } #endif } }
public void OnSceneGUI() { DragTrack_Straight _target = (DragTrack_Straight)target; Handles.color = _target.handleColour; Vector3 maxPosition = _target.GetGizmoPosition(1f); maxPosition = Handles.PositionHandle(maxPosition, Quaternion.identity); Handles.DrawSolidDisc(maxPosition, -_target.transform.up, _target.discSize); if (EditorGUI.EndChangeCheck()) { _target.maxDistance = Vector3.Dot(maxPosition - _target.transform.position, _target.transform.up); } Handles.color = new Color(_target.handleColour.r / 2f, _target.handleColour.g / 2f, _target.handleColour.b / 2f, _target.handleColour.a); Handles.DrawSolidDisc(_target.GetGizmoPosition(0f), _target.transform.up, _target.discSize); Handles.color = _target.handleColour; Handles.DrawLine(_target.GetGizmoPosition(0f), maxPosition); UnityVersionHandler.CustomSetDirty(_target); foreach (TrackSnapData trackSnapData in _target.allTrackSnapData) { DrawTrackRegions(trackSnapData, _target); } }
private void OnSceneGUI() { SortingMap _target = (SortingMap)target; GUIStyle style = new GUIStyle(); style.normal.textColor = Color.white; style.normal.background = Resource.GreyTexture; for (int i = 0; i < _target.sortingAreas.Count; i++) { Vector3 newPosition = _target.GetAreaPosition(i); newPosition = Handles.PositionHandle(newPosition, Quaternion.identity); _target.sortingAreas [i].z = (newPosition - _target.transform.position).magnitude / _target.transform.forward.magnitude; Vector3 midPoint = _target.transform.position; if (i == 0) { midPoint += _target.transform.forward * _target.sortingAreas [i].z / 2f; } else { midPoint += _target.transform.forward * (_target.sortingAreas [i].z + _target.sortingAreas [i - 1].z) / 2f; } string label = (_target.mapType == SortingMapType.OrderInLayer) ? _target.sortingAreas [i].order.ToString() : _target.sortingAreas [i].layer; Handles.Label(midPoint, label, style); } UnityVersionHandler.CustomSetDirty(_target); }
public override void OnInspectorGUI() { Highlight _target = (Highlight)target; _target.highlightWhenSelected = EditorGUILayout.ToggleLeft("Enable when associated Hotspot is selected?", _target.highlightWhenSelected); _target.brightenMaterials = EditorGUILayout.ToggleLeft("Auto-brighten materials when enabled?", _target.brightenMaterials); if (_target.affectChildren) { _target.affectChildren = EditorGUILayout.ToggleLeft("Also affect child Renderer components?", _target.affectChildren); } _target.maxHighlight = EditorGUILayout.Slider("Maximum highlight intensity:", _target.maxHighlight, 1f, 5f); _target.fadeTime = EditorGUILayout.Slider("Transition time (s):", _target.fadeTime, 0f, 5f); _target.flashHoldTime = EditorGUILayout.Slider("Flash hold time (s)", _target.flashHoldTime, 0f, 5f); _target.callEvents = EditorGUILayout.ToggleLeft("Call custom events?", _target.callEvents); if (_target.callEvents) { this.serializedObject.Update(); EditorGUILayout.PropertyField(this.serializedObject.FindProperty("onHighlightOn"), true); EditorGUILayout.PropertyField(this.serializedObject.FindProperty("onHighlightOff"), true); this.serializedObject.ApplyModifiedProperties(); } UnityVersionHandler.CustomSetDirty(_target); }
public override void OnInspectorGUI() { PlayerStart _target = (PlayerStart)target; if (KickStarter.sceneSettings != null && KickStarter.sceneSettings.defaultPlayerStart == _target) { EditorGUILayout.HelpBox("This PlayerStart is the scene's default, and will be used if a more appropriate one is not found.", MessageType.Info); } EditorGUILayout.BeginVertical("Button"); EditorGUILayout.LabelField("Previous scene that activates", EditorStyles.boldLabel); _target.chooseSceneBy = (ChooseSceneBy)EditorGUILayout.EnumPopup("Choose scene by:", _target.chooseSceneBy); if (_target.chooseSceneBy == ChooseSceneBy.Name) { _target.previousSceneName = EditorGUILayout.TextField("Previous scene:", _target.previousSceneName); } else { _target.previousScene = EditorGUILayout.IntField("Previous scene:", _target.previousScene); } EditorGUILayout.EndVertical(); EditorGUILayout.BeginVertical("Button"); EditorGUILayout.LabelField("Camera settings", EditorStyles.boldLabel); _target.cameraOnStart = (_Camera)EditorGUILayout.ObjectField("Camera on start:", _target.cameraOnStart, typeof(_Camera), true); _target.fadeInOnStart = EditorGUILayout.Toggle("Fade in on start?", _target.fadeInOnStart); if (_target.fadeInOnStart) { _target.fadeSpeed = EditorGUILayout.FloatField("Fade speed:", _target.fadeSpeed); } EditorGUILayout.EndVertical(); UnityVersionHandler.CustomSetDirty(_target); }
public override void OnInspectorGUI() { MainCamera _target = (MainCamera)target; EditorGUILayout.BeginVertical("Button"); _target.fadeTexture = (Texture2D)EditorGUILayout.ObjectField("Fade texture:", _target.fadeTexture, typeof(Texture2D), false); _target.lookAtTransform = (Transform)EditorGUILayout.ObjectField("LookAt child:", _target.lookAtTransform, typeof(Transform), true); #if ALLOW_VR if (PlayerSettings.virtualRealitySupported) { _target.restoreTransformOnLoadVR = EditorGUILayout.ToggleLeft("Restore transform when loading?", _target.restoreTransformOnLoadVR); } #endif EditorGUILayout.EndVertical(); if (Application.isPlaying) { EditorGUILayout.BeginVertical("Button"); if (_target.attachedCamera) { _target.attachedCamera = (_Camera)EditorGUILayout.ObjectField("Attached camera:", _target.attachedCamera, typeof(_Camera), true); } else { EditorGUILayout.LabelField("Attached camera: None"); } EditorGUILayout.EndVertical(); } UnityVersionHandler.CustomSetDirty(_target); }
private void OnCreateVariable() { variableName = variableName.Trim(); if (string.IsNullOrEmpty(variableName)) { EditorUtility.DisplayDialog("Unable to create Variable", "Please specify a valid Variable name.", "Close"); return; } if (location == VariableLocation.Global && AdvGame.GetReferences() != null && AdvGame.GetReferences().variablesManager != null) { Undo.RecordObject(AdvGame.GetReferences().variablesManager, "Create variable"); CreateNewVariable(AdvGame.GetReferences().variablesManager.vars); UnityVersionHandler.CustomSetDirty(AdvGame.GetReferences().variablesManager); } else if (location == VariableLocation.Local && KickStarter.localVariables != null) { Undo.RecordObject(KickStarter.localVariables, "Create variable"); CreateNewVariable(KickStarter.localVariables.localVars); UnityVersionHandler.CustomSetDirty(KickStarter.localVariables); } Close(); }
public override void OnInspectorGUI() { EditorGUILayout.BeginVertical("Button"); #if ALLOW_LEGACY_UI _target.backgroundMethod25D = (BackgroundImage.BackgroundMethod25D)EditorGUILayout.EnumPopup("Method:", _target.backgroundMethod25D); if (_target.backgroundMethod25D == BackgroundImage.BackgroundMethod25D.GUITexture) { if (Object.FindObjectOfType <BackgroundImageUI>() != null) { BackgroundImageUI.Instance.ClearTexture(null); } if (_target.GUITexture == null) { EditorGUILayout.HelpBox("A GUITexture component must be attached to this object for the chosen method to work.", MessageType.Warning); } } else if (_target.backgroundMethod25D == BackgroundImage.BackgroundMethod25D.UnityUI) { #endif _target.backgroundTexture = (Texture)EditorGUILayout.ObjectField("Background texture:", _target.backgroundTexture, typeof(Texture), false); #if ALLOW_LEGACY_UI } #endif #if UNITY_STANDALONE && (UNITY_5 || UNITY_2017_1_OR_NEWER || UNITY_PRO_LICENSE) && !UNITY_2018_2_OR_NEWER EditorGUILayout.LabelField("When playing a MovieTexture:"); _target.loopMovie = EditorGUILayout.Toggle("Loop clip?", _target.loopMovie); _target.restartMovieWhenTurnOn = EditorGUILayout.Toggle("Restart clip each time?", _target.restartMovieWhenTurnOn); #endif EditorGUILayout.EndVertical(); UnityVersionHandler.CustomSetDirty(_target); }
public override void OnInspectorGUI() { FollowSortingMap _target = (FollowSortingMap)target; _target.followSortingMap = EditorGUILayout.Toggle("Follow default Sorting Map?", _target.followSortingMap); if (!_target.followSortingMap) { _target.customSortingMap = (SortingMap)EditorGUILayout.ObjectField("Sorting Map to follow:", _target.customSortingMap, typeof(SortingMap), true); } if (_target.followSortingMap || _target.customSortingMap != null) { _target.offsetOriginal = EditorGUILayout.Toggle("Offset original Order?", _target.offsetOriginal); _target.affectChildren = EditorGUILayout.Toggle("Also affect children?", _target.affectChildren); bool oldPreviewValue = _target.livePreview; _target.livePreview = EditorGUILayout.Toggle("Edit-mode preview?", _target.livePreview); if (oldPreviewValue && !_target.livePreview) { // Just unchecked, so reset scale if (!Application.isPlaying && _target.GetComponentInParent <Char>() != null && _target.GetComponentInParent <Char>().spriteChild != null) { _target.GetComponentInParent <Char>().transform.localScale = Vector3.one; } } } UnityVersionHandler.CustomSetDirty(_target); }
public override void OnInspectorGUI() { FirstPersonCamera _target = (FirstPersonCamera)target; EditorGUILayout.BeginVertical("Button"); _target.headBob = EditorGUILayout.Toggle("Bob head when moving?", _target.headBob); if (_target.headBob) { _target.headBobMethod = (FirstPersonHeadBobMethod)EditorGUILayout.EnumPopup("Head-bob method:", _target.headBobMethod); if (_target.headBobMethod == FirstPersonHeadBobMethod.BuiltIn) { _target.builtInSpeedFactor = EditorGUILayout.FloatField("Speed factor:", _target.builtInSpeedFactor); _target.bobbingAmount = EditorGUILayout.FloatField("Height change factor:", _target.bobbingAmount); } else if (_target.headBobMethod == FirstPersonHeadBobMethod.CustomAnimation) { _target.headBobSpeedParameter = EditorGUILayout.TextField("Forward speed float parameter:", _target.headBobSpeedParameter); _target.headBobSpeedSideParameter = EditorGUILayout.TextField("Sideways speed float parameter:", _target.headBobSpeedSideParameter); if (_target.GetComponent <Animator>() == null) { EditorGUILayout.HelpBox("This GameObject must have an Animator component attached.", MessageType.Warning); } } else if (_target.headBobMethod == FirstPersonHeadBobMethod.CustomScript) { EditorGUILayout.HelpBox("The component's public method 'GetHeadBobSpeed' will return the desired head-bobbing speed.", MessageType.Info); } } EditorGUILayout.EndVertical(); EditorGUILayout.BeginVertical("Button"); _target.allowMouseWheelZooming = EditorGUILayout.Toggle("Allow mouse-wheel zooming?", _target.allowMouseWheelZooming); if (_target.allowMouseWheelZooming) { EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField("Min FOV:", labelWidth); _target.minimumZoom = EditorGUILayout.FloatField(_target.minimumZoom, intWidth); EditorGUILayout.LabelField("Max FOV:", labelWidth); _target.maximumZoom = EditorGUILayout.FloatField(_target.maximumZoom, intWidth); EditorGUILayout.EndHorizontal(); } EditorGUILayout.EndVertical(); EditorGUILayout.BeginVertical("Button"); EditorGUILayout.LabelField("Constrain pitch-rotation (degrees)"); EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField("Min:", labelWidth); _target.minY = EditorGUILayout.FloatField(_target.minY, intWidth); EditorGUILayout.LabelField("Max:", labelWidth); _target.maxY = EditorGUILayout.FloatField(_target.maxY, intWidth); EditorGUILayout.EndHorizontal(); EditorGUILayout.EndVertical(); EditorGUILayout.BeginVertical("Button"); _target.sensitivity = EditorGUILayout.Vector2Field("Freelook sensitivity:", _target.sensitivity); EditorGUILayout.EndVertical(); UnityVersionHandler.CustomSetDirty(_target); }
public override void OnInspectorGUI() { ActionList _target = (ActionList)target; DrawSharedElements(_target); UnityVersionHandler.CustomSetDirty(_target); }
public override void OnInspectorGUI() { _target = (SetInteractionParameters)target; _target.ShowGUI(); UnityVersionHandler.CustomSetDirty(_target); }