Ejemplo n.º 1
0
        private static void SetPersistentEngine()
        {
            if (persistentEnginePrefab == null)
            {
                StateHandler stateHandler = UnityVersionHandler.GetKickStarterComponent <StateHandler>();
                if (stateHandler != null)
                {
                    persistentEnginePrefab = stateHandler.gameObject;
                }
                else
                {
                    try
                    {
                        persistentEnginePrefab      = (GameObject)Instantiate(Resources.Load(Resource.persistentEngine));
                        persistentEnginePrefab.name = AdvGame.GetName(Resource.persistentEngine);
                    }
                    catch { }

                    stateHandler = persistentEnginePrefab.GetComponent <StateHandler>();
                    stateHandler.OnAwake();
                }
            }
        }