Ejemplo n.º 1
0
        private void UseInteractionGUI()
        {
            if (settingsManager && settingsManager.interactionMethod == AC_InteractionMethod.ContextSensitive)
            {
                if (_target.UpgradeSelf())
                {
                    UnityVersionHandler.CustomSetDirty(_target);
                }
            }

            EditorGUILayout.BeginVertical("Button");
            EditorGUILayout.BeginHorizontal();
            EditorGUILayout.LabelField("Use interactions", EditorStyles.boldLabel);

            if (GUILayout.Button(addContent, EditorStyles.miniButtonRight, buttonWidth))
            {
                Undo.RecordObject(_target, "Create use interaction");
                _target.useButtons.Add(new Button());
                _target.provideUseInteraction = true;
            }
            EditorGUILayout.EndHorizontal();

            if (_target.provideUseInteraction)
            {
                if (cursorManager)
                {
                    // Create a string List of the field's names (for the PopUp box)
                    List <string> labelList = new List <string>();
                    int           iconNumber;

                    if (cursorManager.cursorIcons.Count > 0)
                    {
                        foreach (CursorIcon _icon in cursorManager.cursorIcons)
                        {
                            labelList.Add(_icon.id.ToString() + ": " + _icon.label);
                        }

                        foreach (Button useButton in _target.useButtons)
                        {
                            iconNumber = -1;

                            int j = 0;
                            foreach (CursorIcon _icon in cursorManager.cursorIcons)
                            {
                                // If an item has been removed, make sure selected variable is still valid
                                if (_icon.id == useButton.iconID)
                                {
                                    iconNumber = j;
                                    break;
                                }
                                j++;
                            }

                            if (iconNumber == -1)
                            {
                                // Wasn't found (item was deleted?), so revert to zero
                                iconNumber       = 0;
                                useButton.iconID = 0;
                            }

                            EditorGUILayout.Space();
                            EditorGUILayout.BeginHorizontal();

                            iconNumber = CustomGUILayout.Popup("Cursor / icon:", iconNumber, labelList.ToArray(), "", "The cursor/icon associated with the interaction");

                            // Re-assign variableID based on PopUp selection
                            useButton.iconID = cursorManager.cursorIcons[iconNumber].id;
                            string iconLabel = cursorManager.cursorIcons[iconNumber].label;

                            if (GUILayout.Button("", CustomStyles.IconCog))
                            {
                                SideMenu("Use", _target.useButtons.Count, _target.useButtons.IndexOf(useButton));
                            }

                            EditorGUILayout.EndHorizontal();
                            ButtonGUI(useButton, iconLabel, _target.interactionSource);
                            GUILayout.Box("", GUILayout.ExpandWidth(true), GUILayout.Height(1));
                        }
                    }
                    else
                    {
                        EditorGUILayout.LabelField("No cursor icons exist!");
                        iconNumber = -1;

                        for (int i = 0; i < _target.useButtons.Count; i++)
                        {
                            _target.useButtons[i].iconID = -1;
                        }
                    }
                }
                else
                {
                    ACDebug.LogWarning("A CursorManager is required to run the game properly - please open the Adventure Creator wizard and set one.");
                }
            }

            EditorGUILayout.EndVertical();
        }