Ejemplo n.º 1
0
        public override void OnMenuTurnOn(Menu menu)
        {
            Conversation oldConversation = linkedConversation;

            linkedConversation = (overrideConversation != null) ? overrideConversation : KickStarter.playerInput.activeConversation;

            if (oldConversation != linkedConversation || resetOffsetWhenRestart)
            {
                offset = 0;
            }

            if (linkedConversation != null && !fixedOption)
            {
                LimitOffset(linkedConversation.GetCount());
            }
        }
Ejemplo n.º 2
0
        /**
         * <summary>Recalculates the element's size.
         * This should be called whenever a Menu's shape is changed.</summary>
         * <param name = "source">How the parent Menu is displayed (AdventureCreator, UnityUiPrefab, UnityUiInScene)</param>
         */
        public override void RecalculateSize(MenuSource source)
        {
            if (Application.isPlaying)
            {
                if (linkedConversation != null)
                {
                    numOptions = linkedConversation.GetCount();

                    if (fixedOption)
                    {
                        if (numOptions < optionToShow)
                        {
                            numSlots = 0;
                        }
                        else
                        {
                            numSlots  = 1;
                            labels    = new string[numSlots];
                            labels[0] = linkedConversation.GetOptionName(optionToShow - 1);
                            labels[0] = AddIndexNumber(labels[0], optionToShow);

                            icons    = new CursorIconBase[numSlots];
                            icons[0] = new CursorIconBase();
                            icons[0].Copy(linkedConversation.GetOptionIcon(optionToShow - 1));

                            chosens    = new bool[numSlots];
                            chosens[0] = linkedConversation.OptionHasBeenChosen(optionToShow - 1);
                        }
                    }
                    else
                    {
                        numSlots = numOptions;
                        if (numSlots > maxSlots)
                        {
                            numSlots = maxSlots;
                        }

                        labels  = new string[numSlots];
                        icons   = new CursorIconBase[numSlots];
                        chosens = new bool[numSlots];
                        for (int i = 0; i < numSlots; i++)
                        {
                            labels[i] = linkedConversation.GetOptionName(i + offset);
                            labels[i] = AddIndexNumber(labels[i], i + offset + 1);
                            icons[i]  = new CursorIconBase();
                            icons[i].Copy(linkedConversation.GetOptionIcon(i + offset));
                            chosens[i] = linkedConversation.OptionHasBeenChosen(i + offset);
                        }

                        if (markAlreadyChosen && source != MenuSource.AdventureCreator)
                        {
                            for (int i = 0; i < chosens.Length; i++)
                            {
                                bool chosen = chosens[i];

                                if (uiSlots.Length > i)
                                {
                                    if (chosen)
                                    {
                                        uiSlots[i].SetColour(alreadyChosenFontColour);
                                    }
                                    else
                                    {
                                        uiSlots[i].RestoreColour();
                                    }
                                }
                            }
                        }

                        LimitOffset(numOptions);
                    }
                }
                else
                {
                    numSlots = 0;
                }
            }
            else if (fixedOption)
            {
                numSlots = 1;
                offset   = 0;
                labels   = new string[numSlots];
                icons    = new CursorIconBase[numSlots];
                chosens  = new bool[numSlots];
            }

            if (Application.isPlaying && uiSlots != null)
            {
                ClearSpriteCache(uiSlots);
            }

            if (!isVisible)
            {
                LimitUISlotVisibility(uiSlots, 0, uiHideStyle);
            }

            base.RecalculateSize(source);
        }