Ejemplo n.º 1
0
        private void CreateNewVariable(List <GVar> _vars)
        {
            if (_vars == null)
            {
                return;
            }

            GVar newVariable = new GVar(GetIDArray(_vars));

            newVariable.label      = variableName;
            newVariable.type       = variableType;
            newVariable.val        = 0;
            newVariable.textVal    = string.Empty;
            newVariable.floatVal   = 0f;
            newVariable.vector3Val = Vector3.zero;

            _vars.Add(newVariable);
            ACDebug.Log("Created new " + location.ToString() + " variable '" + variableName + "'");

            if (actionFor != null)
            {
                if (actionFor is ActionVarSequence)
                {
                    ActionVarSequence actionVarSequence = (ActionVarSequence)actionFor;
                    actionVarSequence.variableID = newVariable.id;
                }
            }
        }
Ejemplo n.º 2
0
        private void CreateNewVariable(List <GVar> _vars)
        {
            if (_vars == null)
            {
                return;
            }

            GVar newVariable = new GVar(GetIDArray(_vars));

            newVariable.label = variableName;
            newVariable.type  = variableType;

            _vars.Add(newVariable);
            //AdvGame.GetReferences ().variablesManager.ShowVariable (newVariable.id, location);
            ACDebug.Log("Created new " + location.ToString() + " variable '" + variableName + "'");

            if (actionFor != null)
            {
                if (actionFor is ActionVarSequence)
                {
                    ActionVarSequence actionVarSequence = (ActionVarSequence)actionFor;
                    actionVarSequence.variableID = newVariable.id;
                }
            }
        }
Ejemplo n.º 3
0
        /**
         * <summary>Creates a new instance of the 'Variable: Run sequence' Action</summary>
         * <param name = "numOutcomes">The number of different outcomes</param>
         * <param name = "doLoop">If True, the first outcome will be run the next time after the last outcome is run</param>
         * <returns>The generated Action</returns>
         */
        public static ActionVarSequence CreateNew(int numOutcomes, bool doLoop)
        {
            ActionVarSequence newAction = (ActionVarSequence)CreateInstance <ActionVarSequence>();

            newAction.numSockets = numOutcomes;
            newAction.doLoop     = doLoop;
            return(newAction);
        }