protected void BakeIndividually(Texture2D tex, IntegerVector pivot, string subName, string detailName, bool isNormalMap = false) { try { string fileFullName = fileBaseName; if (subName.Length > 0) { fileFullName += "_" + subName; } if (detailName.Length > 0) { fileFullName += "_" + detailName; } if (isNormalMap) { fileFullName += "_normal"; } string filePath = TextureHelper.SaveTexture(folderPath, fileFullName, tex); AssetDatabase.ImportAsset(filePath); TextureImporter texImporter = (TextureImporter)AssetImporter.GetAtPath(filePath); if (texImporter != null) { texImporter.textureType = (isNormalMap ? TextureImporterType.NormalMap : TextureImporterType.Sprite); texImporter.spriteImportMode = SpriteImportMode.Multiple; SpriteMetaData[] metaData = new SpriteMetaData[1]; metaData[0].name = "0"; metaData[0].rect = new Rect(0.0f, 0.0f, (float)tex.width, (float)tex.height); metaData[0].alignment = (int)SpriteAlignment.Custom; metaData[0].pivot = new Vector2((float)pivot.x / (float)tex.width, (float)pivot.y / (float)tex.height); texImporter.spritesheet = metaData; AssetDatabase.ImportAsset(filePath); } if (firstSprite == null) { firstSprite = AssetDatabase.LoadAssetAtPath <Sprite>(filePath); } } catch (Exception e) { throw e; } }
public static void BakeStaticShadow(Camera camera, GameObject fieldObj, Model model, Studio studio) { if (model == null) { return; } camera.CopyFrom(Camera.main); camera.targetDisplay = 1; camera.targetTexture = new RenderTexture(camera.pixelWidth, camera.pixelHeight, 24, RenderTextureFormat.ARGB32); string dirPath = Path.Combine(Application.dataPath, EngineGlobal.PROJECT_PATH_NAME + "/Shadow"); int assetRootIndex = dirPath.IndexOf("Assets"); if (assetRootIndex < 0) { Debug.LogError(string.Format("{0} is out of Assets folder.", dirPath)); return; } dirPath = dirPath.Substring(assetRootIndex); camera.transform.localPosition = new Vector3(0, 500, 0); camera.transform.localRotation = Quaternion.Euler(90f, 0f, 0f); CameraHelper.LookAtModel(camera.transform, model); fieldObj.SetActive(false); Texture2D rawTex = CapturingHelper.CaptureModelInCamera(model, camera, studio, true); fieldObj.SetActive(true); string filePath = TextureHelper.SaveTexture(dirPath, EditorGlobal.STATIC_SHADOW_NAME, rawTex); AssetDatabase.ImportAsset(filePath); fieldObj.transform.localPosition = Vector3.zero; fieldObj.transform.localRotation = Quaternion.Euler(0f, 180f, 0f); ScaleShadowField(camera, fieldObj); camera.targetTexture = null; camera.targetDisplay = 2; }
private string SaveAtlasAndSetMetaData(string fileName, ref Texture2D atlasTexture, int atlasLength, Rect[] atlasRects, Texture2D[] textures, IntegerVector[] pivots, string[] spriteNames, bool isNormalMap = false) { if (isNormalMap) { fileName += "_normal"; } string filePath = TextureHelper.SaveTexture(folderPath, fileName, atlasTexture); AssetDatabase.ImportAsset(filePath); TextureImporter textureImporter = (TextureImporter)AssetImporter.GetAtPath(filePath); if (textureImporter != null) { textureImporter.textureType = (isNormalMap ? TextureImporterType.NormalMap : TextureImporterType.Sprite); textureImporter.spriteImportMode = SpriteImportMode.Multiple; textureImporter.maxTextureSize = atlasLength; SpriteMetaData[] metaData = new SpriteMetaData[textures.Length]; for (int i = 0; i < textures.Length; i++) { string name = spriteNames[i].PadLeft((spriteNames.Length - 1).ToString().Length, '0'); metaData[i].name = name; metaData[i].rect = atlasRects[i]; metaData[i].alignment = (int)SpriteAlignment.Custom; metaData[i].pivot = new Vector2((float)pivots[i].x / (float)textures[i].width, (float)pivots[i].y / (float)textures[i].height); } textureImporter.spritesheet = metaData; AssetDatabase.ImportAsset(filePath); atlasTexture = AssetDatabase.LoadAssetAtPath <Texture2D>(filePath); } return(filePath); }
private static void Combine(bool onlySpriteName) { if (Selection.objects.Length < 2) { return; } List <Sprite> sprites = new List <Sprite>(); List <Texture2D> textures = new List <Texture2D>(); foreach (Object obj in Selection.objects) { if (!EditorUtility.IsPersistent(obj)) { continue; } string assetPath = AssetDatabase.GetAssetPath(obj); TextureImporter importer = (TextureImporter)AssetImporter.GetAtPath(assetPath); if (importer == null) { continue; } importer.isReadable = true; AssetDatabase.ImportAsset(assetPath); Texture2D atlasTex = obj as Texture2D; if (atlasTex == null) { continue; } Color32[] srcPixels = atlasTex.GetPixels32(); for (int metai = 0; metai < importer.spritesheet.Length; ++metai) { SpriteMetaData metaData = importer.spritesheet[metai]; int spriteWidth = (int)metaData.rect.width; int spriteHeight = (int)metaData.rect.height; Color32[] destPixels = new Color32[spriteWidth * spriteHeight]; for (int destIndex = 0; destIndex < spriteWidth * spriteHeight; destIndex++) { int x = destIndex % spriteWidth; int y = destIndex / spriteWidth; int srcIndex = ((int)metaData.rect.y + y) * atlasTex.width + ((int)metaData.rect.x + x); if (srcIndex < srcPixels.Length) { destPixels[destIndex] = srcPixels[srcIndex]; } } Texture2D spriteTex = new Texture2D(spriteWidth, spriteHeight, TextureFormat.ARGB32, false); spriteTex.SetPixels32(destPixels); spriteTex.Apply(); string spriteName = onlySpriteName ? metaData.name : atlasTex.name + "_" + metaData.name; Sprite sprite = new Sprite(spriteTex, spriteName, metaData.pivot); sprites.Add(sprite); textures.Add(spriteTex); } } Texture2D newAtlasTex = new Texture2D(8192, 8192, TextureFormat.ARGB32, false); Rect[] texRects = newAtlasTex.PackTextures(textures.ToArray(), 2, 8192); for (int i = 0; i < sprites.Count; i++) { Texture2D tex = sprites[i].tex; float newX = texRects[i].x * newAtlasTex.width; float newY = texRects[i].y * newAtlasTex.height; texRects[i] = new Rect(newX, newY, (float)tex.width, (float)tex.height); } string filePath = AssetDatabase.GetAssetPath(Selection.objects[0]); string dirPath = filePath.Remove(filePath.LastIndexOf('/')); string fileName = "CombinedSpritesheet_" + PathHelper.MakeDateTimeString(); filePath = TextureHelper.SaveTexture(dirPath, fileName, newAtlasTex); AssetDatabase.ImportAsset(filePath); TextureImporter texImporter = (TextureImporter)AssetImporter.GetAtPath(filePath); if (texImporter != null) { texImporter.textureType = TextureImporterType.Sprite; texImporter.spriteImportMode = SpriteImportMode.Multiple; texImporter.maxTextureSize = 4096; int texCount = sprites.Count; SpriteMetaData[] metaData = new SpriteMetaData[texCount]; for (int i = 0; i < texCount; i++) { metaData[i].name = sprites[i].name; metaData[i].rect = texRects[i]; metaData[i].alignment = (int)SpriteAlignment.Custom; metaData[i].pivot = sprites[i].pivot; } texImporter.spritesheet = metaData; AssetDatabase.ImportAsset(filePath); } foreach (Object obj in Selection.objects) { if (!EditorUtility.IsPersistent(obj)) { continue; } string assetPath = AssetDatabase.GetAssetPath(obj); TextureImporter importer = (TextureImporter)AssetImporter.GetAtPath(assetPath); if (importer == null) { continue; } importer.isReadable = false; AssetDatabase.ImportAsset(assetPath); } }